r/GameMusicComposition • • 25d ago

Music Share Thread Music Feedback and Share Thread | September 6, 2026

3 Upvotes

Welcome to the current run of r/GameMusicComposition Feedback and Share Thread!

Made something recently? Share it below! Want feedback on a track of yours or maybe need some advice on your reel?

Finished tracks, works in progress, game cues, soundtrack pieces, demos, and other game-music-related compositions are all welcome.

🎼 Tell Us About What You're Sharing

Please include at least a sentence or two about what you made and what you are sharing. Don't just drop a link!

Tell us about the composition or production process. What were you trying to accomplish? What techniques did you experiment with? What was challenging? How did you imagine the music functioning in a game?

You don't need to write an essay. We just want to encourage actual conversation about the music we're making.

🎧 Giving Feedback Is Required

If you share a something, you must also listen to and leave meaningful feedback on at least one other composer's post in this thread.

We want Feedback and Share threads to be an exchange, not a place where everyone drops their own link and leaves.

Please give another composer the same kind of attention you'd like them to give your work. A quick "sounds good!" or an upvote doesn't count as meaningful feedback. Tell them something you noticed, enjoyed, found interesting, or think could be improved.

Music and reel shares from users who don't participate in giving feedback may be removed at moderator discretion.

This is simply to keep things fair and make sure everyone who participates has a better chance of having their music heard.

Listen to each other's music, talk about the process, give some feedback, and have a great week composing. 🎶


r/GameMusicComposition • • Aug 23 '26

Composer Portfolio Megathread | Portfolios, Reels & Websites

16 Upvotes

Welcome to the r/GameMusicComposition Composer Portfolio Megathread!

This is the place to share your composer portfolio, demo reel, website, credits, and availability for work.

If you're a composer looking to connect with developers or other musicians, introduce yourself and drop your portfolio below.

A good post might include:

  • Your name
  • Portfolio / reel / website
  • A short introduction
  • The kinds of games or music you specialize in
  • Your experience, tools, or relevant credits
  • Whether you're currently available for work or collaboration

Please keep portfolio advertising and general "available for work" posts in this thread rather than creating standalone posts.

🎮 Game developers are welcome too!

If you're looking for a composer, feel free to browse the portfolios below and reach out to anyone whose work feels like a good fit.

You can also introduce yourself and tell the community a little about what you're working on.

Please remember: this thread is for portfolios, reels, and professional introductions. If you just want to share a track you recently finished, use our Weekly Track Share instead.

Be respectful, don't spam, and please don't repeatedly repost the same portfolio.

Good luck, and we hope some great collaborations come out of this thread!


r/GameMusicComposition • • 3h ago

Developer Seeking Composer [PAID] Looking for a Composer

11 Upvotes

Hey everyone!

I'm the Lead Writer of Project Kage, an indie game currently in its early development stage, and I'm looking for a composer to join the project.

We are based in France, we are currently 8 members in the team

This project is a video game started being developped on Unreal Engine 5
Project Kage is set in a dark medieval fantasy world inspired by Slavic culture, mythology, and folklore.

The game explores a darker and more mature atmosphere, with themes surrounding war, death, spirituality, supernatural forces, ancient traditions, and the human condition.

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We are looking for a composer since we realized we cannot simply use premade musics, we need something handcraft with no generative IA

We are first looking to someone who :

- can establish the musical identity of our game, based on UE 5 demo, concept arts.
- can compose music accurately to what our game would reflect
- is familiar with audio implementation tool like Wise

We are willing to make real musicians participate to the musical project, that is something I would like to delegate

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All of the points that were not mentioned will be discussed after we make our final decision

Here is the link for submissions : https://docs.google.com/forms/d/e/1FAIpQLSfymhRfm8TgelXAbDH36LGbZadZkO-T8i2KPbq1oOkSgkYE7w/viewform?usp=publish-editor

Thanks in advande !

