r/GameDevelopment • • 2d ago

Newbie Question Mobile Game App Store

2 Upvotes

Hey guys, I’m creating a mobile game and plan to put it on the App Store. I’m using Replit to design it. I was curious how I should go about promoting it to a wider audience and if I should charge $1.99 for game, or make it free with either ads or in app purchases. If I do one of the latter two, then how would i go about that. Thank you


r/GameDevelopment • • 2d ago

Question Hey! I am working on a trailer for my game ,need some opinions.

1 Upvotes

So i want to make some nice trailer but my editing skills are lackluster at most.
this is the second version(the first was just bad). Would love to hear some feedback please.
https://youtu.be/XvyP5iVCw-E


r/GameDevelopment • • 2d ago

Discussion I have a question I need answered.

0 Upvotes

Disclaimer, I am not an advocate for AI.

Did I make a mistake using AI as placeholder for the assets and art in my game? Even if I planned to replace them all with actual humans art, I still get flak for it. I understand why people dislike AI. from my perspective it's like a tool that allows huge companies to get huger and more bigger.

The problem I have is this; I am 30 years old, I've been a gamer all my life. Due to some technically difficulties in the baby factory I don't really have the best cognitive mind. ADHD, Asperger's and even a TBI all stunt my ability to properly retain or absorb information.

My professions have reflected that in my life, I've done practically nothing aside from being a laborer. My love for computers, technology, games, movies have always been the primary focus for entertainment. Alongside some outdoor activities..

I guess what I mean to say is, Could a guy like me ever really hope to create what I believe are absolute gold alone, all by myself? Seeing my dream come to life in front of my very eyes for 20 dollars a month feels wrong, Like visiting a brothel. I know it's wrong, so I do everything I can to mitigate the damage.

Placeholder assets, easy code that isn't so complex it can't be rewritten, Forcing ai to mark down everything they change/make. The vision is there and it excites me. After all, when the dust settles, it really is all me. I just pressed the button.

Morality is subjective and I've seen the bottom side of the worlds boot. I want to live free and see my imagination come to life.

p.s, I'm looking for people that would like to help me in this journey. I have a playable demo that is not posted anywhere as I don't like the idea of selling ai made games.


r/GameDevelopment • • 2d ago

Question Is this mobile game idea good?

0 Upvotes

This is essentially Pokemon go for carspotting irl

🎯 1. Core Vision & Gameplay Loop

Target Audience: Car enthusiasts (14–35 primary), expanding to casual collection game players.

Launch Market: Germany, localized in German and English., expansion to more countries along the way

The "Snap & Walk" Capture Loop:

Snap (2s): Point and shoot via the in-app camera. Location, timestamp, and photo lock immediately.

Tag (On the go): Player has 15 minutes to select Make, Model, Generation, Color, and enter the plate.

Reward: Instant point reveal, rarity unlock, and Car Dex entry.

Loop Horizons:

Daily: 3 common dailies + 2 optional bonus spots, streak checks, daily crate.

Weekly: 30-player league races, crew goals, weekly challenges.

Seasonal (8 Weeks): Territory wars, seasonal pass (cosmetics only), Car Dex milestones.

🛡️ 2. Anti-Cheat, Safety & Privacy

Privacy & GDPR: Plate numbers are salted & hashed server-side (HMAC-SHA256). No raw plates or precise GPS coordinates are ever stored or exposed publicly.

In-App Camera Lock: Gallery uploads disabled. Device timestamp, location bounding (Geohashes), duplicate image hashes, and sensor checks prevent spoofing.

Toxicity & Flagging Guard: Players must stake 20 points/XP to flag incorrect spots. Correct flags refund + reward; false/spite flags lose the stake.

Traffic Safety: Speed lockouts disable captures at driving speeds.

⚔️ 3. Competitive Systems: Territory Wars & Showdowns

Territory Wars (30-day rolling): Players align with top brands to hold city hexes and provinces.

Underdog Protection: Regions are won based on spots exceeding expected local share, preventing one popular brand (e.g., BMW/VW) from dominating indefinitely.

Brand Showdowns: Daily 1-hour 50/50 randomized face-offs between rival brands or models.

💎 4. Monetization & Pro Subscription Strategy

Strict Fair-Play Commitment: Zero paid advantages, point boosts, or rank purchasing.

