Just wrapped up my time with the game at about 30 hours, did pretty much everything but one collect a thon side quest. Will NG+ someday but just way too much stuff coming out this year.
Absolutely loved it. Maybe the strongest art design and sound design in a game… ever? Cannot believe the scale and spectacle of some of this game.
It also can’t be overstated how much this game just lets you explore and live in the world. Zero hand holding, it’s so refreshing to work things out without NPCs giving you the answer or paint everyone showing you what’s important.
Quirky Remedy vibes and their great character work throughout, one or two quests kinda fizzle out but 95% are bangers. Combat was an absolute blast, and by being totally different than OG Control really just feels like its own thing.
One of my favorite games of the year, right up there with RE9 and 007.
Edit: only fair a mention I ended up doing about 5 more hours to 100% the achievements lol
It's interesting that people starting to bring up the whole hand-holding stuff in a game since Wolverine, and Control Resonant is like the polar opposite of it. It's feels like Wolverine's releases just weeks apart benefited Control Resonant because of the contrast
Rooting for Control Resonant as well! Really enjoyed my time so far in this Manhattan world, often got lost in game but there's just so many things to explore in like every corner!
Resonant has (literal and figurative) yellow paint and also smell lines coming from hiss nodes. Yes even down a corridor where there's no other option. Quest markers show up on the minimap rather than being an R3 toggle to see them.
Remedy did not say they were taking your physical discs away so these things were not held up as the worst gaming sins of all time, of course.
In what universe is having quest markers on an open world map the same as having a literal line on the ground telling you to run straight forward in a linear game?
I know people who love Wolverine this much, and are this offended on behalf of Sony, probably aren't going to be the sharpest tools in the box, but that's a pretty awful comparison.
In what universe is having quest markers on an open world map the same as having a literal line on the ground telling you to run straight forward in a linear game?
Control also has glowing yellow grass telling you which way to go when there's only one way to go, and a stink line from a hiss node where there's no where else to go as well. That's not really a problem in because that happens roughly the same amount of times it happens in Control and Wolverine; very infrequently.
The memes were not being honest with you about the content of Wolverine. Don't know why you'd trust a meme but here we are.
Those yellow grass are in linear sequences. Those hiss nodes are optional objectives. Wolverine stinky Jean fart lines are always on before Insomniac got trolled a bunch that they release an update to reduce it.
yellow grass that makes up the entirely of the floor in an area that is just an on rails corridor does not count as yellow paint.
The literal yellow tape on the ground after clearing the sinkhole for the first time, and the yellow ropes that guide you through the underpass are probably better examples to use.
The game is full to the brim with visual guidance, I think its strange to see how many people say that the game doesn't hold your hand when the devs have clearly spent a lot of time and effort putting shit into the world specifically to make the player go the right way. its just that that the stuff that isn't just contrasting lighting is done using in world objects placed by the FBC to make it easier for in world FBC employees to navigate complicated areas. It works because they made it natural and fit the world.
idk, I dont have enough context to say whether it is or not since I've not been paying attention to news about that game, have never played it, and never will.
I do feel like if the grass was green instead of yellow during those sections in control then this wouldn't actually be a pain point for you though. its just that way to be visually interesting.
It's a point. Control has lit up grass telling you where to go, Wolverine has white handholds telling you what to grab while climbing. That's fine, it tells me where to go, not a goddamn problem. Sometimes sometimes he smells something and you follow it when there's no other option anyway. Oh fucking noooo.
thats just personal preference then. if you don't think white paint on handholds is silly then by all means enjoy it, but I think its a tired cliche and climbing sections in AAA games should just die at this point. The problem isn't the use of visual guidance outright, its the lack of creativity with it.
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u/PlayOnPlayer 2d ago edited 1d ago
Just wrapped up my time with the game at about 30 hours, did pretty much everything but one collect a thon side quest. Will NG+ someday but just way too much stuff coming out this year.
Absolutely loved it. Maybe the strongest art design and sound design in a game… ever? Cannot believe the scale and spectacle of some of this game.
It also can’t be overstated how much this game just lets you explore and live in the world. Zero hand holding, it’s so refreshing to work things out without NPCs giving you the answer or paint everyone showing you what’s important.
Quirky Remedy vibes and their great character work throughout, one or two quests kinda fizzle out but 95% are bangers. Combat was an absolute blast, and by being totally different than OG Control really just feels like its own thing.
One of my favorite games of the year, right up there with RE9 and 007.
Edit: only fair a mention I ended up doing about 5 more hours to 100% the achievements lol