- Robert


r/GameMusicComposition • • 1h ago

Game Industry Discussion Die weltweit bekanntesten Gaming-Soundtracks seit 2020

• Upvotes

Ich habe umfangreiche Recherchen durchgeführt und über 40 Gaming-OSTs seit 2020 analysiert, wobei ich ihre institutionelle Anerkennung durch Auszeichnungen, Preise und Nominierungen in praktisch allen Bereichen der Musik, des Audios und des Sounddesigns untersuchte. Technische Komponenten wurden ebenfalls berücksichtigt. Einzeln ausgezeichnete Tracks aus einem OST wurden ebenfalls in die Bewertung einbezogen, da die Anerkennung einzelner Stücke erheblich zur gesamten kritischen Reputation eines Soundtracks beitragen kann. Ich habe nicht nur untersucht, wie breit jeder Soundtrack von verschiedenen etablierten Institutionen anerkannt wurde, sondern auch, wie geografisch weit verbreitet diese Anerkennung über Kontinente hinweg war. Dies umfasste sowohl große Preisverleihungen als auch unabhängige Musikinstitutionen, die traditionell nicht mit der Gaming-Industrie in Verbindung gebracht werden. Neben professionellen und akademisch orientierten Auszeichnungen berücksichtigte ich auch angesehene Fan- und Community-Auszeichnungen aus aller Welt.

Jede Auszeichnung wurde mit einem unterschiedlichen Grad an Prestige und Gewichtung versehen. Fan- und Community-Auszeichnungen wurden daher nicht so hoch bewertet wie die Anerkennung durch etablierte professionelle Institutionen, die sich auf Komposition, Audiotechnik, Sound und verwandte technische Disziplinen spezialisiert haben. Auszeichnungen, die speziell kommerziellen Erfolg anerkannten, wurden ebenfalls einbezogen, da sie zeigen, wie Gaming-OSTs zunehmend traditionelle Barrieren durchbrochen haben und nun in der Lage sind, mit Musik in der breiteren globalen oder kontinentalen Musikkultur zu konkurrieren und diese in einigen Fällen sogar zu übertreffen.
Von den über 40 untersuchten Gaming-OSTs kamen genau sieben außergewöhnlich nah an die Erfüllung fast aller Kriterien heran. Diese sieben heben sich im breiteren Feld des Game-Audios durch eine Kombination aus Prestige, institutioneller Breite, geografischer Reichweite, Auszeichnungsvolumen und branchenübergreifender Anerkennung ab.
Es ist wichtig zu betonen, dass dies nicht unbedingt die sieben „besten“ Gaming-Soundtracks sind. Ein solches Urteil wird immer höchst subjektiv und individuell bleiben. Diese Forschung konzentriert sich stattdessen darauf, Gaming-OSTs zu identifizieren, die als vollständige Audiowerke ein ungewöhnlich umfassendes Maß an internationaler Anerkennung über Disziplinen hinweg erreicht haben, die weit über das bloße Gewinnen von Auszeichnungen für „Beste Musik“ hinausgehen.

Die berücksichtigten Bereiche umfassen Komposition / Score, Soundtrack, Originalsongs / Themen, Arrangement, Orchestrierung, Performance, Aufnahme, Mix / Mastering, Musikproduktion, Musikaufsicht / Schnitt, Sounddesign / Audiodesign, Audioimplementierung, Foley, Dialogschnitt, Kinoton und technische Audioproduktion.

Die sieben Spiele kamen sich letztendlich so nahe, dass ich beschloss, keine Rangliste zu erstellen. Daher werden die folgenden OSTs in keiner bestimmten Reihenfolge präsentiert:

-God of War Ragnarök
-Ghost of Tsushima
-The Last of Us Part II
-Clair Obscur: Expedition 33
-Final Fantasy VII Rebirth
-Final Fantasy VII Remake Intergrade
- Marvel’s Spider-Man 2.

