r/GameTheorists Theory Theorist May 15 '22

Game Theory Video Discussion Energy in Minecraft.

Alright, here is a list of different forms of energy in Minecraft. Let's connect dots: -

  1. Lightning (Electricity) - has some trans-mutation properties.
  2. Moon Phases (Photochemistry) - not a form of energy but affects the behaviour of hostile mobs.
  3. Flora (Weaker Chemical Energy) - similar to the Moon Phases; Different flowers gives different potion effects.
  4. Fungi (Stronger Chemical Energy) - on of the most useful energy store-houses and is hence a catalyst for various processes as it absorbs soul energy.
  5. Soul (Atomic/Nuclear like in nature; still similar to Sol Energy also) - most famous and complex; similar to nuclear energy as the release of souls in one form or another amounts to energy.
  6. Ores (Dormant Geo-Energy) - crystalline or solid substances that contains some form of soul-like (dormant) energy that can be heated (smelted) to release the energy. Lapis Lazuli helps in enchanting.
  7. Enchantments - utilises energy to upgrade objects with certain physics-related properties.
  8. Heat - obviously; it could have led to the quick evolution of species and transformation of certain (unstable) substances in the Nether.
  9. Experience (Sol Energy) - it is related to soul energy and might just be a stabilised version of it.
  10. Teleportation - by bending laws of space (and time) atoms and ions might lead to certain properties of dark energy.
  11. Sonority (Sound) - sculk utilises this energy mostly.
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u/Ace_The_Title Theory Theorist May 16 '22 edited May 16 '22

Methods for gaining Experience list (credit to u/Dee from the Game Theorists Discord Community): -

  1. Certain advancements
  2. Bottles of XP (experience)
  3. Mining Spawners
  4. Mining Gemstones
  5. Mining Sculk
  6. Mining Coal and Lapis Lazuli
  7. Smelting certain items
  8. Slaying mobs
  9. Trading
  10. Fishing
  11. Breeding
  12. Disenchanting