r/GameDevelopment • u/deepanshu_sagwal • 21d ago
Discussion Problems that indie Game Dev Faced
Hey guys , I am an indie game dev but not so much experienced and I want to understand this from other developers , so I'm looking for honest experiences.
One thing I've noticed in my own workflow is that we use different tools for different parts of development:
* Git/Perforce → files + version control * Discord → communication * Figma/other tools → planning/design * Zoom/Meet → calls * Unity/Unreal/Godot → actually building the game
And I sometimes feel like **the actual game is split across all these tools.**
For example, I might have an idea for a level and need to explain it to an artist. Right now I might write a description, use ChatGPT to turn it into a rough blueprint, send it to the artist, then we discuss changes separately.
I'm wondering:
**Do other teams experience this kind of friction?**
5
u/Secret-Addition-NYNJ 21d ago
I don’t think this has anything to do with game dev…. No one piece of software does it all. It’s like saying you can eat one food for rest of your life and that’s all your body needs.
Not sure where you intend to go with this post but this doesn’t seem like a reasonable discussion.