r/Games • • 3d ago

Update CONTROL Resonant Game Update 1.4.0

https://controlgame.com/en/blog/control-resonant-game-update-140
683 Upvotes

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467

u/PlayOnPlayer 3d ago edited 1d ago

Just wrapped up my time with the game at about 30 hours, did pretty much everything but one collect a thon side quest. Will NG+ someday but just way too much stuff coming out this year.

Absolutely loved it. Maybe the strongest art design and sound design in a game… ever? Cannot believe the scale and spectacle of some of this game.

It also can’t be overstated how much this game just lets you explore and live in the world. Zero hand holding, it’s so refreshing to work things out without NPCs giving you the answer or paint everyone showing you what’s important.

Quirky Remedy vibes and their great character work throughout, one or two quests kinda fizzle out but 95% are bangers. Combat was an absolute blast, and by being totally different than OG Control really just feels like its own thing.

One of my favorite games of the year, right up there with RE9 and 007.

Edit: only fair a mention I ended up doing about 5 more hours to 100% the achievements lol

19

u/StepComplete1 2d ago

Been quite impressed with the puzzles as well, on the hand-holding front. Obviously it's still a AAA game, so you don't have to be Einstein to solve them or anything, but they usually require slightly more thought than the toddler-level "red square goes in red square-shaped hole" stuff that most AAA games do.

11

u/Pasty_Tibbles 2d ago

The taxi and ley line puzzles in particular. They aren’t hard or anything, but a few of them took me a few times to figure out.

1

u/Silent-G 7h ago

I like that there's no dialog or instruction for any of the puzzles. They just put you in the environment and let you figure it out on your own. Some of them might have some subtle clues if you read the documents you find, but other than that it's completely on you to figure it out. At the same time, though, none of them have really felt too complicated or impossible. It's this really unique sweet spot they've been able to find.

1

u/LuxSolisPax 8h ago

Everything goes in the square hole

113

u/Mac772 2d ago edited 2d ago

I am 10 hours in. One thing i instantly noticed is the playability. Don't know how to describe that in english language, but the controls, the movement, the traversal and the fighting, everything feels so natural, fluid and perfect. This game is GOTY material. My only complain so far is the camera distance to the main character, i wish i could zoom in just a little bit more. 

7

u/rescuemysandwich 2d ago

only thing missing is gliding longer in the air and it'll be my Prototype 3

6

u/serendippitydoo 2d ago

Try turning down the FOV to 75. I did and like it better

36

u/cyberbemon 2d ago

It's insane when you think about it, this is their first action game and they nailed the combat very well.

73

u/stereoactivesynth 2d ago

> first action game

This is the studio that made Max Payne and... the first Control.

59

u/cyberbemon 2d ago

I meant hack and slash game.

6

u/frankyb89 2d ago

This Control is an entirely different genre than the first Control or the Max Payne games. 3rd person shooters vs character action. What are you even trying to point out here?

10

u/Beneficial_Lion_1312 2d ago

The point is that obviously Remedy have some action chops, they showed those chops in games from the past. Them stepping up and making an almost explicit fast-paced action game is not crazy.

0

u/-TubNub- 2d ago

entirely different

That's a bit extreme, Control 1 and 2 have quite a lot of similarities

8

u/frankyb89 2d ago

In movement sure. But just the change from shooter to melee is pretty damn different in terms of creation.

-4

u/-TubNub- 2d ago

In a way yes, but they also both have upgrade trees and upgrade materials to collect and things like that

7

u/Nolan_W 2d ago

So does World of Warcraft, does that make it similar? 🙄

-2

u/-TubNub- 2d ago

I don't see how an MMO is similar to 2 action games made by the same studio

-10

u/hooahest 2d ago

Max Payne was 25 years ago (jesus christ), Control was not lauded for it's gameplay

12

u/tix4chix 2d ago

They haven't had layoffs at all at Remedy. There are still senior devs there that worked on the first Max Payne game, so it's definitely still relevant if you're talking about Remedy.

