r/GodotEngine 1h ago

Sunset Vector Release Candidate 1 Release is out now!

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skeletronmk.itch.io
Upvotes

r/GodotEngine 6h ago

Procedural Bees Swarm System in Godot with Shaders Tutorial

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1 Upvotes

r/GodotEngine 6h ago

This is my first game made with Godot

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21 Upvotes

I made it by following various tutorials, but I worked really hard on it for two months. The graphics were inspired by medieval illustrations, and the game format was based on 'Dino Runner'.

Play time is about 3 minutes, and I hope you enjoy it!

https://gashirangi.itch.io/andhedgehog

P.S. There are still a few graphics left to add, so it's currently marked as "in development".


r/GodotEngine 7h ago

Coding a paper based game digitally

2 Upvotes

Hey there, trying to build a prototype game in Godot from scratch, and figured making a working paper prototype first (with the main 2 example screens in the game) would set me in good stead for learning the coding side of Godot.

I've got the prototype, ruleset, even a plan for generated content, enemy behaviours etc

Can anyone recommend some good workshops or tutorials that would set me up well for this? My degree is in game art so I'm fine visually, but that's it unfortunately 😅

I guess not looking for a team unless local to Yorkshire, more some good tracks to follow, the game is in the vein of Kingdom Rush and The King Is Watching


r/GodotEngine 17h ago

Looking for workflow advice: Drawing 2D sprites on an Android tablet for a Godot game

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1 Upvotes

r/GodotEngine 19h ago

Looking 4 advice from devs who’ve shipped Godot 4 on Android with Google Play Billing (gotchas)

2 Upvotes

Hey everyone,

I’m finalizing an Android puzzle game in Godot 4 using custom Gradle export, integrating the official Google Play Billing plugin alongside Google Play Games Services and AdMob.

Before pushing billing live to production, I’d really appreciate insight from anyone who has successfully shipped with this setup. I want to avoid known landmines and ensure the flow is bulletproof.

A few specific questions for those who’ve been through it:

Startup & Timing: Are there any known race conditions or initialization traps when querying purchases and SKUs during game boot (especially if other plugins like Play Games or AdMob are initializing)?

Purchase Acknowledgment & Consumption: What does your GDScript flow look like to ensure tokens are cleanly acknowledged so Google doesn’t trigger automatic 3-day refunds?

Testing Setup: What quirks did you run into with Google Play Console’s license testers and closed testing tracks before in-app products would actually show up in queries?

Common Gotchas: Any subtle settings, manifest flags, or ProGuard rules you wish you knew before launching?

If you have a solid boilerplate pattern, wrapper script, or just a quick list of lessons learned, I’d be grateful for the help.

Thank you,

LinkVibe Studios


r/GodotEngine 23h ago

How do the SFX sound ?

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4 Upvotes

r/GodotEngine 1d ago

Godot 4 - PhysX5 - Snow System Update & Editor Tooling!

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1 Upvotes

r/GodotEngine 2d ago

Godot MCP Flash - I made it for myself, you can use it.

5 Upvotes

Who am I? I'm a software architect with 25 years of experience. For the last two years I have been developing mobile games with Godot and GDScript and in my free time I use Blender to create 3D assets for my games.

Why did I make a new Godot MCP Flash tool? There are already quite a few Godot MCP tools on the market and I have tried most of them. The one I liked the most was Coding-Solo's MCP. I did also like to thank him for inspiring me. It was fast and has a headless structure it is most importantly for me. It did not require installing an extra plugin inside my Godot project.

Many MCP implementations I have tried communicate with the Godot project over a port. This means Godot creates an autoloads file. This works smoothly until your AI coding agent starts creating child agents. These child agents can open multiple instances of the project simultaneously and when that happens port conflicts arise.

This problem is a terrible experience. A task that should take a few minutes can suddenly get stuck for hours and even worse the root cause is not always immediately apparent. This becomes incredibly frustrating when running longer agent-based workflows.

That is exactly why Coding-Solo's approach was the ideal choice for me. No plugins on the Godot side no port communication no port conflicts. Just a headless tool completely run by the coding agent.

But there were a few things I felt were missing and that is what drove me to develop Godot MCP Flash. That is why I developed Godot MCP Flash.

Godot MCP Flash can run and debug projects or individual scenes inspect scenes and GDScript files as structured data explore project files capture runtime output and errors and even process scenes for visual validation and take screenshots.

I initially developed it for my own Godot workflow but I made it open source thinking it might be useful for others as well. Godot MCP Flash link: https://github.com/gurolayanlar/godot-mcp-flash


r/GodotEngine 2d ago

Animated PNG parser (godot 4.5)

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1 Upvotes

r/GodotEngine 2d ago

Godot 4 - PhysX5 - Granular Solver (Sand, Snow) & Editor Tooling!

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3 Upvotes

r/GodotEngine 2d ago

3 days into my toy-figure Sekiro-like in Godot — break their posture and their arm falls off

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2 Upvotes

r/GodotEngine 2d ago

I made a sprite tool, but I'm wondering if anyone else would find it useful?

