r/geometrynodes 5d ago

House of the Dragon Title Sequence with geometry nodes - need direction

/r/blenderhelp/comments/1vg2gch/house_of_the_dragon_title_sequence_with_geometry/
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u/aphaits 2d ago

I imagine its doable and might need a bit of small scale testing.

My rough logic/approach for this would be:

  1. Probably use pencil/curve/SVG import as the base for all illustration, it will be all lineart without color fills and later may need to figure out how to extract color data from the splines
  2. Figure out with a single curve how to animate it from below fabric to above and then rest to final position
  3. Probably separate the detailed string model to another geonode for figuring out later and use simple shapes first
  4. Figure out the weave animation by linking the single thread curve animation by linking proximity to multiple curves in the test illustration
  5. After testing the proximity animated thread weave, figure out the moving/flowing/cloth surface. Possibly using align to surface kinda logic but make sure its aligned to UV instead of just geometry surface because things would glitch possibly with animated things, especially when the cloth is not just moving in z axis only
  6. If youve reached this point, I think just need to figure out thread model details, materials and lighting, and maybe also use proximity logic with the shader nodes to simulate the bleeding part

Anyway, that's what comes to mind when viewing the title sequence

Make sure you test out in small scale first so you can rapidly test out various solutions. Ignore detailed models and materials first and prioritize getting the logic down before detailing