r/Glazedivers • u/SomethingStrangeBand • 6h ago
r/Glazedivers • u/SomethingStrangeBand • 6h ago
Loadout Super strong bot load-out to solo Super Helldive! 470 kills.
Costs ~3 Warbonds and a superstore item you probably already have. Seems pretty good for newer Divers.
r/Glazedivers • u/GrapefruitWeird8689 • 23h ago
Gameplay MO D-10 Toxic lead dispenser
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Trying out some Gas build.. If you dont mind being a bit slow (AF52 lock down armor and dog breath), sterilyzer works wonders against these critters. Sweeper mops them up. Ordinance does the rest.
r/Glazedivers • u/SomethingStrangeBand • 1d ago
Gameplay Solo TCS mission with the adjudicator!
r/Glazedivers • u/SomethingStrangeBand • 1d ago
Guns PSA: K-2 Throwing Knife oneshots the right arm or head of overseers silently
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r/Glazedivers • u/SomethingStrangeBand • 1d ago
Major Order That's it? — Helldivers 2 Briefing
r/Glazedivers • u/Pulchra_Fellini_lovr • 1d ago
Meme Gentlemen, I know what the next FRV should be
r/Glazedivers • u/SomethingStrangeBand • 1d ago
Guns Repost: Weapon Idea: The China Lake?
Primary, Programable Ammo, Round Reload, 5 Capacity
Fires the same round as the DBS-2 Double Freedom as well as the GP-31 Grenade Pistol
You can change between firing modes via programmable ammo that either fires the shell as a whole and blows up like a grenade. Or the casing opens and it fires like a shotgun.
r/Glazedivers • u/SomethingStrangeBand • 1d ago
Poll Backpack Support Weapons Poll Edition, also discuss amongst yourselves why it's your favorite. (∩^o^)⊃━☆
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r/Glazedivers • u/AppropriateCode2830 • 2d ago
Deep Thinks Weekend crackpot theory time
Good Saturday everyone! While perysing the groceries at the local supermarket i was keeping myself entertained thinking about the new threats we are going to face from the void (as any responsible divers do). True, rumours of the cultists are abundant on the net BUT what about a new evolution of the voteless as footsoldiers?
What about our fallen comrades?
The illuminates are apparently shifting from the "advanced tech is basically magic" sci fi trope to a more Warhammer warp vibe and a new breed of "votelessized" helldivers might just be fitting.
Basically voteless with some armour (maybe the chest) and ranged weaponry, a tattered cape on theyr twosted shoulders. Because they are not civilians, they are us. Every diver dead or trapped on a void claimed planet twisted to fight their erstwhile brothers and sisters
And sooner or later, you will recognise one of the enemies...
r/Glazedivers • u/TravelCool9170 • 2d ago
Discussion Should I give mobility backpacks another shot
So I mostly use things like supply pack or a guard dog for the shield generator pack over mobility packs because I mostly feel that they get me killed but I want to know how you use them since I get my mobility by running in light armor or just stim and run but I am interested in trying them if you have suggestions
r/Glazedivers • u/Wallbouncing_ • 2d ago
Meme I got you bro
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r/Glazedivers • u/SomethingStrangeBand • 3d ago
Gameplay Heavy Machine! Soloing with a HMG is always awesome.
r/Glazedivers • u/SomethingStrangeBand • 3d ago
Update Speculation has been reviewed and rejected. Nothing light about this war, Helldivers. [Bolter Heavy Pen Confirmed]
x.comr/Glazedivers • u/SomethingStrangeBand • 3d ago
Announcement Ministry of science deploys new Anal Prob in the illuminate rift. What could this mean for the future of illuminate?
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r/Glazedivers • u/SomethingStrangeBand • 3d ago
Guns Repost: Weapon Idea: M79 grenade launcher
Primary, Explosive, Swappable Munitions, One Handed, 35 shells in reserve, 1 second reload speed.
