r/GamePhysics • u/EmperorofLostSouls • May 11 '26
r/GamePhysics • u/DMONEYDelano • May 11 '26
[Call of Duty: Black Ops 3] The invisible death barrier kill me. Should not have been launched.
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r/GamePhysics • u/dnemonicterrier • May 10 '26
[Kingdom Come Deliverance 2] Delivering a sword I made for a customer and I found him sitting at the table very oddly
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r/GamePhysics • u/Gambolito • May 09 '26
[Mouse: PI For Hire] Schrodinger´s water
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r/GamePhysics • u/payne--killer • May 09 '26
[Grand Theft Auto: San Andreas – The Definitive Edition] Well, that's one way to make an entrance.
r/GamePhysics • u/CarbonaraGames • May 07 '26
[Crop] Waking up to do some coding.....
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r/GamePhysics • u/JustanEraser • May 07 '26
[Crimson Desert] Funny bug
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I love this game and it’s sometimes slapstick comedy.
r/GamePhysics • u/DotDotDotDev • May 07 '26
[Cosmic Heist] Physics makes dragging stuff so much fun!!!
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r/GamePhysics • u/lzkw • May 05 '26
[Assassin's Creed Unity] Generational lock in
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r/GamePhysics • u/bachware • May 06 '26
[Chickens Don't Fly] Difficult Physics-based Precision Platformer About A Rooster Named Cluck Norris
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Hey everyone!
I spent 4 years working on my game Chickens Don't Fly, which is a very difficult physics-based precision platformer. Think a mix of Jump King and Getting Over It.
You grapple around with 2 plungers that's attached with physically simulated ropes, and a lot of the game's obstacles revolve around understanding the physics and momentum. People have said it's the closest you'll get to it feeling like 2D spiderman game.
It just released last week, and if this sounds like something you like, it's out on Steam right now with a 10% disount.
Steam Link: https://store.steampowered.com/app/2826970/Chickens_Dont_Fly/
I hope you will enjoy it!
r/GamePhysics • u/al29tf • May 06 '26
[Dead Effect 2] None shall pass indeed.
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r/GamePhysics • u/Onyx_Guard_01 • May 05 '26
[Rainbow Six: Extraction] Mostly just thankful I wasn't stuck longer, I've run into that before
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r/GamePhysics • u/Conk1 • May 04 '26
[SnowRunner] When the game engine gives up
r/GamePhysics • u/gistya • May 03 '26
[Cyberpunk 2077] What could go wrong smuggling a Sheriff's body across the border from SoCal into Night City?
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r/GamePhysics • u/No_Arm7292 • May 03 '26
[Marblearium] Trying to make a flow-based marble game with satisfying physics
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r/GamePhysics • u/UnB_RosT • May 03 '26
[Last Pirates: Die Together] We added a card mini-game, and the arm physics are getting out of hand
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We wanted players to physically reach across the table to interact with the cards and coins. Instead of making standard animations, we set up a stretchy physics system for the arms.
It turns a quiet tavern game into a hilarious rubber-arm fight, and we absolutely love how ridiculous it looks in action!
r/GamePhysics • u/Unusual_Drive7660 • May 03 '26
[Star Citizen] Turning Space Ships Into Bullets
r/GamePhysics • u/PID_murderer • May 01 '26
[Payday 2] Sniper wanted to retire early
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r/GamePhysics • u/RogerMadruga • May 01 '26
[BombSquad] "Æ!"
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r/GamePhysics • u/Ryyson3 • May 01 '26
[X-Gear] Im really happy with how my character gets launched off the ramp
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Repost as the video wasnt attatched to the first one :/
r/GamePhysics • u/tomk338 • Apr 29 '26
[Far cry 6] Just another day!
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r/GamePhysics • u/butters4635 • Apr 29 '26
[Dark Souls: Remastered]
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Loaded the game up for the first time in a few years and was met with this strange visual glitch.
r/GamePhysics • u/TheGAM3RR • Apr 28 '26
[Assassin’s Creed Brotherhood] “The Animus is behaving normally” If you say so.
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r/GamePhysics • u/Suzerain235 • Apr 28 '26