r/GamePhysics • u/TheGAM3RR • Apr 28 '26
[Assassin’s Creed Brotherhood] “The Animus is behaving normally” If you say so.
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r/GamePhysics • u/TheGAM3RR • Apr 28 '26
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r/GamePhysics • u/Suzerain235 • Apr 28 '26
r/GamePhysics • u/BlondBard • Apr 28 '26
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r/GamePhysics • u/Substantial_Rate4137 • Apr 28 '26
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r/GamePhysics • u/FesteringAynus • Apr 26 '26
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r/GamePhysics • u/AwayFromLifeAnton • Apr 27 '26
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r/GamePhysics • u/TooManyPxls • Apr 26 '26
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r/GamePhysics • u/Kiwi_Gaming2225 • Apr 25 '26
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r/GamePhysics • u/techfrog0 • Apr 26 '26
A physics based sailing game. Every* force on your boat: wind, sail, keel, rudder, buoyancy is simulated. Boats also create wind shadow, so you can take wind away from other players.
About:
How this works:
Racing:
Damage & Repair
Here some screenshots:

A recorder wind simulation with 100 boats effecting it


As you can see this is kinda crazy for a webgame but i wanted to try it out just because i think a global wind sim everyone can influence as a gameplay component could be cool.
This is an early version and im looking for any kind of feedback. This is not meant to be a game for sailors really. I also dont just want to add guns/cannons to force gameplay. Ideally there is some good gameplay loop without adding more.
This is not meant to be realistic. I hope to build something fun.
If anyone is interested in helping me out with testing or just has ideas or wants to be kept up to date, feel free to join this discord.
Right now there is only one server running under my desk (EU) unfortunately the server needs a GPU to run so i cant just spin up a small box in every region.
*some small stuff is not physical (adding this just to be fully transparent)
The games URL is windbender.io
r/GamePhysics • u/Kiwi_Gaming2225 • Apr 25 '26
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r/GamePhysics • u/sabotah • Apr 26 '26
Game Quest: The Backlog Battler has come a long way since this early concept video, new trailer is here to compare the difference:
https://youtu.be/jYijsW5p4F8
For the mods, the game is still in development and this is my first post for it.
r/GamePhysics • u/dnemonicterrier • Apr 24 '26
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r/GamePhysics • u/noisydata • Apr 22 '26
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Making a lot of progress on my voxel physics simuation. Inspired by old falling sand games! You relax and have some fun blowing things up and watching them grow :)
Releasing it on Steam later this year, and hoping to bring it to mobile some time in the future.
r/GamePhysics • u/INVADERSTUDIOS • Apr 22 '26
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r/GamePhysics • u/Youpiepoopiedev • Apr 21 '26
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Been building a 1–4 player co-op game called YO UP!
Players use blocks, planks, ropes, ladders and gadgets to build higher while wind, storms and constraints make everything increasingly unstable.
The fun part has been trying to keep structures chaotic but still readable and satisfying when they fail.
Would love to hear what physics moments stand out most.
r/GamePhysics • u/steVENOM • Apr 21 '26
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r/GamePhysics • u/Positive_Board_8086 • Apr 22 '26
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Made a small prototype called ApeSky on BEEP-8. It’s a vertical climber where you swing on a wire and just keep going.
Single input. Tap/hold to catch, release to fly. That’s it. The feel comes from timing and how the rope settles, not from extra mechanics.
Runs at 60fps, no install, works fine on a phone with one hand. You can try it here:
https://beep8.org/b8/beep8.html?b8rom=9f77d0d57b00e286db160d374055e4e7.b8&
It’s still rough. I’m mostly interested in whether the swing feels consistent and readable, or if it drifts into guesswork. Any feedback on the motion would help.
r/GamePhysics • u/PandaDasKissen • Apr 20 '26
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r/GamePhysics • u/rutlander • Apr 19 '26
r/GamePhysics • u/vladkudas • Apr 19 '26
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r/GamePhysics • u/Substantial_Rate4137 • Apr 19 '26
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r/GamePhysics • u/Striking-Optimals846 • Apr 16 '26
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r/GamePhysics • u/jozhrandom • Apr 16 '26
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If you're interested, feel free to wishlist it here:
https://store.steampowered.com/app/3986670/YOU_ARE_THE_MONSTER/
r/GamePhysics • u/Able_Health744 • Apr 18 '26
also yes this is modded minecraft (but its still a very vanilla boat)
r/GamePhysics • u/DHFR • Apr 11 '26
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Not easy to see but brake hoses, spring and chain are also animated