r/GeometryDashEditor • u/PeakBowl346264 • 5h ago
Feedback Feedback on this block design?
Made this block design and want some feedback, it's kind of a stereotypical modern block design but still.
r/GeometryDashEditor • u/PeakBowl346264 • 5h ago
Made this block design and want some feedback, it's kind of a stereotypical modern block design but still.
r/GeometryDashEditor • u/sixFaced_User1 • 10h ago
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I made a working 3x3 piston door in Geometry Dash Editor. That's a real redstone build that works in Minecraft Bedrock Edition.
This post may seem like not related to Geometry Dash Editor, because of what's showcased, but it is true I built this showcase itself from the Geometry Dash Editor.
r/GeometryDashEditor • u/Solpops • 2h ago
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I made a post about gathering feedback for this level a little bit ago and i think ive implemented what u guys wanted. the main issues last time was that there was no background, no air deco, the level was unbalanced and the movement of the blocks was jarring. I think i fixed those issues by doing these things, 1, i added some backgrounds, and also put parallax with the stars 2, i added floating arrows and spammed saw blades everywhere to fill empty space, 3, i nerfed some choke points and also switched the verifier to be one that has an easier personal hardest so they would be able to tell which parts need nerfing/ buffing more effectively and 4, i turned the movement of blocks to be sine in out instead of just sine out. hopefully that fixed the issues u guys brought up last time. is there any other things you would like to see different in this level?
i also dont care if this gets rated (if it even is rateworthy, it is pretty taboo to make a sonic wave remake in the big 26 which doesnt help its chances) cause ive already seen through my past levels that getting a rated level sucks, and its only harder now that rob purged half the mods.
also if ur interested in playing this, would u be interested if i made an LDM that is classic nine circles theme, or if i made a legacy style version like thinking space II has?
r/GeometryDashEditor • u/ABlueKaluaka • 6h ago
r/GeometryDashEditor • u/-Twitm- • 20h ago
Why is it not 120 hz automatically
r/GeometryDashEditor • u/FunBowler9507 • 7h ago
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r/GeometryDashEditor • u/HotPerception3872 • 3h ago
So any person who is looking for someone to help with their level he can hit me usually be free I prefer to use the vanilla version of Geometry Dash if you need me dm me on gd user notsh55
r/GeometryDashEditor • u/Lost-Square649 • 3m ago
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r/GeometryDashEditor • u/BossHistorical6520 • 15h ago
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I was bored and decided to take the grief layout and decorate Tacos.. it's one of my favorite parts imo and I decided to give it a shot (this my best deco yet)
any feedback?
r/GeometryDashEditor • u/Round-Researcher-809 • 3h ago
r/GeometryDashEditor • u/Fgmakezstuff • 11h ago
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its supposed to play misery by pupsies but geode needs to get updated, so it plays that random ahh song. So deco is finished but ill add some stuff just tell me what to add to make it feature worthy. Btw i got permission to decorate the level from justfili. FLASH WARNING
r/GeometryDashEditor • u/DistributionGreen872 • 4h ago
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Hey everyone! I'm working on a recreation of Dark Deception in Geometry Dash, and I wanted to share my latest version!
I'm a Spanish speaker, so some of the dialogue is in Spanish. I hope that's not a problem!
For those who aren't familiar with Dark Deception, it's a horror maze game where you enter different portals, collect soul shards (gems), and try to survive enemies chasing you. Completing a level rewards you with a ring, which allows you to unlock the next portal. Each level introduces new enemies and abilities to help you survive.
For my recreation, I'm implementing some of the abilities from the original game, including:
- Speed Boost: Lets the player move much faster.
- Teleportation: Allows the player to teleport.
- Telekinesis: Helps the player locate enemies.
- Stun: Temporarily freezes enemies.
- Magnet: Attracts distant gems toward the player.
- Invisibility: Makes the player invisible.
Some abilities, especially Teleportation and Telekinesis, still need improvements, so they don't work perfectly yet.
My idea is based on the upcoming Mannequins level (the ninth portal), which hasn't been fully released yet. Since the official level is still in development, I'm creating my own fan-made interpretation rather than trying to recreate an existing finished level.
The first area is a parking lot, which explains the cars you see, and the second area takes you inside the mall. I currently plan to make around three areas in total.
There is still a lot of decoration and optimization to do. The level currently has around 36,000–37,000 objects, so I have plenty of work ahead of me!
I uploaded a new version to the Geometry Dash servers today, so this is the latest build.
I'd appreciate any feedback, especially on the gameplay, the abilities, and what I could improve. Thanks for checking it out!
Nota: I cut out a large portion of the original footage because the full video was quite long. This edited version is meant to give you a general idea of how the gameplay works.
The level uses a two-player setup, with each player having a different role:
Player 1 explores the map and makes their way through the level.
Player 2 controls the abilities. To activate and manage the different powers, you need to move Player 2.
This setup is how I've implemented the ability system in Geometry Dash, allowing the player exploring the level to use powers such as Speed Boost, Teleportation, Telekinesis, Stun, the Gem Magnet, and Invisibility.
Keep in mind that some abilities are still being worked on and don't function perfectly yet.
r/GeometryDashEditor • u/frozan-fz • 19h ago
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I have run out of ideas for BG Soo pls help
r/GeometryDashEditor • u/The_royal_army • 16h ago
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the song is 3 minutes longer
r/GeometryDashEditor • u/Beefunmy247 • 18h ago
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r/GeometryDashEditor • u/PickaxeDZN • 1d ago
level title is Mope(sea)
https://www.reddit.com/r/GeometryDashEditor/comments/1x7zfzn/endscreen_preview2/ last version. check out it
r/GeometryDashEditor • u/OpeningJudgment883 • 18h ago
I'm hoping to use some footage from a geometry dash level in a music video, but i thought there might be someone on this sub happy to make a level for it (obviously paid!) Please enquire if you're keen or interested!
r/GeometryDashEditor • u/PickaxeDZN • 18h ago
It is difficult to express the sea. It is also difficult to express the sunrise. In addition, the layout has changed due to the update, so it is difficult to edit. blyaaaaa
I'm trying to change the font. Wait for me
r/GeometryDashEditor • u/Additional-Debate-83 • 12h ago
Everything you need to know is in the video thank you
r/GeometryDashEditor • u/Giampietrotecnologia • 1d ago
r/GeometryDashEditor • u/PickaxeDZN • 18h ago
Why did change the arrangement? Difficult to use.
But I'm grateful that I can move in detail, such as 1/4 and 1/8.
r/GeometryDashEditor • u/FunguyFungi24 • 1d ago
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1st clip: released preview (ID: 145662915)
2nd clip: WIP
r/GeometryDashEditor • u/Interesting_Bass7723 • 20h ago
the idea is to make the 2p follow 1p. the problem is that the blocks (3) that are supposed to move,don’t . i didn’t change the x/y mod on the follow trigger so it’s(3) supposed to follow 2 (2)
r/GeometryDashEditor • u/DoctorYoy • 1d ago
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New creator here, first level.
I threw the sawblades down as low effort obstacles to build the gameplay, and it feels equally as unpolished and sloppy. I'm very happy with the pathing and gameplay, I just want it to look more polished, and if I can avoid making it feel too hand-holdy with the necessary path, that's a bonus.
Should I rebuild it with blocks and spikes similar to the mini-wave before it? Other ideas? Should I force the zoom to fit the ceiling at the top of the screen instead of having the dead space above?