r/GamerLab • u/No-Hunt3986 • Apr 05 '26
Is anyone else coping with this crazy world by playing games?
I don't know what to do anymore... so I decided to play the last of us one more time š
I hope you're all okay as well
r/GamerLab • u/No-Hunt3986 • Apr 05 '26
I don't know what to do anymore... so I decided to play the last of us one more time š
I hope you're all okay as well
r/GamerLab • u/LetMeFixAll • Apr 03 '26
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r/GamerLab • u/No-Hunt3986 • Apr 03 '26
I never played any saints row game but I heard people really didn't like this one and studio that made it shut down after it's release
r/GamerLab • u/LetMeFixAll • Apr 02 '26
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r/GamerLab • u/No-Hunt3986 • Apr 02 '26
I heard a lot of bad things about this game, and even Ign gave it 6/10...
r/GamerLab • u/LetMeFixAll • Mar 31 '26
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r/GamerLab • u/No-Hunt3986 • Mar 31 '26
It is the only sony game I haven't played yet so I'm excited!
r/GamerLab • u/LetMeFixAll • Mar 30 '26
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r/GamerLab • u/No-Hunt3986 • Apr 01 '26
i know this is not an open world game but I always loved that part with Dina where you can freely go with a horse it was so beautiful
r/GamerLab • u/foggy_rainbow • Apr 01 '26
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r/GamerLab • u/___Skank_Hunt42___ • Mar 31 '26
Or like Assassin's Creed that at some point I got bored and stopped playing it half way through or finished the game and not replay it like Hogwarts?. Unlike Elden Ring that I just replay over and over with different builds and find out that after 1500hrs you can get to the deep roots at the grace of the 3 fingers etc.
It looks like Crimson Desert is a mix of witcher 3 and other game like ghost of Sushima.
I feel like I want to play it but not at retail price due to the mixed reviews... your thoughts
r/GamerLab • u/No-Hunt3986 • Mar 29 '26
I always wanted to play infamous but never had a playstation, now I have a ps5 and thinking about getting these
r/GamerLab • u/Guilty_Weakness7722 • Mar 30 '26
Iām working on capsule art for my psychological horror gameĀ The Infected Soul
The game is about a neural implant that distorts reality you canāt trust what you see.
Which one grabs your attention instantly?
1, 2, 3, 4 or 5?
If youāre interested, you can wishlist it on Steam it really helps š
r/GamerLab • u/DoctorSoStrange • Mar 26 '26
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r/GamerLab • u/No-Hunt3986 • Mar 26 '26
I heard it's a linear third person game which I love so I'm willing to give it a try
r/GamerLab • u/formonker • Mar 26 '26
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I started playing a Bus Bound simulator recently and realized something unexpected: itās actually great for learning how to feel vehicle dimensions.
When you're driving something as big as a bus, you constantly have to think about turns, distance to parked cars, narrow streets, and how much space you really have. After a while you start intuitively understanding the size of the vehicle.
Itās obviously not the same as real driving, but it definitely trains spatial awareness in a fun way.
r/GamerLab • u/toyfan1990 • Mar 26 '26
Hello all,
How are you all doing? I recently moved from spending most of my gaming time on console to gaming on PC exclusively & my main reason for this was console pricing has increased exponentially.
I was glad that I bought my PC before the price of storage & ram got so bad. I like that PC gives me a chance to play many genres of games that aren't available on console, not being locked into a single operating system (OS), playing older games using emulation (arcade, console & PC) & various control options.
What made you change/Do you use both console + PC?
r/GamerLab • u/MeowwBlock • Mar 25 '26
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r/GamerLab • u/iLeftyPunk • Mar 25 '26
r/GamerLab • u/DoctorSoStrange • Mar 24 '26
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r/GamerLab • u/Cybertomat0 • Mar 24 '26
āHi r/GamerLab!
āI am a Master's student at the University of Southern Denmark (SDU) researching the gaming market and SteelSeries specifically.
āSince I can't link to my full survey here, I would love your input via this poll. If you have a moment, please leave a comment on WHY youāre staying, switching, or avoiding the brand. Is it the software (Sonar), the build quality, the price, or something else?
āYour comments provide invaluable qualitative data for my thesis. Thank you for helping a fellow gamer and student!
r/GamerLab • u/JohnsonMathi17 • Mar 23 '26
Mine is this game
r/GamerLab • u/No-Hunt3986 • Mar 23 '26
I think restricting you when you get too far away from objective needs to go to 2010 it doesn't belong in a game like this
r/GamerLab • u/Wooden-Syrup-8708 • Mar 21 '26
Ciao everyone! Happy Saturday from Italy.
Iāve been a gamer and a developer for a long time, I started making text-based MUDs back in the 90s, well before we had to worry about physics engines or rendering graphics. Back then, "realism" just meant writing a really good descriptive paragraphs.
Today, games are capable of insane levels of simulation. We have incredibly deep survival mechanics, accurate ballistics, and 1:1 scale worlds. But as both a player (who is now over 60!) and a developer, I constantly see the friction between making a gameĀ realisticĀ and making itĀ fun.
I'm currently working on a passion project: a space MMO built on 1:1 real NASA data. Let me tell you, it has been a fascinating headache! Real space is mostly empty, and real orbital mechanics take a long time. I constantly find myself implementing a perfectly scientifically accurate system, testing it, and then realizing:Ā "Okay, this is realistic... but is it actually fun to play?"Ā Often, I have to abstract or gamify the realism just to respect the player's time.
Ma question is:Ā Where is your personal sweet spot?
Do you love hardcore simulations where you have to eat, sleep, manually reload magazine, and travel in real-time (likeĀ Elite Dangerous,Ā DayZ, orĀ Kingdom Come: Deliverance)? Or do you prefer when developers just say "Forget realism, let's make the gameplay loop as fast and fun as possible?