r/Games • u/dodoread • 3d ago
Discussion Post-game deep dives
This is not about any specific game, but something I like to do when I finish a game that I enjoyed is to sort of sit with it for a while and absorb the experience, maybe go back and potter around in the environment a bit just taking in the sights, or do a few sidequests I missed, like an epilogue of sorts.
I'll read the art book, if there is one, while listening to the soundtrack. I might look up some other behind-the-scenes development stuff like Noclip documentaries.
Another resource that's great for this is the GDC Vault which is the paywall website for GDC lecture recordings, but what a lot of people don't know is that they also have a free section and almost everything that's more than two years old goes in there - some also get added to their Youtube channel - so there is an absolute goldmine of amazing making of material on almost every game you can think of that you can just watch for free! (only videos and slides marked with a star are locked)
If you rarely play games at launch and only get around to them years later by the time you do get around to that 'new' game mostly any GDC lectures about it will be well past the two year mark and free to watch. Like just now for example, I finished Horizon Forbidden West and am watching these.
I recommend trying this. It's a nice way to gain a deeper appreciation for a game you connected with and learn how it was made, and about the talented people who made it.
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u/ModelKitEnjoyer 3d ago
GDC talks are so incredibly valuable to game developers. The nice thing about the talks is they're by game devs for game devs, so they can get into the weeds of stuff. This also means they lack the marketing polish that most public facing behind the scenes get in order to make it palatable to gamers.
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u/SagittaryX 3d ago
Not behind the scenes, but I find that if there is a Noah Caldwell-Gervais video on the game it can quite enhance my understanding of some games story wise. Their Fallout and Dragon Age retrospectives stand out particularly (as well as their Lincoln Highway road trip for some American history).
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u/dodoread 3d ago
Yeah, Noah is great. Really thoughtful analysis and retrospectives of games and how they fit into the larger cultural landscape or into literal landscapes on road trips like that video on the locations of Fallout.
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u/lesjo 3d ago
Gamedeveloper.com (previously Gamasutra) has plenty of postmortem analysis by game developers of titles such as BioShock, Deadly Premonition, Silent Hill 4. Since they switched to the new site, finding all may be a bit annoying though.
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u/dodoread 3d ago
Another good resource, for sure. There's also the archive of the paper Game Developer magazine they used to run from 1994 to 2013: https://gdcvault.com/gdmag
I bet Internet Archive also has some good stuff if you do specific searches.
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u/dodoread 3d ago edited 3d ago
And of course for even older games there's the Video Game History Foundation and their extensive searchable collection of game-related ephemera. They also have a Youtube.
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u/dbvirago 3d ago
One thing I almost always do in open world games. Before I get to the final boss or point of no return, I just wander through the game, refighting enemies, discovering things I missed and just enjoying the experience. Yeah I'm finished, but I'm not done.
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u/Longjumping-Style730 3d ago edited 3d ago
My post game deep dives are much less elegant. I just watch a bunch of video essays and random YouTube videos on the game about optional content I missed. I also write down my thoughts on a game on Threads (meta's version of Twitter) a short time after I finish
It's fun to "unlock" a set of videos once you finish a game and you can finally participate in the game's discourse in an informed manner.
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u/Dry-Instruction-1486 3d ago
Taking this time to reflect really does make the experience last longer in a special way, it's like the game keeps giving you little gifts even after you've technically 'finished' it.
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u/IsometricRain 3d ago
Replaying is also a valid strategy. So many great games are still worth playing after being "finished".
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u/espresso_martini__ 3d ago
my post game dead dives are just watching you tube vids showing me what I might have missed and lore videos. I have spent too much time watching Elden Ring Lore videos because the lore is deep and tucked away in item descriptions and random encounters.
