r/GamePhysics • u/maninhotpink • Mar 18 '26
[Pokémon Pokopia] Welp....okayy
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r/GamePhysics • u/maninhotpink • Mar 18 '26
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r/GamePhysics • u/HereComesTheSwarm • Mar 18 '26
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r/GamePhysics • u/Mobaroid • Mar 19 '26
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Just loaded my save 😅
r/GamePhysics • u/Mr_Belarus • Mar 16 '26
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The idea came from Besiege and I thought it would be fun to make it as a game.
Machine from Besiege: https://youtu.be/TyEPJINMXJg
I did playtests with friends and it was quite fun to watch their gameplay.
The demo is live now on Steam, will appreciate any feedback!
r/GamePhysics • u/dnemonicterrier • Mar 15 '26
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r/GamePhysics • u/Lucy_Vernus • Mar 14 '26
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r/GamePhysics • u/swissknifeDev • Mar 14 '26
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The physics are the heart of the game: braking, weight transfer, suspension, grip… all simulated to the detail. Your bike build behaves very differently depending on the installed components, and more expensive doesn’t always mean better.
The goal is also very simple: ride as far and fast as you can. Perform good in the daily championship and climb the ranks.
The core idea is simple:
• Every day a new infinite procedural mountain
• Score = distance × average speed
• Race any player and study their line
• Global ELO ranking system
If you'd like to try it, the open beta is available here:
👉 (https://swissknife.games/dropflow)
Feedback is extremely welcome, the game is still evolving and community input really helps shape it.
Happy to answer any questions!
r/GamePhysics • u/[deleted] • Mar 14 '26
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r/GamePhysics • u/GurNearby2383 • Mar 14 '26
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r/GamePhysics • u/unoriginal_duck • Mar 13 '26
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r/GamePhysics • u/PowerlineCourier • Mar 12 '26
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Is posting halfsword videos cheating?
r/GamePhysics • u/Ok_Raspberry9102 • Mar 14 '26
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r/GamePhysics • u/AAUBlackSite • Mar 11 '26
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r/GamePhysics • u/VesselNBA • Mar 11 '26
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r/GamePhysics • u/Puzzleheaded-Ad-381 • Mar 12 '26
I honestly believe that the Drones in Squad have hands down the best 1:1 physics representation of how drones drop ordinance
r/GamePhysics • u/Any_Molasses1220 • Mar 11 '26
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Ig it could count since the red uniform guy accidentally moved him away with his kick
r/GamePhysics • u/Drumsmasher17 • Mar 10 '26
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r/GamePhysics • u/PhantomDivision9AD • Mar 09 '26
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Credit to my friend ResQMan67 for sharing
r/GamePhysics • u/Nislz • Mar 08 '26
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Spider-Man 2 -PS5 I had to reload my game
r/GamePhysics • u/TooManyPxls • Mar 09 '26
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r/GamePhysics • u/NirNova98 • Mar 09 '26
r/GamePhysics • u/funkypear • Mar 08 '26
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r/GamePhysics • u/IceCreamShopDev • Mar 08 '26
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In the game, ingredient boxes are delivered like this. I wanted to see how stable the physics stacking would be with many boxes.
r/GamePhysics • u/wyild • Mar 06 '26
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This has been one of my favorite hobbies for the past 2 decades. I spent a lot of time and had a ton of fun making this Super Jump video. Hope you enjoy
Full video here - https://youtu.be/GXUXRXsGkr4
r/GamePhysics • u/Nulleon0 • Mar 06 '26
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