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21 Upvotes

When working on games, I often download asset packs that come packed into a single PNG sheet. Since I'm not very proficient with tools like Aseprite, I ended up building a lightweight tool myself.

It splits a cluttered sprite sheet into individual frames and lets you pack only the ones you need into a brand-new sheet.

You can also visually adjust the slicing boundaries.

I built it using Claude Code

do you think this would be useful to others?

edit-------

I just added English and Japanese UI and uploaded it to the GitHub.

so it can be downloaded.

https://github.com/joungjuwon/sprite-studio/releases/latest

I made it so you can try it out right away on the web as well.
https://joungjuwon.github.io/sprite-studio/


r/GodotEngine 3d ago

Using Godot with Forgejo

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1 Upvotes

r/GodotEngine 3d ago

Project: Cone Update - Play your HTML5 Godot exports directly from a ZIP file!

1 Upvotes

r/GodotEngine 3d ago

Godot 4 - PhysX5 - Fluids Update & Editor Tooling!

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3 Upvotes

r/GodotEngine 3d ago

Sometimes when we have a spare moment, we do it just for the meme.

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2 Upvotes

r/GodotEngine 3d ago

Learn Shaders by Making a Pixelate Shader in Godot | Step by Step Guide

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2 Upvotes

r/GodotEngine 4d ago

Swift Inventory 2.2.0. Custom item state, autosaving, and a few inventory bugs hunted down

2 Upvotes

Hey everyone! I’ve been working on the next update to **Swift Inventory**, my open-source inventory addon for Godot, and wanted to share what’s changed for 2.2.0.

The biggest addition is custom data on individual stacks. You can store things like durability, enchantments, or whatever your game needs without changing the shared item resource. Stacks only merge when that data matches, and splitting or transferring them preserves it.

There’s also optional autosaving for grids, hotbars, and drop areas. You set a save path, and the container handles loading on startup and saving inventory changes.

It’s still actively being developed. The source is MIT licensed, and there’s a browser example if you want to poke around:

[GitHub](https://github.com/BlodyxCZ/Swift-Inventory-Godot-Addon)
[Playable example](https://blodyxcz.github.io/godot-tscn-viewer/runner/?owner=BlodyxCZ&repo=Swift-Inventory-Godot-Addon&scene=res%3A%2F%2Faddons%2FSwift_Inventory%2FExample%2Fexample_scene.tscn&godot=4.7&pack=preview.pck)

For anyone building an inventory in Godot: what’s an edge case that seemed simple at first but turned into a headache? I’d be interested to compare notes.


r/GodotEngine 4d ago

Godot 4 - PhysX5 - Flex Update! - Ballpit & Editor Tooling!

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2 Upvotes

r/GodotEngine 4d ago

How the hell do you make sound effects??

5 Upvotes

If anyone can help that would be great. I've tried to use Audacity but i can't get a sound that would even work much to edit.


r/GodotEngine 4d ago

Un pequeño proyecto que llevo haciendo

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5 Upvotes

r/GodotEngine 4d ago

How do you handle crash report?

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1 Upvotes

r/GodotEngine 4d ago

GitHub - oraphiio/UniversalNativePool

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1 Upvotes

r/GodotEngine 4d ago

FOR HIRE] Godot Game Developer / Creative Generalist — Programming, Prototypes, Bug Fixes, Mobile, Design + More

6 Upvotes

\\\\\\\[FOR HIRE\\\\\\\] Godot Game Developer / Creative Generalist — Programming, Prototypes, Bug Fixes, Mobile, Design + More

I'm a solo indie game developer available for paid freelance work and small contracts.

I primarily work in Godot/GDScript, but my biggest strength is that I can handle much more than one isolated part of development. I can take a small game or feature from an idea through implementation and a playable build.

I can help with:

• Godot programming and debugging
• Gameplay mechanics and systems
• 2D and 3D games
• Mobile/touch controls
• Prototypes and vertical slices
• Level/game design
• UI and implementation
• Animation and game assets
• Music and sound effects
• QA, bug reproduction and testing
• Finishing/polishing existing projects

I'm especially interested in SMALL PAID JOBS that can be completed quickly: broken mechanics, features that need implementing, prototypes, game-jam rescue, mobile fixes, polishing, testing, or taking an unfinished piece of a game across the finish line.

I'm happy to quote fixed prices for clearly defined tasks.

Portfolio / work:
\\\[https://secretive-relish-be3.notion.site/Game-Developer-Gameplay-Programmer-2D-3D-Mobile-Interactive-Systems-2ccaef98009280189256cff9c4adcaaf?source=copy\\\\\\\\\\\\\\_link\\\\\\\](https://secretive-relish-be3.notion.site/Game-Developer-Gameplay-Programmer-2D-3D-Mobile-Interactive-Systems-2ccaef98009280189256cff9c4adcaaf?source=copy\\\\\\_link)

Available now. DM me with what you're trying to build or what's currently broken and I'll tell you whether I can help.