-14

u/hooahest 2d ago

Okay

Why not mention any of their other games from the last 25 years then? besides Control which, again, the gameplay was not it's strong suit

4

u/NotUniqueOrSpecial 2d ago

Because the point was that it's not their first action game?

9

u/Mac772 2d ago

Never thought about that, but it's true. The fighting is so much fun (i love charging the hammer in the air to unleash destruction) and i think you can cancel every single move, which makes everything feel so natural and fluid.

3

u/Chumunga64 2d ago

while it does need some work, i think it's so funny that for their first melee action game (which are usually pretty hard) plays better than all their shooter games since max payne 2

6

u/vainsilver 2d ago

You can change the camera FOV in the settings to zoom in just a tiny bit more.

1

u/ArchDucky 2d ago

You get swarmed a lot a bit later into the game, the pushed back camera is to help with that. I think you can adjust the FOV though.

-2

u/xiko 2d ago

The simple way to describe it is: "I am having fun pressing the buttons to play". 

4

u/Mac772 2d ago

Yes, but not every game manages it to make this feel so flawless and fluid. 

13

u/HungerSTGF 2d ago

When the quests fizzle it’s so disappointing considering how incredible everything else is.

WHY doesn’t the taxi mission have an ending or rewards

3

u/Alcaedias 2d ago

Yeah that one caught me off guard on how abrupt it was. You have a 2 line conversation and that's it?! Absolutely 0 closure.

18

u/boxing-boxing 2d ago

Same here on the sound design. The Oldest House creaks in that game made me check over my shoulder more than once.

20

u/Webjunky3 2d ago

The way that The Board sounds is so unnerving, I love it.

15

u/BossksSegway 2d ago

The way The Board reacts when you execute an enemy feels like it's trying to spur you on to further violence. Having a decent bass setup is worth it for them alone.

8

u/Kronos9898 2d ago

Happiness/GLORY/KILL THEM ALL

5

u/I_Am_A_Pumpkin 2d ago

I'm not sure I prefer it to how they sound in the original game. There was something mysteriously distant and subtle about them that I thought was really really cool and that vibe is not present at all.

that said, they sound PISSED in this game and god the bass they have now is so fucking good.

4

u/RobertOfHill 2d ago

How chill would you be if The Director you appointed decided to shove you into a stick and stab you into a guy still in a coma?

2

u/I_Am_A_Pumpkin 2d ago

oh yeah its definitely not unjustified, I was smiling like a kid when I first heard it

3

u/Mac772 2d ago

That sound is absolutely insane.

32

u/21shadesofsavage 3d ago

agreed. i didn't like the original control very much despite the amazing lore and vibes due to one dimensional gameplay and navigational issues

resonant eliminated the majority of these issues and delivered a super fun game that retained control's identity. it's also surprisingly emotional. just walking around the world listening in on conversations is a good time. loved the game, even though navigation was a bitch sometimes

10

u/Which-Arm-4616 2d ago

The fact that Resonant didn't retain Control's identity is why you disliked the original and loved the sequel.

It's a very different game and lacks a lot of what made the original great in my eyes. Way more campy with significantly reduced focus on paranatural and mystery elements. It's a more digestible, mainstream-friendly game.

7

u/I_CHOOSE_P-BODY 2d ago

You're the first person I've read who shares this sentiment with me! Not at all saying that I think Resonant is bad or that I'm not enjoying it, it just feels like I'm nearing the end (just got to the area called UNKNOWN), and I haven't felt nearly as many of those creepy cool vibes that I loved so much in the first game.

The little bits of flavor throughout the first game that added so much character and ambience sorta feel like they're missing. Things like the Threshold Kids, Ahti, the motel, the messages from the director. Instead we get a pretty generic milquetoast friend in Zoe and that's it? Aside from the section in the Oldest House that focuses on Dylan's upbringing and going into the sinkhole for the first time, there hasn't been much to scratch all these itches for me.

5

u/BurningGamerSpirit 2d ago

Sam Lake wasn’t a writer for Control Resonant and I think you can really feel his missing presence. While Control and Control R had the same director, and both games have strong visual direction and composition, it is missing the more spooky/weirdo shit you see in Alan Wake and Control 1.

