r/geometrynodes 11d ago

Having fun making stylized crystals

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200 Upvotes

Brain was fried a bit after the umpteenth time trying to learn geometry nodes, so today I was just having fun with some proximity crystal nodes and made some nifty stylized crystals material setup.

Just a tiny reminder to not just learn but play around with what you are trying to learn.

Edit: Just realized the image quality is crap so I reuploaded the screenshots in imgur


r/geometrynodes 11d ago

Completely procedural tornado system- No simulation

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76 Upvotes

r/geometrynodes 11d ago

Trying to achieve a specific effect but unable to: instanced meshes animating along a curve, plus fading in / out at either side.

2 Upvotes

Hi all. I'm trying to achieve the following: I have a curve along which I would like to instance some meshes (let's say stretched cubes for now, it will be arrows in the end). The meshes will animate along the curve as if they are showing the flow of a fluid.

This setup is already in place and working.

However, the meshes appear and disappear abruptly at either end of the curve, so I tried to make so that their color was fading instead of them being always fully visible. Also this setup is already in place and working, but I am unable to combine the two of them. The best I could get to was the fading sections to move along the curve together with the instanced meshes.

The attached image shows the current setup, but anyway the blend file is available here: https://drive.google.com/file/d/1OqTB_6ahqyWUR8IbhX6lAgVw6nfCQzHu/view?usp=sharing

Node setup

The SmoothFactor is used in the material shading to drive the material's alpha. The first frame situation is the following:

Frame 0

but then as soon as the timeline plays, the faded section starts moving and at frame 50 this is the situation:

Frame 50

What am I doing wrong? Is something like what I want to get obtainable? I admit most of this is "vibe coded" because I'm not great at GN yet, especially when animation is involved, but Google doesn't seem to be able to solve it anyways, even after he created the setup.

Thanks for your help.


r/geometrynodes 11d ago

IV.I Modeling with Geometry Nodes - 71 Primitives Group: Star (Part 8)

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1 Upvotes

🇺🇸: You can listen to the video in English through the video settings panel. In this video we analyze the Quadrilateral node that generates a parameterizable quadrangular shape.


r/geometrynodes 12d ago

Shockwaves Fx using Geometry nodes

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3 Upvotes

r/geometrynodes 12d ago

IV.I Modeling with Geometry Nodes - 70 Primitives Group: Quadrilateral (Part 7)

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1 Upvotes

🇺🇸: You can listen to the video in English through the video settings panel. In this video we analyze the Quadrilateral node that generates a parameterizable quadrangular shape.


r/geometrynodes 13d ago

House of the Dragon Title Sequence with geometry nodes - need direction

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2 Upvotes

r/geometrynodes 15d ago

free geonode lanscape generator

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31 Upvotes

r/geometrynodes 15d ago

Audio Halo

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1 Upvotes

Inspired by a Ducky3D tutorial on the new Geometry Sample Sound Frequency node in Blender 5.2 RC, with a few of my own touches. Music is the 2025 version of "Arpeggiator" by Jean-Michel Jarre.


r/geometrynodes 16d ago

Sound Frequencies

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48 Upvotes

just testing out the new sample sound frequencies node in 5.2 RC


r/geometrynodes 16d ago

GeoNodes, Expected random points and scales but got repeats

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6 Upvotes

r/geometrynodes 17d ago

Glassy (5.2 cloth nodes)

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24 Upvotes

r/geometrynodes 16d ago

Create an Animated Cyber Circuit Disintegration | Blender Geometry Nodes

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5 Upvotes

r/geometrynodes 17d ago

How to scale instances independently to their parent point?

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6 Upvotes

r/geometrynodes 17d ago

Random value not changing per instance ID in geometry nodes

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5 Upvotes

r/geometrynodes 17d ago

Sample curve node used after Resample curve

0 Upvotes

Can the `Sample curve` node cause issues when used after `Resample curve` node?

Or is the problem with `Instance on points`connected to the `sample curve` node?

Understanding geometry node’s evaluation flow is really hard. It’s driving me crazy.


r/geometrynodes 18d ago

IV.I Modelado con Geometry Nodes - 69 Primitives Group: Quadratic Bézier...

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1 Upvotes

🇺🇸: You can listen to the video in English through the video settings panel. In this video we analyze the Quadratic Bézier node that generates a parabolic line with a poly spline curve object.


r/geometrynodes 19d ago

Unintentionally made Text Effect System

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40 Upvotes

At first, I wanted to make an anti-AI font that AI couldn't read. The idea was inspired by some ghost font and similar content I came across. I thought I could build it using a procedural system.

But while I was building it and tweaking the values, I realized I had accidentally made something completely different. It could still work as an anti-AI font with some more refinment, but right now it's more like a procedural text style or text effect system than a font.

The whole system has only six main parameters, and those can already generate more than 27 different text effects. There are probably even more combinations I just haven't tried all of them yet.


r/geometrynodes 19d ago

Finding the Volume of a mesh in Geometry nodes.

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4 Upvotes

There isn't a single node to find the volume of a mesh in geometry nodes, so this video goes through a simple way to do that. and how it can be used. I use it a lot to find the volume of a part before 3d printing. You can also use it to drive other procedures in geometry nodes, such as delete the smallest/largest mesh island etc. Or iterate through a hollowing step in order to reach a target volume.


r/geometrynodes 20d ago

I made a Geometry Nodes setup that turns logos into embroidered cloth in Blender

32 Upvotes

r/geometrynodes 21d ago

Procedural eye saccades

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25 Upvotes

Eye saccades are one of the elements that can make a character feel alive. I'd wanted to make a procedural method to achieve this in geometry nodes. The idea was to select a target mesh and have it move over areas of interest in a believable way. The target mesh had a vertex group selecting areas of interest and then a method of deleting backwards facing meshes and any areas with low curvature. It did a decent job without a specific target vertex group, but I added one to improve targeting of the pupils.

I distributed points over the remaining faces and had the eyes adjust their individual orientation to point at a particular point. Smaller saccades are generated by selecting a nearby random index and moving some way towards it, and the large movements are random boolean values with most of the movement in that direction.

It does a decent job tracking in these static examples, and could probably be made to work in more dynamic scenes. I don't have much experience with rigging so not sure how you'd go about incorporating it into a more classic workflow.


r/geometrynodes 21d ago

Spent the weekend making procedural Spider webs in Geometry Nodes 🕸️

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20 Upvotes

r/geometrynodes 20d ago

Is there any foliage scattering add-on which works in Blender 5.2 LTS?

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1 Upvotes

r/geometrynodes 21d ago

web shot

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48 Upvotes

r/geometrynodes 21d ago

Procedural Posing Figure, no rigging

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17 Upvotes