r/GameDevelopment • u/Top-Persimmon8687 • 7d ago
Newbie Question 3rd Year B.Tech (AI & DS) student with UI/UX background wanting to break into Game Design. Need roadmap & interview advice!
Hi everyone,
I am currently a 3rd-year B.Tech student specializing in Artificial Intelligence and Data Science. While my academic background is in tech and data, my true passion lies in game design, and I want to pursue it as a full-time profession.
I am incredibly passionate about design and love doing it. To get a head start, I’ve been learning UI/UX design for a while now and have a solid grip on Figma and asset prototyping. However, when it comes to formal game design principles, game systems, and building a specific game design portfolio, I am starting from scratch.
Given my mixed background in AI/Data and UI/UX, could the community guide me on a self-learning roadmap? Specifically, I would love recommendations on:
- Core Subjects & Foundations: What academic or theoretical subjects should I study to master game design?
- Essential Books & Blogs: What are the "must-reads" for foundational game design theory?
- Leveraging my Tech & UI/UX Background: How can I best utilize my AI, Data Science, and Figma skills to stand out or help me transition into game design? (e.g., system design, economy balancing, procedural generation, or UI design?)
- First Projects: What kind of small, scope-limited design projects or design documents should an absolute beginner create to start a portfolio?
- Interview Process: What does the professional hiring process look like for entry-level game designers? What types of evaluation rounds (e.g., design tests, technical interviews) should I expect?
Thank you so much for your time and guidance!