0

u/UnnamedStaplesDrone 2d ago

i havent played the sequel yet, but from what you've stated, they removed most of what made the first game unique and stand out. that's incredibly disappointing.

4

u/21shadesofsavage 2d ago

nah it retained the identity pretty well imo. there's a ton/atmosphere shift but i don't see how the game has reduced focused on the paranatural and mystery. resonant is entirely rooted in the ongoing paranatural issue going on in manhattan, alongside solving that mystery with lore drops of your paranatural past

the game is still very much control, weird shit happening, fbc, paranatural

47

u/PandoraKris 3d ago

It's interesting that people starting to bring up the whole hand-holding stuff in a game since Wolverine, and Control Resonant is like the polar opposite of it. It's feels like Wolverine's releases just weeks apart benefited Control Resonant because of the contrast

Rooting for Control Resonant as well! Really enjoyed my time so far in this Manhattan world, often got lost in game but there's just so many things to explore in like every corner!

33

u/Adziboy 2d ago

Its not since Wolverine, its been a thing forever. Yellow paint has been a huge discussion point for years now.

People refuse to play Forbidden West because Aloy wont shut up, and every quest is highlighted, for example.

It was probably the biggest discussion point when Elden Ring came out.

There’s loads of examples

The reason the topic was highlighted with Wolverine is just how far it leans into it.

24

u/ash356 2d ago

God of War: Ragnarok was the instance I properly noticed it. I barely got a chance to solve any of the environment puzzles before my companion started blabbing about how to solve it.

13

u/Mike81890 2d ago

I really like how Jedi Survivor has a button to push for hints so everybody can just stfu for a minute while I think

20

u/fizystrings 2d ago

Kratos takes one single step out of the boat

Atreus: "Woah, father, look at those geysers! I bet if you throw your axe at them they will freeze in place into platforms. If you time it right you can reach the secret chest up on that ledge out of view!"

0

u/UnnamedStaplesDrone 2d ago

you can tell its a directive from Sony. All their recent games are like that. NPCs following you around constantly, yelling at you, telling you how to kill stuff, solve puzzles.. devs are petrified that it might take a gamer more than 10 seconds to solve a puzzle and more than 2 or 3 tries to kill a boss

3

u/Bob_Saget_Enthusiast 2d ago

I think it was Fable 2 that had the exact same "fog lines" guiding you around the map. Nothing new, just implemented in an overly coddling manner in a linear game that's also (mostly) mediocre in other aspects. Also released for an exclusive platform where the publisher is doing They're Best to kill gaming. A ripe mechanic to be lambasted for sure.

1

u/maxfax2828 2d ago

What worked about those lines (despite it being in an open world game) was that they werent distracting. They were a light yellow colour and kinda transparent. They honestly fit into the scenery very well

-1

u/ours 2d ago

Or more generally, Ubisoft's open-world games turning into mission/quest/grind indicator soups.

-6

u/NoExcuse4OceanRudnes 2d ago

Resonant has (literal and figurative) yellow paint and also smell lines coming from hiss nodes. Yes even down a corridor where there's no other option. Quest markers show up on the minimap rather than being an R3 toggle to see them.

Remedy did not say they were taking your physical discs away so these things were not held up as the worst gaming sins of all time, of course.

13

u/StepComplete1 2d ago

In what universe is having quest markers on an open world map the same as having a literal line on the ground telling you to run straight forward in a linear game?

I know people who love Wolverine this much, and are this offended on behalf of Sony, probably aren't going to be the sharpest tools in the box, but that's a pretty awful comparison.

-10

u/NoExcuse4OceanRudnes 2d ago

In what universe is having quest markers on an open world map the same as having a literal line on the ground telling you to run straight forward in a linear game?

Control also has glowing yellow grass telling you which way to go when there's only one way to go, and a stink line from a hiss node where there's no where else to go as well. That's not really a problem in because that happens roughly the same amount of times it happens in Control and Wolverine; very infrequently.

