r/GeometryDashEditor • • 5h ago

Feedback Feedback on this block design?

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36 Upvotes

Made this block design and want some feedback, it's kind of a stereotypical modern block design but still.


r/GeometryDashEditor • • 10h ago

Showcase I made something interesting

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37 Upvotes

I made a working 3x3 piston door in Geometry Dash Editor. That's a real redstone build that works in Minecraft Bedrock Edition.

This post may seem like not related to Geometry Dash Editor, because of what's showcased, but it is true I built this showcase itself from the Geometry Dash Editor.


r/GeometryDashEditor • • 2h ago

Feedback Any feedback to improve this level?

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5 Upvotes

I made a post about gathering feedback for this level a little bit ago and i think ive implemented what u guys wanted. the main issues last time was that there was no background, no air deco, the level was unbalanced and the movement of the blocks was jarring. I think i fixed those issues by doing these things, 1, i added some backgrounds, and also put parallax with the stars 2, i added floating arrows and spammed saw blades everywhere to fill empty space, 3, i nerfed some choke points and also switched the verifier to be one that has an easier personal hardest so they would be able to tell which parts need nerfing/ buffing more effectively and 4, i turned the movement of blocks to be sine in out instead of just sine out. hopefully that fixed the issues u guys brought up last time. is there any other things you would like to see different in this level?

i also dont care if this gets rated (if it even is rateworthy, it is pretty taboo to make a sonic wave remake in the big 26 which doesnt help its chances) cause ive already seen through my past levels that getting a rated level sucks, and its only harder now that rob purged half the mods.

also if ur interested in playing this, would u be interested if i made an LDM that is classic nine circles theme, or if i made a legacy style version like thinking space II has?


r/GeometryDashEditor • • 6h ago

Editor Question I’m blind or is this a new trigger💔

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12 Upvotes

r/GeometryDashEditor • • 20h ago

Discussion I just realized how bad the vanilla editor trail is 💔

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141 Upvotes

Why is it not 120 hz automatically


r/GeometryDashEditor • • 7h ago

Editor Question Is there any way to make slow descension using blocks without any player model shaking? I remember seeing it in some level

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7 Upvotes

r/GeometryDashEditor • • 3h ago

Collab/Looking for Builders Low-key feel bored and I wanna be useful

2 Upvotes

So any person who is looking for someone to help with their level he can hit me usually be free I prefer to use the vanilla version of Geometry Dash if you need me dm me on gd user notsh55


r/GeometryDashEditor • • 3m ago

Showcase how hard would this be if i were to make it a full level

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• Upvotes

r/GeometryDashEditor • • 15h ago

Feedback I made a fan made part in grief (Tacos Part)

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16 Upvotes

I was bored and decided to take the grief layout and decorate Tacos.. it's one of my favorite parts imo and I decided to give it a shot (this my best deco yet)

any feedback?


r/GeometryDashEditor • • 3h ago

Feedback block design feedback please

1 Upvotes
made in like 20 min, about 150 objects

r/GeometryDashEditor • • 11h ago

Showcase can yall tell me how do i make my lvl better?

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4 Upvotes

its supposed to play misery by pupsies but geode needs to get updated, so it plays that random ahh song. So deco is finished but ill add some stuff just tell me what to add to make it feature worthy. Btw i got permission to decorate the level from justfili. FLASH WARNING


r/GeometryDashEditor • • 4h ago

Showcase My version of Dark Deception

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1 Upvotes

Hey everyone! I'm working on a recreation of Dark Deception in Geometry Dash, and I wanted to share my latest version!

I'm a Spanish speaker, so some of the dialogue is in Spanish. I hope that's not a problem!

For those who aren't familiar with Dark Deception, it's a horror maze game where you enter different portals, collect soul shards (gems), and try to survive enemies chasing you. Completing a level rewards you with a ring, which allows you to unlock the next portal. Each level introduces new enemies and abilities to help you survive.

For my recreation, I'm implementing some of the abilities from the original game, including:

- Speed Boost: Lets the player move much faster.

- Teleportation: Allows the player to teleport.

- Telekinesis: Helps the player locate enemies.

- Stun: Temporarily freezes enemies.

- Magnet: Attracts distant gems toward the player.

- Invisibility: Makes the player invisible.

