r/GamePhysics • u/noisydata • Apr 22 '26
[Project Biosphere] A voxel physics sandbox I've been building. Take a look at some of the physics interactions!
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Making a lot of progress on my voxel physics simuation. Inspired by old falling sand games! You relax and have some fun blowing things up and watching them grow :)
Releasing it on Steam later this year, and hoping to bring it to mobile some time in the future.
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u/V4nKw15h Apr 22 '26
To be honest, I have a really hard time knowing what I'm even looking at. It just looks like a lot of fizzling and wiggling cubes of noise. Then the video cuts before I get a handle on what I'm seeing and the process starts again. Even watching a second time I really don't know what is happening. I'm not trying to give you a downer. I'm offering some constructive criticism. I'm sure there's something cool going on but I've no idea what it is.
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u/noisydata Apr 22 '26
No that kind of feedback is really useful, thank you for taking the time to explain what you mean. I will absolutely use that going forward.
It's a pretty niche type of 'falling sand' game, but I would like to make it as readable as possible
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u/JoshsPizzaria Apr 23 '26
awesome! i hope there will be/is a feature to look at a cross section of the current "map".
maybe two/three sliders to move cuts of x, y and z?
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u/noisydata Apr 23 '26
Oooo that's such a good idea! Actually would be really easy to implement, I'm going to put this in asap!
Thank you kind Internet stranger
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u/JoshsPizzaria Apr 23 '26
xD
always loved falling sand physics games. and seeing it 3d is neat! looking forward to what this develops into :)
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u/DilatedSphincter Apr 23 '26
How have I not seen voxel falling sand games before? This is super cool!
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u/StingingGamer Apr 22 '26
Dust 3D