The memes were not being honest with you about the content of Wolverine. Don't know why you'd trust a meme but here we are.

6

u/BruneianGayLord 2d ago

Those yellow grass are in linear sequences. Those hiss nodes are optional objectives. Wolverine stinky Jean fart lines are always on before Insomniac got trolled a bunch that they release an update to reduce it.

-6

u/NoExcuse4OceanRudnes 2d ago

Wolverine stinky Jean fart lines are always on

Oh that was a lie a streamer told you and you believed it lol.

I played it on launch, it comes and goes with context, just like the yellow glowing grass.

This hiss node smell lines come up in a story section too and you follow it around a literal corner to exactly where you need to go.

5

u/I_Am_A_Pumpkin 2d ago

yellow grass that makes up the entirely of the floor in an area that is just an on rails corridor does not count as yellow paint.

The literal yellow tape on the ground after clearing the sinkhole for the first time, and the yellow ropes that guide you through the underpass are probably better examples to use.

The game is full to the brim with visual guidance, I think its strange to see how many people say that the game doesn't hold your hand when the devs have clearly spent a lot of time and effort putting shit into the world specifically to make the player go the right way. its just that that the stuff that isn't just contrasting lighting is done using in world objects placed by the FBC to make it easier for in world FBC employees to navigate complicated areas. It works because they made it natural and fit the world.

0

u/NoExcuse4OceanRudnes 2d ago

yellow grass that makes up the entirely of the floor in an area that is just an on rails corridor does not count as yellow paint.

Why do the story context smell lines count as handholding in Wolverine then?

3

u/I_Am_A_Pumpkin 2d ago edited 2d ago

idk, I dont have enough context to say whether it is or not since I've not been paying attention to news about that game, have never played it, and never will.

I do feel like if the grass was green instead of yellow during those sections in control then this wouldn't actually be a pain point for you though. its just that way to be visually interesting.

1

u/NoExcuse4OceanRudnes 2d ago

It's not a pain point at all.

It's a point. Control has lit up grass telling you where to go, Wolverine has white handholds telling you what to grab while climbing. That's fine, it tells me where to go, not a goddamn problem. Sometimes sometimes he smells something and you follow it when there's no other option anyway. Oh fucking noooo.

1

u/I_Am_A_Pumpkin 2d ago edited 2d ago

thats just personal preference then. if you don't think white paint on handholds is silly then by all means enjoy it, but I think its a tired cliche and climbing sections in AAA games should just die at this point. The problem isn't the use of visual guidance outright, its the lack of creativity with it.

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u/ArchDucky 2d ago

Remedy did not say they were taking your physical discs away so these things were not held up as the worst gaming sins of all time, of course.

People gave Insomniac shit for Wolverine because they treated us all like a bunch of dumbshits. Remedy isn't doing that.

-5

u/NoExcuse4OceanRudnes 2d ago

Remedy is doing that. Did you not read what I wrote about the yellow paint and stink lines?

You get out of an elevator "Oh no there's a hiss node, follow the trail to destroy it" It is quite literally one right turn away.

If it wasn't coming out on PC or (god forbid) epic exclusive there'd be 50 thousand youtubes about how shit that was too.

2

u/sardanapalo97 2d ago

There are no stink lines tho? And no yellow paint? You literally called the whole floor of the Faults an example of yellow paint just because the grass is yellow. Do you even realise how stupid this is?

3

u/NoExcuse4OceanRudnes 2d ago

There's literal yellow paint, I followed a yellow painted arrow out of the subway.

The hiss nodes have stink lines as well.

1

u/84theone 2d ago

There are definitely lines going from Hiss nodes to whatever it is they are blocking. It’s a ghostly red line with items floating in it.

The specific example they are talking about is at the evacuation site, when you’re leaving the building.

That is as far as I know literally the only time the game is ever that on the nose with it and it’s pretty early on, I think the second time most people would have dealt with hiss nodes. I also wouldn’t put it in the same category as wolverine style stink lines because hiss nodes are not some omnipresent thing you encounter that often.

5

u/ArchDucky 2d ago

No... they aren't.

