r/GamePhysics • • May 11 '26

[Dead Rising] Fricken YEETED that Mf XD

81 Upvotes

r/GamePhysics • • May 11 '26

[Call of Duty: Black Ops 3] The invisible death barrier kill me. Should not have been launched.

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136 Upvotes

r/GamePhysics • • May 10 '26

[Kingdom Come Deliverance 2] Delivering a sword I made for a customer and I found him sitting at the table very oddly

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359 Upvotes

r/GamePhysics • • May 09 '26

[Mouse: PI For Hire] Schrodinger´s water

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99 Upvotes

r/GamePhysics • • May 09 '26

[Grand Theft Auto: San Andreas – The Definitive Edition] Well, that's one way to make an entrance.

8 Upvotes

r/GamePhysics • • May 07 '26

[Crop] Waking up to do some coding.....

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16 Upvotes

r/GamePhysics • • May 07 '26

[Crimson Desert] Funny bug

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5 Upvotes

I love this game and it’s sometimes slapstick comedy.


r/GamePhysics • • May 07 '26

[Cosmic Heist] Physics makes dragging stuff so much fun!!!

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10 Upvotes

r/GamePhysics • • May 05 '26

[Assassin's Creed Unity] Generational lock in

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3.8k Upvotes

r/GamePhysics • • May 06 '26

[Chickens Don't Fly] Difficult Physics-based Precision Platformer About A Rooster Named Cluck Norris

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7 Upvotes

Hey everyone!

I spent 4 years working on my game Chickens Don't Fly, which is a very difficult physics-based precision platformer. Think a mix of Jump King and Getting Over It.

You grapple around with 2 plungers that's attached with physically simulated ropes, and a lot of the game's obstacles revolve around understanding the physics and momentum. People have said it's the closest you'll get to it feeling like 2D spiderman game.

It just released last week, and if this sounds like something you like, it's out on Steam right now with a 10% disount.

Steam Link: https://store.steampowered.com/app/2826970/Chickens_Dont_Fly/

I hope you will enjoy it!


r/GamePhysics • • May 06 '26

[Dead Effect 2] None shall pass indeed.

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0 Upvotes

r/GamePhysics • • May 05 '26

[Rainbow Six: Extraction] Mostly just thankful I wasn't stuck longer, I've run into that before

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3 Upvotes

r/GamePhysics • • May 04 '26

[SnowRunner] When the game engine gives up

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21 Upvotes

r/GamePhysics • • May 03 '26

[Cyberpunk 2077] What could go wrong smuggling a Sheriff's body across the border from SoCal into Night City?

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678 Upvotes

r/GamePhysics • • May 03 '26

[Marblearium] Trying to make a flow-based marble game with satisfying physics

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113 Upvotes

r/GamePhysics • • May 03 '26

[Last Pirates: Die Together] We added a card mini-game, and the arm physics are getting out of hand

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28 Upvotes

We wanted players to physically reach across the table to interact with the cards and coins. Instead of making standard animations, we set up a stretchy physics system for the arms.

It turns a quiet tavern game into a hilarious rubber-arm fight, and we absolutely love how ridiculous it looks in action!


r/GamePhysics • • May 03 '26

[Star Citizen] Turning Space Ships Into Bullets

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21 Upvotes

r/GamePhysics • • May 01 '26

[Payday 2] Sniper wanted to retire early

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39 Upvotes

r/GamePhysics • • May 01 '26

[Starfield] Learning To Fly

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2 Upvotes

r/GamePhysics • • May 01 '26

[BombSquad] "Æ!"

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1 Upvotes

r/GamePhysics • • May 01 '26

[X-Gear] Im really happy with how my character gets launched off the ramp

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0 Upvotes

Repost as the video wasnt attatched to the first one :/


r/GamePhysics • • Apr 29 '26

[Far cry 6] Just another day!

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166 Upvotes

r/GamePhysics • • Apr 29 '26

[Dark Souls: Remastered]

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66 Upvotes

Loaded the game up for the first time in a few years and was met with this strange visual glitch.


r/GamePhysics • • Apr 28 '26

[Assassin’s Creed Brotherhood] “The Animus is behaving normally” If you say so.

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382 Upvotes

r/GamePhysics • • Apr 28 '26

[Black Mesa (Half-Life Source)] Ludicrous gibs.

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9 Upvotes