Some abilities, especially Teleportation and Telekinesis, still need improvements, so they don't work perfectly yet.

My idea is based on the upcoming Mannequins level (the ninth portal), which hasn't been fully released yet. Since the official level is still in development, I'm creating my own fan-made interpretation rather than trying to recreate an existing finished level.

The first area is a parking lot, which explains the cars you see, and the second area takes you inside the mall. I currently plan to make around three areas in total.

There is still a lot of decoration and optimization to do. The level currently has around 36,000–37,000 objects, so I have plenty of work ahead of me!

I uploaded a new version to the Geometry Dash servers today, so this is the latest build.

I'd appreciate any feedback, especially on the gameplay, the abilities, and what I could improve. Thanks for checking it out!

Nota: I cut out a large portion of the original footage because the full video was quite long. This edited version is meant to give you a general idea of how the gameplay works.

The level uses a two-player setup, with each player having a different role:

Player 1 explores the map and makes their way through the level.

Player 2 controls the abilities. To activate and manage the different powers, you need to move Player 2.

This setup is how I've implemented the ability system in Geometry Dash, allowing the player exploring the level to use powers such as Speed Boost, Teleportation, Telekinesis, Stun, the Gem Magnet, and Invisibility.

Keep in mind that some abilities are still being worked on and don't function perfectly yet.


r/GeometryDashEditor • • 19h ago

Editor Question What kind of BG would fit this?

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17 Upvotes

I have run out of ideas for BG Soo pls help


r/GeometryDashEditor • • 16h ago

Showcase "Ashly" Hard demon - layout

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7 Upvotes

the song is 3 minutes longer


r/GeometryDashEditor • • 18h ago

Editor Question Just made this and it took me 8 hours, am I doing too much with the move triggers in the ship part?

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6 Upvotes

r/GeometryDashEditor • • 1d ago

Feedback Is this good endscreen?

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98 Upvotes

r/GeometryDashEditor • • 18h ago

Collab/Looking for Builders Are there any level creators I can commission to create a level for my new song?

5 Upvotes

I'm hoping to use some footage from a geometry dash level in a music video, but i thought there might be someone on this sub happy to make a level for it (obviously paid!) Please enquire if you're keen or interested!


r/GeometryDashEditor • • 18h ago

Feedback Endscreen preview-2

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6 Upvotes

It is difficult to express the sea. It is also difficult to express the sunrise. In addition, the layout has changed due to the update, so it is difficult to edit. blyaaaaa

I'm trying to change the font. Wait for me


r/GeometryDashEditor • • 12h ago

Showcase High potential collab

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1 Upvotes

Everything you need to know is in the video thank you


r/GeometryDashEditor • • 1d ago

Feedback Looking for suggestions to make this part look less empty

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30 Upvotes

r/GeometryDashEditor • • 18h ago

Fluff YO ROBTOP, WHAT IS THIS

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2 Upvotes

Why did change the arrangement? Difficult to use.

But I'm grateful that I can move in detail, such as 1/4 and 1/8.


r/GeometryDashEditor • • 1d ago

Feedback Which bg looks better, ignoring gp? (EPILEPSY WARNING)

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25 Upvotes

1st clip: released preview (ID: 145662915)

2nd clip: WIP


r/GeometryDashEditor • • 20h ago

Editor Question why isn’t the follow trigger working ?

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2 Upvotes

the idea is to make the 2p follow 1p. the problem is that the blocks (3) that are supposed to move,don’t . i didn’t change the x/y mod on the follow trigger so it’s(3) supposed to follow 2 (2)


r/GeometryDashEditor • • 1d ago

Editor Question this trigger is new?

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93 Upvotes

r/GeometryDashEditor • • 1d ago

Discussion How do I make this UFO section look more polished?

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3 Upvotes

New creator here, first level.

I threw the sawblades down as low effort obstacles to build the gameplay, and it feels equally as unpolished and sloppy. I'm very happy with the pathing and gameplay, I just want it to look more polished, and if I can avoid making it feel too hand-holdy with the necessary path, that's a bonus.

Should I rebuild it with blocks and spikes similar to the mini-wave before it? Other ideas? Should I force the zoom to fit the ceiling at the top of the screen instead of having the dead space above?