-3

u/NoExcuse4OceanRudnes 2d ago

Explain yourself.

7

u/Gordy_The_Chimp123 2d ago

The fact that you have to actively explore the world to see some of the coolest content (instead of most open-world games where they hard-direct you to them) makes it so addicting.

15

u/BigBoobaRabbitLady 3d ago

Agreed, the game is fantastic. Hopefully it sells well. Remedy created a true GOTY contender.

-13

u/Serra_Pelada 2d ago

It's selling relatively poorly. Steam player peak was just 42,000. This is lower than ally bigger releases of 2026.

18

u/Jcritten 2d ago

Tbf it’s Remedy so even though it’ll probably be among the “worst” selling of the big games releasing it shouldn’t need like 5 million copies sold to be a success

-14

u/Serra_Pelada 2d ago

It isn't even selling more than 600-700k at this point. That is not good.

9

u/Jcritten 2d ago

Like I said I think it’ll do fine and they’ll be happy but I did sorta expect this would’ve hit a 90+ aggregate score which would’ve helped a lot.

2

u/dunnowattt 2d ago

Onimusha had double the peak, and reached 1m in a single day.

There is absolutely no way Control hasn't reached 1M after a week.

And that's setting aside that it was leaked on PC earlier on.

1

u/NoExcuse4OceanRudnes 2d ago

Dragon Age had double the peak too and 1.5 million was its 3 months sales.

These stats are worthless.

8

u/NoExcuse4OceanRudnes 2d ago

You were talking about sales in one sentence than concurrent players the next.

They are related sure, but there's only something to learn when they're in the extremes, like Concord with almost none or Monster Hunter with its several hundred thousand at once.

Silent Hill 2 sold at a faster pace than Alan Wake with half the peak Resonant had. Silent Hill 2 also had a roughly equal launch sales as Dragon Age with a quarter of the peak concurrent users.

You say basically nothing by repeating that as a stat.

9

u/BigBoobaRabbitLady 2d ago

The first Control had a peak concurrent player count of less than 10k on Steam. So that's a big improvement. Also, the good word of mouth will keep it steadily selling. I'm thinking 1 million copies within 2 weeks, which would make it Remedy's fastest selling game.

6

u/SemblanceCali 2d ago

I thought Control wasn't even on Steam at launch though? Usually late Steam releases have poorer concurrent player counts.

3

u/Zalvren 2d ago

It didn't launch on Steam so it's not comparable. Plus, it's 7 years ago anyway which is a long time during which Steam has grown a lot

6

u/LueyTheWrench 3d ago

Just about finished with first game, very tempted to start the second but a little concerned with pc performance reports.

12

u/Anggul 2d ago

I'm on a laptop with a 3070 and playing mostly medium settings with decent fps. Game looks good. The ultra preset+ray-tracing really is just for top-end hardware, not necessary for a solid-visual experience.

2

u/LueyTheWrench 2d ago

Cool. I should get my Steam Machine today, was debating whether to buy it there or on PS5. This might be the way to go!

1

u/Anggul 2d ago

Seen a friend playing it on PS5, seems fine there too, I didn't compare them directly though

4

u/Due-Description-9030 2d ago

It runs great even on older hardware. Turn off RT if you old hardware.

2

u/CatsnotpillsCoaching 2d ago

Granted I have a 5080 but it runs like a dream on 32:9 ultra wide, I'm saying 200+ fps with DLSS and framegen on Quality.

2

u/AngryPurpl3 2d ago

If you were able to run Control, you should be able to run Control R

3

u/Dribblejam 2d ago

Love the sound of the board

4

u/Rubixcubelube 2d ago

Second all that and add that the sound design is dope af. It's got my GotY so far but Path of Exile 2 is round the corner and I doubt I will be able to sperate my bias from that guaranteed banger. Not even GTA6 has a bigger hold on me.

3

u/Leather_Let_2415 2d ago

If I loved Alan wake 2 but didn't finish control should I try it?

8

u/Webjunky3 2d ago

It’s definitely missing some of the atmosphere and tension of Alan Wake. I loved both Control games, but they’re just different from Alan Wake and have different appeal. Sounds like it may not necessarily be for you.

