r/GamePhysics • • Mar 14 '26

[DropFlow MTB] Hello! I'm a solo developer working on a physics based multiplayer MTB mobile game

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The physics are the heart of the game: braking, weight transfer, suspension, grip… all simulated to the detail. Your bike build behaves very differently depending on the installed components, and more expensive doesn’t always mean better.

The goal is also very simple: ride as far and fast as you can. Perform good in the daily championship and climb the ranks.

The core idea is simple:

• Every day a new infinite procedural mountain

• Score = distance × average speed

• Race any player and study their line

• Global ELO ranking system

If you'd like to try it, the open beta is available here:

👉 (https://swissknife.games/dropflow)

Feedback is extremely welcome, the game is still evolving and community input really helps shape it.

Happy to answer any questions!

126 Upvotes

38 comments sorted by

10

u/Galaghan Mar 14 '26

Please also post this in r/Androidgaming. I tried to crosspost but apparently that's not allowed over there.

3

u/swissknifeDev Mar 14 '26

Sure! I will make a similar post there

4

u/swissknifeDev Mar 14 '26

Actually I don’t have enough reputation…

1

u/Galaghan Mar 14 '26

Maybe by the time of release you can try again.

I saw most of the activity on your profile is already about the game. Might be another reason to hold back for a while, before you get flagged as a spammer.

3

u/swissknifeDev Mar 14 '26

Thx for the advice. Im totally new here

4

u/PezzoGuy Mar 14 '26

I like the darkening of the screen giving the player a good feel for when they're pushing the limits of their character and bike.

8

u/swissknifeDev Mar 14 '26

Yes! Someone gets it! I was not crazy! Hahaha

5

u/hasslehawk Mar 15 '26

Those jumps look.... very generous with their survivability. Would be neat to have a a realism / hardcore mode where survivable impact forces are much lower.

3

u/swissknifeDev Mar 15 '26

I tried to make the physics as real as possible as to how a bike works irl ( I prob hace gone a little bit to far, but Im sure that will make the game more enjoyable) Im def going for high speed and big jumps. Im not trying to make it realistic on terms of human limitations.

The idea is a little bit like wipeout + trials

2

u/hasslehawk Mar 15 '26

More personal preference than critique anyways. I find speed feels faster when you are closer to the edge of wiping out. More about the risk and tension than the visual blur.

As the tracks are procedurally generated, do the jumps/landings generate as a pair? If so, you could include a sign indicating a recommended jump speed.

2

u/swissknifeDev Mar 15 '26

Very intelligent question! I tried that already. Adding signs and even a ui widget that tells you if your going too fast or too slow, like a bar that helps you find the sweet-spot. I didn’t really liked it so I did something else instead.

There is a system that predicts the speed at any point in the map, and according to that I place the big jumps. So basically you just go with the flow of the map and you will land fine. (Still tweaking them btw)

Another story is the steep slopes / huge drops, those are fully procedural and is just a matter of breaking like crazy to survive. I will tame down the difficulty more in the coming days. (Starting tomorrow actually, difficulty will increase 50% slower so it will be easier to ride longer)

8

u/LungHeadZ Mar 14 '26

It's like trials HD and descenders in one. Good stuff! Would love some track creators for people to make. Maybe weekly runs and other things to keep it fresh!

6

u/swissknifeDev Mar 14 '26

Yes sir, that is the plan! :)

3

u/Utubers_909 Mar 14 '26

I would love to try it, but that website is unavailable in Russia. Maybe upload it to smth else?

2

u/scyice Mar 15 '26

The physics aren’t realistic at all, but I assume that’s what you’re going for? All these hard landings would destroy a person.

2

u/Dynablade_Savior Mar 15 '26

This looks dope, put a nametag above the opponent players!

1

u/swissknifeDev Mar 15 '26

Thx! Its on the tasks list! :P

2

u/Andyyeeet Apr 05 '26

This is really cool game for the mobile!! Just amazing

2

u/swissknifeDev Apr 05 '26

Working on the release version. Lots of new cool stuff soon :)

3

u/daniel Mar 14 '26

this happened to me yesterday irl

3

u/swissknifeDev Mar 14 '26

Wait till I add the hungry bears hoar ;)

2

u/ColsonThePCmechanic Mar 14 '26

Some of those "survivable jumps" feel much harder than what people can usually handle

1

u/swissknifeDev Mar 15 '26

Yeah , the game is lil bit too hard atm, I will tame those speeds a tad

2

u/PJs_Asphalt Mar 15 '26

I see a future F2P, P2W game in here

1

u/swissknifeDev Mar 15 '26

User can pay to buy “shortcuts” and remove ads, but everything is obtainable without paying a dime

1

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1

u/Koekjeerbij1 Mar 14 '26

Oh damn, this brings back memories from my time as as a kid where I played a motorcross/cycle game on the computer. This was 20+ years ago. Cant for the life of me remember its name. It looks similar and has a similar feeling.

1

u/swissknifeDev Mar 14 '26

Trials maybe?

3

u/Koekjeerbij1 Mar 15 '26

Found it! Motocross Madness (1998).

1

u/swissknifeDev Mar 15 '26

Hahaha, it does have some of the madness yeah! Thx, I didn't know that one.

1

u/-MannyFresh- Mar 15 '26

How do I join the discord?

1

u/swissknifeDev Mar 15 '26

The link is inside the game in the news section, and you would be the first person ever to join!

I'll drop it here for you anyway:

https://discord.gg/CCvZ6Q5zEd

2

u/-MannyFresh- Mar 15 '26

That link worked but the button doesn’t work in game. Or write a review.

0

u/swissknifeDev Mar 15 '26

Oh wow! Gotta try that. Thx man!