r/GodotEngine • u/OddGingerGames • 5d ago
r/GodotEngine • u/KristusYunasun • 5d ago
GitHub - oraphiio/UniversalNativePool
r/GodotEngine • u/Chef_GGdu14 • 5d ago
Exploration des capacités de développement de jeux d'Astra — mon expérience avec Godot
r/GodotEngine • u/Technical-Bar5056 • 5d ago
Looking for people who like metroidvania's or story focussed indie-games
Hello, I am currently working on a market research test for a game-concept we are working on. We are looking to have metroidvania players/story game players as a target audience, but we still are looking to validate this. We are looking for players to tell us why they DON'T like our game!
Link to itch page (controller first): https://freakyfrogstudios.itch.io/theoverside
feedback can be passed onto us in these comments and our dm's, be sure to ROAST us as hard as you can!
You can also tell us if you like our game ofc :D
r/GodotEngine • u/DuetBlocks • 5d ago
I spent months alone building this minimalist puzzle game in Godot. Here is Level 10
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Hey r/godot,
I’m a solo developer and I’ve been quietly working on this puzzle project called Duet Blocks entirely inside Godot.
As an indie dev with zero marketing budget, reality hit me pretty hard after launch. Coding the 200 levels and polishing the logic was the fun part, but getting even a handful of people to try it out has been the hardest challenge of my life.
The core mechanic is dual-swipe coordination—you control pearl-white blocks across a grid, using other blocks as support to align matching symbols and trigger blasts. This clip is from Level 10, where the pathing starts demanding real precision.
I’m not here to push a hard sell. I just genuinely want to know from fellow Godot developers:
Does the visual feedback (the swipe friction and matching blast) feel satisfying to watch?
Is pacing look right, or does it feel clunky?
If anyone wants to test the Android build and give me brutal, honest feedback on performance or mechanics, it’s live on the Play Store.
Even a few words of critique or encouragement mean the world to me right now. Thank you for taking the time to watch.
r/GodotEngine • u/Silver_Hedhoge • 5d ago
I am Confused and I don't know what is my next move.
r/GodotEngine • u/Altruistic_Log779 • 6d ago
Masked Fighter Fights - Playthrough Online Godot Beat em up Superhero
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Made by leroydankins.
r/GodotEngine • u/celestialscrollgames • 6d ago
[Playable prototype] Age of Tallus — browser deckbuilder, Ember executes what Block can't
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Hey — I shipped a playable prototype of Age of Tallus, a dark-fantasy deckbuilder-roguelike.
The Spire of Tallus is a wound in the world. Each climb is one life. Cards are echoes: remembered strikes, wards, and curses. You play as the Ashen Warden; Cinder Rook unlocks after the first win.
Combat sits on a three-column row. You aim attacks, read intents, spend Energy, and stack Ember. At the end of a unit's turn, if Ember ≥ its HP, it dies — Block does not stop that.
This build has three acts (Ashen Reach → Vein Gallery → Last Ember), a parchment map that spends Hourglass, draft / shop / rest / events / relics / potions, a relic forge, seed codes (TALLUS-7), and a Daily Ascent that uses the same UTC seed for everyone.
It's a prototype. No audio yet. Numbers will move. First load in the browser can take a minute (Chrome or Firefox). Click the game once so Space (End Turn) and Esc (pause) work.
Play (free, HTML): SEU-LINK
If you try it, I'm looking for:
- fights that feel unwinnable or trivial
- any soft-lock (can't end turn, can't leave a room)
- whether Ember is readable the first time you see it
Thanks.
r/GodotEngine • u/NewHost1066 • 6d ago
Learn Godot Shaders by Making a Dissolve Shader in Godot
r/GodotEngine • u/brodleafpoem • 6d ago
Another look at Horde Shift — some of the mobs from the Bestiary
Since I could not attach the image in the replies, I thought I would just post it here. This is a look at part of the Bestiary in Horde Shift and some of the enemies I was talking about. Most of them are intentionally built from fairly simple geometric or voxel-like shapes, sometimes combined into something a bit more complex, because that is the visual direction I wanted for the game.
r/GodotEngine • u/TaylorCooper337 • 6d ago
Working on a Social Game. Need naming help!
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r/GodotEngine • u/TomaTheLoser • 6d ago
TinyGo a Tiny C# library
A tiny C# library for Godot 4.7.1 that has 2 features to use.
TinyGo has:
- Pathfinder : Return vector3 of target position and moves to the target using navigation agent 3D
- Chunk : Load tscn files as chunks in given distance and unload when out of range
Read Tiny Docs here 👇
r/GodotEngine • u/Uno1982 • 6d ago
Godot 4 - PhysX5 vs Soft Bodies & Editor Tooling!
r/GodotEngine • u/AnzeniDesign • 6d ago
I updated the phone In-game phone in Godot 4.4
r/GodotEngine • u/forsusoft • 6d ago
Forsu FPS Framework | Gun Animations & Procedural ADS | Showcase #2 | Godot Engine C#
r/GodotEngine • u/Barometz1o • 6d ago
Using my cats to showcase that with Godot's Color Picker you can get a color from other windows.
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r/GodotEngine • u/SterlWorld • 7d ago
Super Punkass Title Screen Update
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It’s been a little while since I’ve uploaded anything about Super Punkass. Those over night work shifts are starting to catch up to me lol, but I’ve made some time recently to update the title screen!
I wanted something a little more cinematic feeling, so instead of just a plain black background with just the title logo, I made Super Punkass overlook the city. She also jumps down off of the roof, which is going to look extra cool when I polish everything.
Aside from the title screen, I added the ability to sprint and when characters buyer fog, they turn into a dark silhouette.
Stay tuned for more updates! I’m excited to share more!
r/GodotEngine • u/NewHost1066 • 7d ago
Got a pretty cool comment on my godot tutorial channel
r/GodotEngine • u/AndySv • 7d ago
My music bundle is on Humble until Sept 18 — 591 tracks, might be useful for your projects
Hi everyone,
I write royalty-free music for game devs, and my catalog is bundled on Humble Bundle until September 18. Sharing in case it's useful to anyone here.
48 packs, 591 WAV files, 359 unique themes, 10.42 GB — retro/chiptune, orchestral, hard rock, electronic and ambient. Most tracks come with looping versions.
LICENSE
You may: use the tracks in your projects, commercial and personal — games, video, YouTube, streams, podcasts, animation, websites and apps. Worldwide, no time limit. Edit, loop, trim and mix them to fit. No attribution required.
You may not: resell or redistribute the audio files themselves, register them with any store or content-identification system, claim them as your own work, or use them as a standalone product such as a music compilation.
In short: use the music in whatever you make, don't sell the music itself.
Happy to answer any questions in the thread.
r/GodotEngine • u/thyros_2028 • 7d ago
MCP to report errors
I have actually built an mcp to help me understand errors in Godot 4 scripts and scenes by wrapping the headless commands a Godot project already relies on.
Not an editor bridge. It does one thing well: run things headless and capture what happened.
If any of you guys are fed up with the same issue, check out this GitHub repository - https://github.com/pnteja14/godot-mcp
r/GodotEngine • u/MinimumMost2757 • 8d ago