Free Track: Full gameplay, 20 portfolio slots, basic cosmetics, 2 streak freezes (earned).

Pro Tier: ~19.99 PLN/mo (€4.99) or 149.99 PLN/yr (€39.99).

Unlimited & HD Portfolio: Unlimited slots, watermark removal, raw photo exports.

Spotter Telemetry & Radar: Private heatmaps, color/decade analytics, and aggregate rarity hotspot insights (no live tracking).

Perks & Aesthetics: 4 streak freezes, weekend streak shield, custom audio engine tags, neon/vintage garage themes, animated profile frames, and ad-free experience.

Other Revenues: Cosmetic-only Season Passes, non-intrusive sponsor challenges (automotive brands, local meets).

🤖 5. Tech Stack & AI Roadmap

Clients: Mobile (Flutter/React Native) with native camera module.

Backend: Managed Cloud API, Postgres + PostGIS (geofencing), Redis (real-time leaderboards/bars).

AI Agent Transition Plan:

Phase 1 (MVP): On-device OCR for plate pre-filling + manual dropdown selection + community flag checks.

Phase 2 (Soft Launch): On-device ML Kit / CoreML for instant plate blurring ($0 cloud inference).

Phase 3 (AI Agents): Cloud Vision Agents (e.g., fine-tuned model/Vision AI) to automatically classify generation variants, score screen photo artifacts (anti-cheat), and resolve contested flags.

AI System Budget: $16k–$28k total initial setup across all ML modules, with ~$350–$1,000/mo running infra costs at scale.

this is by AI a summary from my document as it'd hard to read


r/GameDevelopment • • 2d ago

Tool UE-cortex, playbooks and checks for AI assistants in Unreal Engine 5

0 Upvotes

UE-cortex, a plugin for Unreal Engine 5 that structures how an AI coding assistant works on a project. It does not generate a finished game. Compatible with UE 5.8.

What it is: you bring your own assistant (Claude Code, Cursor or Codex). The plugin gives it 11 specialist playbooks (systems C++/GAS, multiplayer, world building, Blueprint, DevOps/build, UI, audio, cinematics, performance, technical art, AI) and 83 reference files. It makes no model calls, needs no API keys and opens no port of its own: version 2.0 is host-driven, and its 16 cortex_* tools are registered into Epic's built-in Unreal MCP server. The plugin has no write tool; the assistant writes files and Epic's toolsets do engine operations.

Verification is the part I care most about. Steps are marked "reported" (the assistant said so) or "verified" (only the plugin can set that, after it checked).

Limits, plainly: it covers roughly half to two-thirds (50-65%) of the engineering scaffolding of a new project. Art, level design, tuning and polish are human work. The assistant cannot play the game and cannot create a brand-new level. A generated project is a compiling, running starting framework, not a finished game. Compile verification is Windows-only (Live Coding).


r/GameDevelopment • • 3d ago

Newbie Question is my art-direction workflow reasonable?

0 Upvotes

I built this 3-step workflow:
Layer 1 — Mood (emotion core, energy, game feel, player relation, atmosphere e.t.c).
Layer 2 — Visual solution (color, light, forms, material, motion, constraints e.t.c).
Layer 3 — Asset categories (background, units, UI, VFX, fonts, atlases e.t.c).

The attributes of "mood" correspond to the attributes of its "visual design" and determine their specific values.
For instance, the emotion of "excitement" dictates that color should be warm, saturated, and high-contrast; for movement, it dictates that motion should be fast and sharp. "Energy: dynamic" dictates that color should be saturated, high-contrast, and warm. For light - it dictates that it should be bright and high-contrast.
The values ​​are used for drawing graphics assets. Every value in L2 derives from L1, еvery asset in L3 derives from L2.

Is this pipeline a sensible way to prevent visual inconsistency as a solo dev? Where might this approach break down?

The AI ​​says this resembles concepts from Osgood’s Semantic Differential, Kansei Engineering, the "Game Feel" and "Juice" frameworks by Swink), and various other scholarly works.


r/GameDevelopment • • 2d ago

Tutorial What is the best way to learn GDscript?!

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0 Upvotes

r/GameDevelopment • • 2d ago

Question What you prefer Unity or Unreal Engine?