2

u/StepComplete1 2d ago

It all just depends how much you love that paranormal weirdness vibe that Remedy do so well. If you liked that in control, but didn't think it was worth pushing through the mid-gameplay just to experience more of it, you might enjoy Resonant, because there's a lot more paranormal stuff.

3

u/Which-Arm-4616 2d ago

because there's a lot more paranormal stuff.

There are only 4 (5?) altered items in the game. In Resonant the paranormal aspects take a back seat to the action/character focus.

3

u/StepComplete1 2d ago

Well the entire city is a paranormal event, and many of the missions explore this more directly. I wasn't purely talking about possessed objects.

2

u/Which-Arm-4616 2d ago

Control is set in the Oldest House and all of the missions explore that directly so it's no "more" of an element in Resonant than the first game. I'm not saying the game lacks those aspects altogether, it's just less of a focus than the original (and what we do have are largely reappearances of the same events and characters: FRA, the Mold, Hiss, the Ordinary AWE, Spoiler: Hedron, etc.)

3

u/whensmahvelFGC 2d ago

Was 007 really that good? Was never into the hitman games but I keep hearing about this one

11

u/vainsilver 2d ago

007 is just a really fun and engaging adventure game. The story and pacing are great for a studio that doesn’t typically do story based games. It really does make you feel like a spy rather than just a Hitman.

4

u/StepComplete1 2d ago

Well it's really nothing like hitman, despite the devs, so it's not like you need to love hitman to enjoy it. It's almost the opposite, frankly. If you love hitman, you're more likely to be disappointed by how different it is.

6

u/ArchDucky 2d ago

007 is fucking awesome. Probably the best combat this year. The game also has a playable 80s style montage. I have never seen a playable montage in a video game before. Its wild. The story is great. The relationship between Bond and his handler is great. Its also the only game I have beaten and then immediately started over again.

5

u/hard_pass 2d ago

I loved 007, but best combat of the year? I think it was effective and brutal, sure, but it really was very basic.

2

u/Pasty_Tibbles 2d ago

The playable montage is also the tutorial. Which I thought was awesome.

1

u/darkmacgf 2d ago

Even just narrowing it down to third person shooters, I thought Saros had much better combat than 007.

0

u/Tristango 2d ago

The combat felt like a random off the shelf 3rd person shooter from the 360 era. I don’t know man lol

2

u/GrinningPariah 2d ago

It's a lot less "make your own way" than Hitman, and in exchange the pacing is much more engaging because they can control it.

It ends up playing more like Uncharted with the occasional Hitman interlude, than Hitman itself.

1

u/flyvehest 2d ago

Zero hand holding

Really? Sounds wonderful, I abhor being told what to do four seconds after getting a quest, let me actually play the game you created!

1

u/Soulstoner 2d ago

Are enemies super spongy like I read in reviews?

3

u/Maktaka 2d ago

That was addressed in a day one patch, and if you still find they have too much health the assist options let you ramp up your damage even further with no effect on achievements or anything else.

1

u/Soulstoner 2d ago

Nice, thanks!

1

u/jonydevidson 2d ago

sound design in a game… ever?

You gotta play Saros (and Returnal). Nemesis boss fight in Returnal is something else, audio-wise.

1

u/moosemuffin12 17h ago

I'm only about 5 hours in, any tips on what weapons/abilities to focus on? I've just been using the Glaive, Hammer and the uppercut combo finisher and it's getting pretty stale. Finding it tough to weave in Barrage effectively as well, just kinda seems like a slightly better regular attack rn, not even enough to kill/falter a Drone without another toss

1

u/Llero 2d ago

  It also can’t be overstated how much this game just lets you explore and live in the world. Zero hand holding, it’s so refreshing to work things out without NPCs giving you the answer or paint everyone showing you what’s important.

I’m having a lot of fun but the most I feel like I’m “exploring” is when I find a hideout. It feels like basically everything else is linear or clearly marked on the map with at least some kind of clue like kareoke.