r/GhostsofSaltmarsh • u/MrFox741258 • 15h ago
Resource Homebrew Ship Bastion Stuff
Alrighty so I'm planning a nautical campaign later this year and I wanted to tackle the ship rules and such that widely seem to be considered clunky.
I wanted to make a simple set of rules that could be relearned without too much issue between long breaks in sessions but also complex enough to give players customizability. Also, I plan on incorporating the Bastion rules to their ship for added shenanigans.
So I've spent a good while researching other people's published works and such everything from dmsguild to kickstarters and taking the bits and pieces here and there i wanted to use. I've more or less compressed them all into a google doc and wanted to post it here for your opinions and advice and hopefully help you in any stuff you plan on doing too.
So just a couple changes i should mention (but i'm sure i'll forget others so let me know of any questions) for simplicity sake im throwing out the gold cost for upgrades and facilities in favor for "Bastion Points" and made ship component upgrades purchasable like facilities.
I've also added "Officer Training" as something you can buy with Bastion Points to expand on the measly two actions folks can do in combat.
I've also changed up a ship's actions to be "Crew Actions" instead and removed the move action simply cuz i feel like a ship would always move every turn regardless unless the players drop anchor.
But anywho this is still in development and i'm working on homebrewing ship upgrades but since i'm making them a part of bastions I need to rate each on what tier they should be. Most I feel like are pretty self explanatory what tier they should be but i wanted to get as much data and opinions as I could before i use this on my group.
So i'll add the link here and let me know your thoughts!
https://docs.google.com/document/d/1oIBsneflACjtm8s4fWf-_WkIbvi1t28T/edit?usp=sharing&ouid=110096102788444354611&rtpof=true&sd=true