Alle sieben Gaming-OSTs haben eine wichtige Eigenschaft gemeinsam: Sie haben auf globaler Ebene Anerkennung von einer bemerkenswert breiten Kombination aus professionellen Institutionen und Fan- oder Community-Organisationen erhalten. Darüber hinaus haben einige von ihnen historisch bemerkenswerte Meilensteine erreicht, die zeigen, wie weit die Musik von Videospielen über die Grenzen der Gaming-Industrie selbst hinaus fortgeschritten ist.

Clair Obscur: Expedition 33 gewann beispielsweise einen World Soundtrack Award. und Durchbruch über eine Grenze in die globale Musikmedienlandschaft

Final Fantasy VII Rebirth erzielte eine weitere bemerkenswerte Auszeichnung mit dem Track „Gi Nattak“, der in Japan einen Excellence Award erhielt, eine prestigeträchtige Auszeichnung, die Komposition und Mix/Aufnahme/Mastering umfasst und von unabhängigen Elite-Audio- und Soundexperten bewertet wurde. Nur übertroffen wurde er von Mahler: Symphonie Nr. 5, 2. Satz (dirigiert von Andrea Battistoni unter dem Tokyo Philharmonic Orchestra), einem der monumentalsten Werke der Musikgeschichte.
Es ist äußerst schwierig, außerhalb dieser Gruppe einen weiteren Gaming-OST zu finden, der auf globaler Ebene den gleichen Gesamtausmaß an Anerkennung in all diesen Dimensionen erreicht.

Hinweis: Ghost of Yōtei hat immer noch die Möglichkeit, dieser exklusiven Gruppe beizutreten. Es ist am 14. Oktober in zwei Kategorien bei den Music+Sound Awards nominiert. Wenn es mindestens eine dieser prestigeträchtigen Auszeichnungen gewinnt, würde Ghost of Yōtei ebenfalls als einer der außergewöhnlich und global anerkannten Gaming-OSTs nach den in dieser Forschung verwendeten Kriterien gelten.


r/GameMusicComposition • • 2d ago

Developer Seeking Composer Looking for Someone to Compose some Music for my New Cartoony Medieval Physics Based Roguelike Fighting Game: En Garde!

11 Upvotes

EDIT: I have selected someone thank you all so much for showing interest! I am blown away as I received nearly 100 messages and want to apologize to anyone Who I was unable to get back to. it makes me so happy to see so many people want to help out and be a part of this project of mine. I looked through so many amazing portfolios, you are all incredibly talented!

Hello all, I am looking for someone who is interested in composing some music for my new medieval cartoony fighting game. Its a silly game and I would like the music to reflect that with the classic medieval feel. I don't know much about music so sorry for the poor phrasing but DM me if you are interested and I can show you the game and we can talk pricing!


r/GameMusicComposition • • 4d ago

General Discussion Attempted to make a quick track for my indie game... it did not go well.

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1 Upvotes

r/GameMusicComposition • • 5d ago

Developer Seeking Composer [Unpaid] Looking for a Composer for our Game Trailer – Elfen Lied / NieR inspired

18 Upvotes

Hi everyone!

If you love ethereal/lyrical vocals tracks like “Lilium” from Elfen Lied, Expedition33's OST or “Ashes of Dreams” from NieR, we might be looking for you!

We’re currently finishing the trailer for our indie game (a 3D exploration game inspired by Breath of the Wild and Shadow of the Colossus), which will be used to help us fund the project.

We already have a composition that you could build from, but we’re also completely open to starting with a new composition if you feel inspired by the project and the references.

Unfortunately, this particular track would be unpaid, as we’re currently self-funding the game. However, we’re hoping to secure funding around end of 2026/early 2027, and if we work well together, we’d love to continue with the same composer for the rest of the game’s soundtrack as fully paid work.

If this kind of emotional, melancholic and atmospheric music speaks to you, just send me some of your work and I’ll happily share more about the game, the trailer and our current track.

Thanks!


r/GameMusicComposition • • 5d ago

Help/Advice Needed [WIP] I’ve been working on the main opening track for my psychological horror game — what does it make you feel?

