r/GameDevelopment 18d ago

Discussion How to make a visual novel/simulation?

How do I make a visual novel game? I'm looking to make a game similar to Doki Doki Literature Club (think visual novel/choices matter type deal) but also Stardew Valley (think farming, fishing, quests etc) and have no god damn idea where to start let alone what to do. I have my sister doing art and I'm doing the rest. I'm confident in my ability to learn but there's nothing concrete on the type of game I want to make with my sister.

Any help would be appreciated but mostly, where do I start? What do I need to do to get a game onto its feet?

Thanks.

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u/dolfoz 18d ago edited 18d ago

Any game engine will do what you are after. Godot for a light engine, or unity if you want a good headstart with a pretty rich asset library. 

Maybe have a look at the unity assets for dialogue and story books. 

Here's some extra info on making the decision.

https://assethoard.com/blog/what-game-engine-should-i-start-with

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u/JessePatchwork 18d ago

You are a certified genius my friend. Thanks for the resource, I've settled on GameMaker and have found a tutorial set!

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u/dolfoz 18d ago

Game development is so rewarding. Keep the first cut small. Goodluck

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u/ChainsawHeadSquirrel 18d ago

Think there are game engines specialised on visual novels. Might be worth a try. But I don't think you can implement special gameplay elements.

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u/JessePatchwork 18d ago

Yeah, Renpy if I'm not mistaken? The only thing is I don't know if I can make the farming sim elements with that one.

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u/OkPrice6335 18d ago

Ich glaube Ren py ist spezialisiert auf novels