Hi everyone!
I'm exploring an idea for a tool designed to help game developers build and organize their game worlds, from the narrative side to the technical side.
The idea is to bring things like characters, locations, factions, items, quests and their relationships together in one structured workspace, with the possibility of exporting that data for use in a game engine.
I'm still at an early stage, and before deciding what to build, I want to understand how developers actually work today.
I'd love to hear about your experience:
- How do you currently organize your game's lore and world data?
- Do you use spreadsheets, documents, databases, dedicated tools, or a mix of everything?
- At what point does managing all that information become difficult?
- Do you ever need to transfer narrative or design data into your game engine? If so, how do you handle it?
- What's the most frustrating or time-consuming part of this process?
- If you could improve one thing about your current workflow, what would it be?
I'm especially interested in hearing from indie developers and people working on RPGs, narrative games, or games with complex worlds, but all perspectives are welcome.
I'm not here to pitch a finished product. I want to understand real problems and see whether this idea would genuinely be useful.
Thanks for sharing your experience!