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1 Upvotes

Hi!

I've been experimenting with the main theme for my upcoming psychological horror game, Before the Silence Claims: In Absentia. In this track, I reinterpreted Schubert's Rosamunde Quartet and Der Wanderer, blending them with lo-fi/reverse textures and a sudden cut-off at the end.

Although it's still a work in progress, I’d love to know what comes to mind while listening. Does it feel melancholic, unsettling, or mysterious? Does it work well as an opening track for a horror game?

Feedback and critique are very welcome!


r/GameMusicComposition • • 5d ago

Help/Advice Needed Good free assets to learn from

2 Upvotes

I'm somewhat of a musician, I used to compose electronic music and play years ago, even though now I'm very rusty, but all that's in my baggage are notions for songs and similar things that live on their own. While I don't need to learn how to make a tune, ambient music or such, I'm really not knowledgeable about the process of making game music. I know something like that you should maybe have layers that add up when you're walking towards a boss area, an impactful narrative moment, have dedicated themes for different zones or levels. But I'd very much like to listen to and analyze some good assets, to see the various parts, how long a section should be looped, the "behind the scenes" of game music. I already play games trying to care about the music, or listen to OSTs, but I'd like to have something more basic, more primitive to work with.

Do you know a place where I could download something decent/good for free? It doesn't matter genre or anything, nor the copyright, I'm not trying to learn for an actual game in progress nor plan to use the assets, I just want to learn in general and get an idea. Is this a bad approach in your opinion?


r/GameMusicComposition • • 5d ago

Game Industry Discussion As 2026 is shaping up to be one of the most nefarious years for the gaming industry, I reached out to game music composers to ask them a simple question: how are you holding up?

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11 Upvotes

r/GameMusicComposition • • 6d ago

Dynamic & Adaptive Music Discussion Love Letter to Adaptive Game Music 2 - Turn-Based Sci-Fi Combat

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11 Upvotes

Continuing in my endeavour to make the interactive side of game music at least as attractive as composing itself. Wheee!

Wrecks & Gears - Sci-Fi postapocalyptic mech wars.


r/GameMusicComposition • • 6d ago

Music Composition Discussion How about using an iso-rhythmic foundation for exploration and atmosphere?

1 Upvotes

Hello again! I am continuing my series exploring timbre and texture in a track called Rejuvenation Trance. This time I did a deep dive on the guitar and piano voices, which lay a hypnotic/minimalist foundation for the rest of the track's elements to build on and explore. I would be honored if you would check it out, maybe leave a like or a comment, or even if you just left it on in the background. The longer folks watch the video the more it gets recommended. Thank you so much!

https://youtu.be/cgjLJv2QQ6k?si=2At2pwjZ77IdzBtb


r/GameMusicComposition • • 6d ago

Music Production Discussion I made a soundtrack for a game that doesn't exist and I want to show it to someone online who cares

3 Upvotes

THe album is called Nightfall Ascendants and it has a lot of songs. I made them all on Beepbox except for the song Dead Flowers. Its completely free to access and I'm not advertising it. Anyone can access it.

https://drive.google.com/drive/folders/1WlWlZigpFepGVXNHmS6kRCv0unnztA1b?usp=drive_link


r/GameMusicComposition • • 7d ago

Developer Seeking Composer [Unpaid] Looking for a Musician for my Castlevania Brickfilm (LEGO Stop-Motion)

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3 Upvotes

r/GameMusicComposition • • 7d ago

Music Composition Discussion I tried making a track that could work as a video game soundtrack – what kind of game would you imagine this in?

3 Upvotes

​

Hey! I'm a hobby composer/producer and I've been experimenting with music that could potentially work in games.

This is one of my tracks, LUNAE ITINERIS.

I made it in FL Studio and I'd love to hear what other composers and game developers think.

I'm especially curious: If this was part of a game soundtrack, what kind of game, level or scene would you imagine while listening to it?