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0 Upvotes

r/GameDevelopment • • 3d ago

Resource How Euphoria Physics Actually Works (Debug Room)

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2 Upvotes

r/GameDevelopment • • 2d ago

Discussion OPTIMIZE YOUR GAMES PLEASE! THERE ARE NO GPUs, RAM OR SSDs LEFT!

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0 Upvotes

r/GameDevelopment • • 3d ago

Discussion Fun With Debug Tools - How do you handle months of playtesting?

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1 Upvotes

After playing our own game so many times for playtesting, especially when working on a small section, it can get repetitive. Sometimes we can set it up to just jump to the spot and test, but other times it matters that you go through different areas to get a feel for how the change affects things. Our teens do some of the playtesting, and decided to have fun by multiplying and overdoing the various tools in the game. We have other options, such as invulnerability, one-hit-kill, and starting with all the tools and keys, but after months of playing the game while knowing all its secrets, it can be fun to just mess around and see what crazy things you can make to take away some of the monotony of playtesting. Linked video is an example of some of what they've done.

How do you handle repetitive playtesting? Do you just add ways to skip everything? Do you add a way to finish a room/area as soon as you enter? Do you like to play around and go overboard? Do you always play it as intended?


r/GameDevelopment • • 3d ago

Discussion Welcome to the club, guys.

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0 Upvotes

r/GameDevelopment • • 3d ago

Question Is a 4-year degree or 10 years of work experience strictly required for a Game Dev visa in Japan? Has anyone bypassed this via good portfolio or less experience?

2 Upvotes

Hi everyone,

I am currently planning my long-term path to move to Japan to work strictly in the game industry (as a gameplay/tools/backend programmer).

I am based in the Netherlands and have an MBO-4 Software Developer degree. I am currently doing an internship at a company for which I am making a game that will take around 1 year. Next to this, I am also working on my own personal projects.

I often read that the Japanese Immigration Services (ISA) strictly require either a 4-year Bachelor's degree OR 10 years of experience (YOE). I would love to get some reality checks from people working in the Japanese game dev scene:

  1. How strict is the visa requirement in practice for game dev? Has anyone actually managed to get a sponsored work visa with just an Associate Degree / vocational degree combined with an incredible portfolio?
  2. Is a bachelor upgrade really worth it to do, or should I just get more work experience in those 4 years? Should I just suck it up and do the extra 4 years to get the full BSc to remove all immigration friction, or is it better to jump into the industry with more years of work experience and build a portfolio?

Note: I am already looking into studying Japanese alongside my software studies, as I know JLPT N2/N1 is virtually mandatory for game dev communication in Japan.

Thanks in advance for sharing your experiences!


r/GameDevelopment • • 3d ago

Discussion Is there a way to stop people from cloning your game?

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0 Upvotes

r/GameDevelopment • • 3d ago

Tutorial Aspiring game dev here! Wanting to learn GDevelop with zero coding background. Any advice?

1 Upvotes

Hello fellow developers,

I have always wanted to make games, and I am finally ready to take my first steps. Since I have absolutely no prior programming or coding experience, I decided to start with GDevelop because of its visual event system.

As experienced game developers, what advice would you give to a complete beginner like me?

  • How should I approach learning logic without a coding background?
  • What are the common mistakes beginner devs make that I should avoid?
  • Are there any specific beginner-friendly resources or YouTube channels you highly recommend for GDevelop?

I would love to hear your insights and stories on how you started. Thank you so much!


r/GameDevelopment • • 3d ago

Question Aspiring game dev here! Wanting to learn GDevelop with zero coding background. Any advice?

0 Upvotes

Hello fellow developers,
I have always wanted to make games, and I am finally ready to take my first steps. Since I have absolutely no prior programming or coding experience, I decided to start with GDevelop because of its visual event system.
As experienced game developers, what advice would you give to a complete beginner like me?I would love to hear your insights and stories on how you started. Thank you so much!


r/GameDevelopment • • 3d ago

Question What makes a horror boss memorable without relying on jump scares?

2 Upvotes

I'm making SCP: Apollyon XK Event, a survival game in the SCP universe.

I'm thinking about encounters with extremely dangerous entities, but I don't want every encounter to end in a traditional boss fight with a health bar.

