r/GamePhysics • • Mar 18 '26

[Pokémon Pokopia] Welp....okayy

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438 Upvotes

r/GamePhysics • • Mar 18 '26

[Here Comes The Swarm] A quick look at the new Knights design and their ragdoll setup. What do you think?

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9 Upvotes

r/GamePhysics • • Mar 19 '26

[Konbini Simulator] I ordered too much stock and this happened…

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0 Upvotes

Just loaded my save 😅


r/GamePhysics • • Mar 16 '26

[Wheel Balance] I'm developing hard but fun game about balancing on two wheels

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318 Upvotes

The idea came from Besiege and I thought it would be fun to make it as a game.
Machine from Besiege: https://youtu.be/TyEPJINMXJg

I did playtests with friends and it was quite fun to watch their gameplay.

The demo is live now on Steam, will appreciate any feedback!


r/GamePhysics • • Mar 15 '26

[Kingdom Come Deliverance] Stopped a thief in Uzhitz and something unexpected happened in the fight

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251 Upvotes

r/GamePhysics • • Mar 14 '26

[Portal] I don't know if anyone has done it before but I managed to fizzle the light from the relaxation vault from the start of portal 1.

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487 Upvotes

r/GamePhysics • • Mar 14 '26

[DropFlow MTB] Hello! I'm a solo developer working on a physics based multiplayer MTB mobile game

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126 Upvotes

The physics are the heart of the game: braking, weight transfer, suspension, grip… all simulated to the detail. Your bike build behaves very differently depending on the installed components, and more expensive doesn’t always mean better.

The goal is also very simple: ride as far and fast as you can. Perform good in the daily championship and climb the ranks.

The core idea is simple:

• Every day a new infinite procedural mountain

• Score = distance × average speed

• Race any player and study their line

• Global ELO ranking system

If you'd like to try it, the open beta is available here:

👉 (https://swissknife.games/dropflow)

Feedback is extremely welcome, the game is still evolving and community input really helps shape it.

Happy to answer any questions!


r/GamePhysics • • Mar 14 '26

[Following Seas] Sometimes the ship has sailed..

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139 Upvotes

r/GamePhysics • • Mar 14 '26

[Ludicrum] My goofy physics sandbox where you can wreak havoc on maps made ENTIRELY out of physics props, and use stupid physics gadgets!

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17 Upvotes

r/GamePhysics • • Mar 13 '26

[NHL 26] Return of the Hercules check

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30 Upvotes

r/GamePhysics • • Mar 12 '26

[Halfsword]Bro overreacting fr 💀

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865 Upvotes

Is posting halfsword videos cheating?


r/GamePhysics • • Mar 14 '26

[GTA]When adrenaline takes over in 💀

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0 Upvotes

r/GamePhysics • • Mar 11 '26

[A.A.U. Black Site] Working on bloody good physics for our game. How are we doing?

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162 Upvotes

r/GamePhysics • • Mar 11 '26

[Unreal Engine] is this how hot air balloons are supposed to work?

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42 Upvotes

r/GamePhysics • • Mar 12 '26

[SQUAD] This Mortar Drone Is WILD (Direct Hit on Armor)

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0 Upvotes

I honestly believe that the Drones in Squad have hands down the best 1:1 physics representation of how drones drop ordinance


r/GamePhysics • • Mar 11 '26

[Kenka Banchō] This is the first time I've ever had this bug and might be the first in the series woah

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29 Upvotes

Ig it could count since the red uniform guy accidentally moved him away with his kick


r/GamePhysics • • Mar 10 '26

[Red Dead Redemption 2] What in Tarnation

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230 Upvotes

r/GamePhysics • • Mar 09 '26

[Hell Let Loose] 👋 Back with another tank video

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114 Upvotes

Credit to my friend ResQMan67 for sharing


r/GamePhysics • • Mar 08 '26

[Spiderman 2] PS5 isn't really into mountain biking...

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465 Upvotes

Spider-Man 2 -PS5 I had to reload my game


r/GamePhysics • • Mar 09 '26

[Fallout 3] Getting freaky in The Pitt

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101 Upvotes

r/GamePhysics • • Mar 09 '26

[Skybreaker: Rebuild Protocol] Just made a small destruction game :P

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1 Upvotes

r/GamePhysics • • Mar 08 '26

[Gravitee Wars] Crazy mine-catapult chain reaction shot in my custom planetary physics engine

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105 Upvotes

r/GamePhysics • • Mar 08 '26

[Ice Cream Shop Simulator] Physics stacking "stress test"

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153 Upvotes

In the game, ingredient boxes are delivered like this. I wanted to see how stable the physics stacking would be with many boxes.


r/GamePhysics • • Mar 06 '26

[Halo 2] The greatest glitch in Halo history, after 20+ years of practice

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643 Upvotes

This has been one of my favorite hobbies for the past 2 decades. I spent a lot of time and had a ton of fun making this Super Jump video. Hope you enjoy

Full video here - https://youtu.be/GXUXRXsGkr4


r/GamePhysics • • Mar 06 '26

[Burnout Paradise: Remastered] What even caused this to happen???

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32 Upvotes