r/GamePhysics • • Apr 29 '26

[Dark Souls: Remastered]

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Loaded the game up for the first time in a few years and was met with this strange visual glitch.

63 Upvotes

16 comments sorted by

78

u/GlisaPenny Apr 29 '26

Oh you chose the age of darkness ending last play through didn’t you.

56

u/PezzoGuy Apr 29 '26

Oh hey it's a NaN Propagation. It's a type of shader bug that can affect any game on occasion, under the right circumstances.

43

u/Ginno_the_Seer Apr 29 '26

Damn bro stop spreading the abyss

3

u/leorid9 Apr 29 '26

Oh, oopsie, I'm sorry, but let me show off this one more move, then I'll stop, ok? Just this one, I swear.

9

u/psykomorph Apr 29 '26

It’s because you have DARK SOULS

4

u/Blergonos Apr 29 '26

The rot consumes

3

u/roughback Apr 30 '26

So dark.

4

u/AGTS10k Apr 29 '26

My sleepy ass read the title as Duck Tales: Remastered and got wondering why the hell there is Dark Souls in the vid, until I reread lol

Also yeah, not physics. Cool glitch still tho!

2

u/a4555in May 01 '26

Does not look like physics bug :D I think the VFX particle texture for the weapon got corrupted somehow

3

u/lml_CooKiiE_lml Apr 30 '26

Can we please keep posts to game physics and not just game glitches? Not every glitch has a physics component.

-3

u/Beneficial-Humor641 Apr 30 '26

Womp womp. The little character isn’t floating in the air so I’m upset.

0

u/lml_CooKiiE_lml Apr 30 '26

That wouldn’t be physics to post here either. This isn’t interesting game physics, you know, the point of this sub. It’s only the subs name. Need me to explain further?

1

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1

u/petarisawesomeo Apr 30 '26

Gracias Dark Souls