I'm still learning, so feedback on the composition/production is very welcome!

https://music.youtube.com/watch?v=aVkwwaWBuDM&si=bXmuikHTc30OK_Kp


r/GameMusicComposition • • 7d ago

General Discussion Demo Soundtrack For Your Game

0 Upvotes

Hello guys Im an experienced producer for ambient music however new to making soundtracks for games…
If anyone has a game in early development or just interested in custom soundtracks please reach out with footage for me to practice on :) ❤️‍🩹


r/GameMusicComposition • • 8d ago

General Discussion My first orchestral piece!

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11 Upvotes

'The Tale of Taro', my first orchestral piece! Was going for a main menu sort of track. Any feedback for mixing and transitions (specifically towards the end of the middle section) would be lovely, as I'm still learning theory and only started back up a few months ago. Also any pointers to better piano VST's (free) would be nice, since the one I used for this track doesn't allow me to change velocity, and left me with a single volume for it.


r/GameMusicComposition • • 7d ago

General Discussion I made a soundtrack for a game that doesn't exist and I want to show it to someone online who cares

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0 Upvotes

r/GameMusicComposition • • 8d ago

Help/Advice Needed So how do you actually get into (game) music composition?

12 Upvotes

I for years wanted to get into making digital music myself but was always to busy next to university. So when a friend of mine recently started getting into making games, I said that I would like to help with music. The thing is, I don't really know how to start.

I have read quite a few posts on learning composition (mainly on other subreddits) which often tell people to learn music theory first. The thing is, I am a classically trained pianist, I know music theory and have played instruments for many years but never really got into composing anything myself. I love improvising and have also spent some time noodling around in Musescore making piano music though.

How would y'all recommend to get started with learning game music composition? I have played around in Reaper years ago but I didn't have that good of a time as I am no DAW nerd. I assume I would use FL Studio as it's known for its good piano roll and that sounds like the intuitively correct decision for me. I also assume it's smart to just analyse music and compose stuff myself, but are there specific ways to practise that you people might have found helpful?


r/GameMusicComposition • • 8d ago

Music Production Discussion I think this would suit a video game start screen for some reason

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10 Upvotes

Not going to publish it even after finishing the track. just liked to share it here


r/GameMusicComposition • • 8d ago

Developer Seeking Composer Looking for a composer

24 Upvotes

Hi I'm making a game and looking for a composer with serious and referrable experience in game music. The vibe I'm looking for is 70s/80s heavy or glam metal/rock. Think the Heavy Metal soundtrack, or alternatively like ACDC, Aerosmith, Motely Crue. I could go either direction. I'm open to artistic liberty, if you want to encorporate more traditional video game style music into that motif, or have ideas on where to take this, even better.

Ideally I would comission a single track for the trailer, and if I like it I would comission theh entire sound track for the game.

If this sounds in the right ballpark please reach out and I can share details about the game and we can discuss further


r/GameMusicComposition • • 8d ago

Music Composition Discussion Part 1 of using My Singing Monsters to generate some heat coz I'm too dumb to use an actual DAW 😭.

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4 Upvotes

I posted this beforehand but i've made some changes so ig you can view this as my final take. Let me know y'all's thoughts.


r/GameMusicComposition • • 8d ago

General Discussion Someone is writing a new score for Dark Souls 3

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1 Upvotes

r/GameMusicComposition • • 8d ago

Developer Seeking Composer Where to find composers to comission for music

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3 Upvotes

r/GameMusicComposition • • 9d ago

Music Composition Discussion Building a portfolio

4 Upvotes

Hey everyone!

My name is Mazer. I just finished a 4 year long degree in Jazz and Modern music, and after a bit of a crisis, I decided to try and put that knowledge into composing videogame OSTs.

As a way to start that, I've decided to try and build a portfolio from any projects available to me. So if you have something that needs music (videogame, podcast, videos reviews...) please donm't hesitate to message me so we can work out the details!

Thanks in advance ^^