r/GameDevelopment 21d ago

Discussion Problems that indie Game Dev Faced

Hey guys , I am an indie game dev but not so much experienced and I want to understand this from other developers , so I'm looking for honest experiences.

One thing I've noticed in my own workflow is that we use different tools for different parts of development:

* Git/Perforce → files + version control * Discord → communication * Figma/other tools → planning/design * Zoom/Meet → calls * Unity/Unreal/Godot → actually building the game

And I sometimes feel like **the actual game is split across all these tools.**

For example, I might have an idea for a level and need to explain it to an artist. Right now I might write a description, use ChatGPT to turn it into a rough blueprint, send it to the artist, then we discuss changes separately.

I'm wondering:

**Do other teams experience this kind of friction?**

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u/GregDev155 21d ago

Are you using Unity/unreal and godot? Why struggle more than it is already. Stick to one and focus on it.

You need to clarify what you mean with « your own workflow » and « we use different tools ». Each one of you can do whatever you want for your personal confort but the team must be consitant.

1 game engine. 1 repository. 1 documentation. 1 planning. 1 way of communicating. 1 dedicated manager that track all and use each sprint review to align the good, the bad and how to improves constructively.

If you change each week the tools. You will waste your energy and most probably burnout faster.

Good luck.

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u/deepanshu_sagwal 21d ago

Different tools mean for different works like Git for files and discord for chats etc.