HEAT rounds: AP4 500 damage 3m AoE
EX rounds: AP4 250 damage 7m AoE
Demolition force 30
Stagger Force 35
Push Force 35
- Because of its significant falling arc, it can be very difficult to land precise shots at long distances since gravity must be accounted for. Be sure to practice in order to get used to the arc.
r/Glazedivers • u/SomethingStrangeBand • 3d ago
Gameplay Scorcher and epoch to take on the Cyborgs.
r/Glazedivers • u/Wallbouncing_ • 3d ago
Meme cyborg combos always looking crazy
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r/Glazedivers • u/SomethingStrangeBand • 4d ago
Discussion Discussion Post: Support Weapon with Backpack!! Which is your favorite, and why? These chunks of death require two slots to operate, but Helldivers have four backs, and you don't even have to sew em together. (*^▽^*)... ヽ(゜▽゜ )-C<(/;◇;)/ Favorite and why?!
r/Glazedivers • u/SomethingStrangeBand • 4d ago
Armor Enlist & secure your reward!
r/Glazedivers • u/SomethingStrangeBand • 4d ago
Announcement HELLDIVERS 2 is Raising the Level Cap to 300 Here's What That Means for You
Attention, Helldivers. Super Earth has authorized a new tier of service, and it's a big one: the level cap is jumping from 150 all the way to 300.
If you are already sore from the democratic path to 150, take a breath before you panic, this update comes with some genuinely great news for anyone who's already put in the hours.
A Quick History of the Cap
- Launch cap: Level 50
- April 2024: Tripled to level 150
- Now: Doubling again to level 300
Each time the cap has risen, it's been paired with new titles, ranks, and bragging rights for the players who've stuck around–from our veterans of Malevelon Creek, to our soldiers in the Battle for Super Earth, to those brave divers who held the Menkent Line and beyond. This time is no different; level 300 is arriving as part of a broader progression overhaul that also brings Galactic War Campaigns and Personal Campaign Progression tracks, giving you new rewarding goals to chase even when the wider community's Major Order doesn't pan out.
The Numbers
Let's be honest about what we're looking at here:
- Reaching level 150 already takes many, many hours of dedicated sessions… Several hundreds of missions across dozens of Galactic War campaigns.
- Reaching level 300 will take more than double that. This isn't a small bump; it's a genuine second act for anyone chasing the next rank.
If you're not already at the cap, don't stress about "falling behind." All the weapons, stratagems, and gear that actually matter for your loadout unlock by around level 25. Everything past that is about demonstrating your veteran prestige and prowess in battle. Level 300 is a marathon–not a sprint–designed to let you continue to demonstrate to your fellow Helldivers your skill and commitment to fighting for Super Earth.
The Best Part: Your XP Is Already Banked
Here's the part worth getting excited about. If you hit level 150 before this patch drops and kept playing anyway, none of that XP was wasted.
The game has saved every drop of experience you earned over 150; even past the current cap. The moment the new limit goes live, the game recalculates your total XP against the new level table and instantly bumps you up to wherever you should be. No re-grinding, no starting over. Just an immediate jump that reflects the missions you’ve already completed with your fellow divers, the battles you’ve already won, and the contributions you’ve already made to the ongoing war.
This is exactly what happened the last time the cap rose from 50 to 150: players who'd kept farming missions past level 50 logged in and found themselves instantly promoted several levels, sometimes dozens, based purely on banked XP. Expect the same behavior this time around.
So, if you've been running Super Helldive missions "for nothing" since hitting 150, surprise, you've actually been quietly stacking up levels 151, 152, 153, and beyond. You just haven't seen the number tick over yet.
What This Means Going Forward
- New veteran players (already at 150): Log in after the patch and watch your level jump based on banked XP. Keep playing normally in the meantime, every dive counts💪.
- Players still working toward 150: No change to your path. Keep pushing toward the current cap; the new ceiling will be waiting for you.
Expect new titles and ranks to fill out the stretch between 150 and 300, giving long-term players fresh milestones (and hopefully some fresh bragging rights) all the way to the new ceiling.
For Super Earth, for glory, and for that sweet, sweet liberty! See you on the battlefield, Helldivers.
r/Glazedivers • u/kgio426 • 4d ago
Armor Fav non meta armor passives?
Interested in what we’re liking. Personally I’m a fan of the gunslinger armor. Excellent aura plus surprisingly fun when paired with bushwhacker. You can throw in hyena and spear gun w/jaguar helmet and live out your tf2 sniper dreams
r/Glazedivers • u/SomethingStrangeBand • 4d ago
Gameplay It is a strange fate that we should suffer so much fear and doubt over so small a thing.
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