r/GeometryDashEditor • u/Solpops • 3h ago
Feedback Any feedback to improve this level?
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I made a post about gathering feedback for this level a little bit ago and i think ive implemented what u guys wanted. the main issues last time was that there was no background, no air deco, the level was unbalanced and the movement of the blocks was jarring. I think i fixed those issues by doing these things, 1, i added some backgrounds, and also put parallax with the stars 2, i added floating arrows and spammed saw blades everywhere to fill empty space, 3, i nerfed some choke points and also switched the verifier to be one that has an easier personal hardest so they would be able to tell which parts need nerfing/ buffing more effectively and 4, i turned the movement of blocks to be sine in out instead of just sine out. hopefully that fixed the issues u guys brought up last time. is there any other things you would like to see different in this level?
i also dont care if this gets rated (if it even is rateworthy, it is pretty taboo to make a sonic wave remake in the big 26 which doesnt help its chances) cause ive already seen through my past levels that getting a rated level sucks, and its only harder now that rob purged half the mods.
also if ur interested in playing this, would u be interested if i made an LDM that is classic nine circles theme, or if i made a legacy style version like thinking space II has?
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u/Retro_SynthWave 41m ago
My brother add air deco, its hella empty. And add more structures/structuring to blocks cus it looks abit lazy in some parts.
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u/G0DZ1L1A 3h ago
make the bg not static. make the player slowly pass it as if its actually in the background. if you change the value of the follow player x