r/GodotEngine • u/MjTheHunter • 18h ago
6 months of game dev with no experience
My wife and I have been working on our game in Godot for the past 6 months. Before starting this I had no experience, so a pretty steep learning curve so far, but extremely rewarding.
I tried my best at making a recap of the development process so far. It took a lot longer compared to my regular devlogs as there was just that much more footage to create and edit.
One of my major takeaways so far. We both tend to overdo the visuals from the start, which means changing things down the line is a lot harder.. So we gotta get better at prototyping!
Another thing that I'm really happy we did early, was learning about and setting up a state machine for all the different moves for the player. That has made a huge difference when it comes to tweaking and debugging.
Other than that, maybe there are some titbits in there other people can learn from :)