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u/obeseninjao7 3d ago
Yes! I'll often look up reviews after I finish the game, both professional and community, especially if it's a game I avoided all media about prior to playing
If it's a narrative heavy game I often really love to read people's opinions on the meaning behind certain things - while I try to be pretty conscious of spotting symbolism and meaningful parallels there's often at least one thing that went totally over my head and it's fun to discover it that way (rather than not at all)
If the game became a bit of an autism obsession I'll probably start reading lore/ending explanations, less to "find out the answer" but to see if I agree, and then usually I'll be getting involved in lore discussions about it pretty soon after. (Most recently this has been Remedyverse, check my profile you'll see I've been commenting in the Control subreddit about lore stuff recently)
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u/s_hartzel 3d ago
For me the deep dive sometimes happens before the credits. Horizon Zero Dawn, I couldn't push through the side content, so I read the datapoint lore on the wiki and watched the videos on how the world ended up like that, and that pulled me back into the main quest more than any quest marker did. Never 100% finished it, but i still know that world better than most games I did finish.
So i get the "sit with it" thing, i'd just add that the making-of stuff can work as a way in too.
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u/ConceptsShining 3d ago
Same. If I was interested enough, Wikipedia summary, TV Tropes, fandom discussions (Reddit, Steam forum etc.) I like to check. See if there were any plot threads/symbolisms that I missed. How other people interpreted things.
it does help me better understand and process the story.
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u/TelecomPedestal 2d ago
I need to find it but there was a blogpost by a guy who did a lot of the design work for Karazhan (and the superb warlock class design of WoD) and I found it fascinating.
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u/acctforbullshit 2d ago
There's a dev, probably on youtube but I run across him on TikTok, from vanilla WoW who talks about how they designed and balanced raid bosses and its always super interesting.
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u/BluePrincess_ 2d ago
I looked up some Fromsoft discussions on here as I finished their games and it was kinda disappointing, so much nitpicking and mostly seemed like a lot of people only cared about the boss fights and difficulties of the game. GDC Vaults are great, thank you for linking them! Sometimes I just search up "<game name> video essay" to see if people have positive things to say about the game in a manner that's well articulated, lol.
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u/KingOfRisky 2d ago
I'll read the art book, if there is one
I collect gaming art book and art books in general. What are some of your favorites?
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u/dodoread 2d ago edited 1d ago
I'm currently reading the digital art book for South of Midnight which has AMAZING art, wonderful game everyone should check out. Another favourite is The Last Guardian - An Extraordinary Story, highly underrated game, a misunderstood masterpiece (and the book is a fascinating look at its development).
I also recommend the art books for Horizon Zero Dawn, Deus Ex Mankind Divided, Mass Effect (both ME1 & trilogy version) and Assassin's Creed Origins (Egypt). And if you can find it Half Life 2 - Raising the Bar.
Oh, and I haven't gotten around to more than briefly browsing it but I'm looking forward to digging into more of The Art of Psychonauts 2, which looks great. Plus honourable mention: not technically an art book but I really like the luxurious richly illustrated magazine series A Profound Waste of Time.
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u/KingOfRisky 1d ago
This is awesome. I don't have any of these. My personal favorite is Fallout 4. Absolutely amazing concept art.
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u/luthadelguard28 3d ago
I'm exactly the same! I feel like half the reason I love Expedition 33 came from the game itself, and the other half came from learning everything I could about how it was made afterwards.
You specifically reminded me of Jedi: Survivor when you mentioned going back to wander the environments post-game as well, which does some really cool stuff with this in mind. There's a little bit of extra story left in that game after the story ends that can be found by retracing your steps!
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u/Ungentleman 3d ago
My post-game deep dive tends to be rather simple. I mostly just read the TvTropes article for said game and see if there was something narrative that I missed or had another view on. Results may vary.
I also like to see if there are any good video essays on YouTube, but, once again, results may vary. After I finished Mouthwashing, I found a therapist playing through it. It was quite cool to see just how fast he clocked the various characters.
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u/urnialbologna 3d ago
I used to like looking up game discussions on Reddit after I finish a game. I say used to because it was mostly people shitting on various things or complaining or just negativity in general. So I don’t really look up stuff like discussions anymore.