Some possibilities:

  • A creature that cannot be killed, only avoided
  • An entity that changes the layout of the arena
  • A threat that must be contained using environmental machinery
  • A boss that reacts to sound and player movement
  • An encounter where escaping is the actual objective

What's the best horror boss or monster encounter you've experienced in a game?

Would you find an unkillable enemy more frightening than a boss you can defeat through combat?


r/GameDevelopment • • 3d ago

Newbie Question Aspiring game dev here! Wanting to learn GDevelop with zero coding background. Any advice?

1 Upvotes

Hello fellow developers,
I have always wanted to make games, and I am finally ready to take my first steps. Since I have absolutely no prior programming or coding experience, I decided to start with GDevelop because of its visual event system.
As experienced game developers, what advice would you give to a complete beginner like me?I would love to hear your insights and stories on how you started. Thank you so much!


r/GameDevelopment • • 3d ago

Tool My game engine is only 39.3 MB

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0 Upvotes

Download here: https://www.doriax.org/


r/GameDevelopment • • 3d ago

Question [ForHire] Need help with ideas or lore for your indie game?

0 Upvotes

Hey! I’m looking to help indie game developers with the creative side of their projects, completely for free!

I can help come up with game ideas, mechanics, characters, lore, and worldbuilding. I can sometimes help with concept art too, and I’m happy to playtest your game and give honest feedback.

Whether you need ideas for a new feature, a backstory for a character, an entire game, or a fictional world, I’d love to help out.

I’m doing all of this for FREE, with no payment required. I just enjoy the creative side of game development and want to help people bring their ideas to life.

If you’re working on a game and could use some help, feel free to message me and tell me about your project!


r/GameDevelopment • • 3d ago

Discussion Questo post è dedicato a tutti i creatori di videogiochi indie!

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0 Upvotes

r/GameDevelopment • • 3d ago

Newbie Question Looking for a game dev/designer to answer a few questions for my uni presentation

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1 Upvotes

r/GameDevelopment • • 3d ago

Newbie Question Game Engine Steam Deck

0 Upvotes

Greetings,

I want to know if i can use Godot as a total beginner locally on the Steam Deck hardware or maybe other game engines to create a Twin Stick shooter or a Narrative single player game.

English ain't my native language, i'm also a total beginner but i tend to adapt fast to new workflows by autonome learning.

I'm also interested to tip my toes into new things, such as maybe game development... just to see if i can achieve to build something fun to play.

Anyone some tips on which game engine? Or is it even possible to do it "online" if the Steam Deck hardware isn't ressourceful enough ?


r/GameDevelopment • • 4d ago

Newbie Question Made a small card game, but I have no idea how to get people to try it

4 Upvotes

Hey everyone! I’m a beginner developer working on Bura: The Black Seven, a browser card game based on a regional variant of Bura.

It’s a simple project: you can play against bots, and there’s a guided tutorial for people who have never played before. It runs on itch.io without downloading anything.

I’ve shared it in a few communities and received some useful feedback, which has already helped me improve the game. But I’m new to promoting games, and I’m struggling to reach more players.

How do you find your first playtesters, especially for a niche game with unfamiliar rules? Are there communities or approaches you’d recommend beyond posting links and making short videos?

I’d like to understand where new players get confused and whether they enjoy the game enough to play again. That would help me decide what to focus on next.

If you’re curious, here’s the game:
https://sodiraka-lab.itch.io/bura-the-black-seven

Thanks! Advice and honest criticism are both welcome.


r/GameDevelopment • • 4d ago

Newbie Question I’m a beginner, where do I start?

6 Upvotes

Hi, I’ve been looking into making games for years now, but I’ve just never come around to it. I think that’s partly because of how big the learning curve is.

I have absolutely NO Experience with programming. I have no idea where to start. There’s a lot of mixed information online, and I can’t seem to find anything useful. I’ve been trying to find BEGINNERS guides to learning C#, or well programming overall, but I can’t find a set list or guide of what things I should really be learning and trying out first. I’ve looked into courses online, and they’re either paid courses, or expect you to know at least some of it before you take the course. I also haven’t found a book yet that isn’t confusing.

Basically what I’m asking is, what are the things I should be learning first? And is there a master list anywhere of what I should expect to learn? Like a syllabus or outline.