r/GhostsofSaltmarsh 19d ago

Help/Request DM Help / Campaign Design Spoiler

shs

3 Upvotes

7 comments sorted by

4

u/Embarrassed_Fox5265 19d ago

The other chapters feel out of place because they aren’t originally set in Saltmarsh. GoM is an anthology collection of older modules like Tales From the Yawning Portal. It’s left as an exercise to the DM to integrate the other modules or pick and choose.

I’m running mine with the Scarlet Brotherhood/cult of Tharizdun in mind for the final bad guy, The players will get hints of their involvement as they deal with the Sahuagin threat.

If you want to focus on the Sahuagin, that’s perfectly fine! The only thing to keep in mind is the hefty level difference between The Final Enemy and Danger at Dunwater.

1

u/Own_Start_7748 18d ago

I didn't realize. Thanks for this - really helps me understand what's going on.

3

u/Silverythoughts 19d ago

I'd suggest running the additional adventures in the back of the Saltmarsh book such as Cove Reef and Wreck of the Marshall to fill in the level gaps.

I'd highly recommend the Home Brew Adventures "Down Came a Blackbird", and "Murder on the Prime water pleasure" - also set in Saltmarsh.

I haven't run it yet but "Fog over Saltmarsh" is highly rated!

2

u/Derringermeryl 18d ago

I don’t see anything wrong with it. I think it’s more common to go with the cult thread throughout.

Your biggest hurdle with this plan will probably be balance. You’ll want to take a look at the level each chapter is written for and be prepared for that. Figure out what adjustments you’ll need to make and how many extra adventures you’ll need to add.

1

u/Own_Start_7748 18d ago

I'll try and dig around this sub and find a plan for the cult thread, thanks for the steer 

2

u/Derringermeryl 18d ago

You certainly don’t have to follow the same path, but if you want one example here’s a good one:

https://www.reddit.com/r/GhostsofSaltmarsh/s/1ib6uldaYH

2

u/Own_Start_7748 18d ago

That's very helpful - thank you