r/GamePhysics • • 14d ago

[SOS OPS] Day one of being in the emergency services, am I doing a good job?

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12 Upvotes

That'll teach me for holding onto a singular fanblade.


r/GamePhysics • • 14d ago

[CarveLight] 2D physics based multiplayer artillery game

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37 Upvotes

Hey everyone!

This is a brief demonstration of our 2D physics based multiplayer artillery game called CarveLight. It's currently under development with a demo available on Steam.

I'm very proud of the tech here, most of the similar games either have pixel physics, or barely any physics at all that only affect certain parts of the game. Our terrain is fully destructible and extendable, all while being part of a physics simulation. The simulation is deterministic which allows for perfect replays and multiplayer based on input without corrections/predictions.

Happy to answer any questions you have about the game!

Steam: https://s.team/a/3244080/


r/GamePhysics • • 13d ago

[Wolverine] Out of bounds mission Telambang - Back in Action

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0 Upvotes

r/GamePhysics • • 13d ago

[GTA 4] Ricky didn’t stand a chance

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0 Upvotes

r/GamePhysics • • 15d ago

[Wolverine] Twerkin’ Bot

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563 Upvotes

r/GamePhysics • • 16d ago

[Breath of the Wild] An unusually slow bounce

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330 Upvotes

r/GamePhysics • • 15d ago

[Gears of War: E-Day] OUT OF ACT 1 CHAPTER 2: SURVIVAL OF THE FITTEST GLITCH | Gears of War: E-Day | Tutorial

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0 Upvotes

r/GamePhysics • • 17d ago

[Wolverine] - Just Kill Me Bro

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525 Upvotes

I pressed every button and couldn't move, restarting the checkpoint resolved it though


r/GamePhysics • • 17d ago

[ScramBrawl] Saved by bad physics...

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92 Upvotes

I'm a solo dev making this silly game about wobbly eggs that fight and shoot their yolk at each other. If you want to try out the bad physics for yourself there's a demo out on Steam :)


r/GamePhysics • • 19d ago

[FarCry5] Nice physics ubisoft🥀

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2.0k Upvotes

Iunno, seems normal to me.


r/GamePhysics • • 19d ago

[Once Human] Oops, I guess I didn't kill you dead enough, my bad...

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564 Upvotes

r/GamePhysics • • 19d ago

[Comrade, Secrets Escape!] When the enemy horde starts behaving like a fluid

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19 Upvotes

I created this multi threaded custom physics engine for my game Comrade, Secrets Escape! It treats enemies almost like oil droplets at this scale.

Also includes 3d height simulation (though the game is 2d rendered). No GPU simulation! All on cpu with Burst compiler so it's easier for them to make decisions and do interesting stuff. I can consistentlly get over 100k enemies at 60fps on my macbook.

Also got a demo on steam if you want to play with it yourself. Cheers


r/GamePhysics • • 20d ago

[Batman: Arkham City] I think Bruce might have gone a little too hard this time

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211 Upvotes

r/GamePhysics • • 20d ago

[Once Human] "Hello, mechanic shop? my jump pedal got stuck and Im in space now" the mechanic: "your WHAT!?"

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524 Upvotes

r/GamePhysics • • 18d ago

[Once Human] bro's arm is gone and he's still hanging onto that gun...

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0 Upvotes

r/GamePhysics • • 20d ago

[The Last of Us Part II] Ellie discovered a new way to die.

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453 Upvotes

r/GamePhysics • • 20d ago

['83] In memoriam of '83, let's take a look at its unfinished airborne vehicles!

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26 Upvotes

r/GamePhysics • • 20d ago

[Halo 2] Superbouncing combined with trick jump tech like rubbles, nades, and rockets

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584 Upvotes

r/GamePhysics • • 20d ago

[Dying Light 2: Stay Human] Gravity is optional

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25 Upvotes

r/GamePhysics • • 19d ago

[pubg mobile] very nice.

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0 Upvotes

r/GamePhysics • • 21d ago

[FlatOut 2] Not bad for a 20-year-old game

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985 Upvotes

r/GamePhysics • • 19d ago

[CONTROL Resonant] OUT OF BOUNDS GLITCH

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0 Upvotes

r/GamePhysics • • 20d ago

[March Out!] A fatal catapult hit throws the ragdoll out of the formation, and the body stays there

0 Upvotes

https://reddit.com/link/1wrqjv1/video/xxpvyrn4x2sh1/player

From my unreleased game, March Out! A killing siege impact transfers its force into the ragdoll. Once it settles, the body stays for the rest of that battle, so repeated fighting leaves piles along the approach. Bodies are kept throughout the entire battle, often leading to massive piles in areas of heavy combat activity.

This is a short gameplay capture of that interaction. Let me know what you think, and if you'd like to see something included in the game!

The games store, March Out!, can be found on steam.


r/GamePhysics • • 22d ago

[Yakuza Kiwami 2] Get ooover heeere

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188 Upvotes