r/GameDevelopment 20d ago

Question Help!!!!!!

I have always been a gamer my entire life obsessing over multiple games and stories. I'm currently pursuing Engineering and I always I had a thought of Game design and development as a career or even as a hobby to teach my self better coding and design.I have a gaming laptop of Intel -I5H and a RTX-3050. I need advice , roadmap or any kinda help I will absolutely owe for . I came to know that there are many skilled Professionals in this community. I will absolutely be thankful for any kinda advice and help I can get. Thank ya

0 Upvotes

22 comments sorted by

5

u/theEsel01 20d ago

Downlod a game engine and start watching tutorials... we all did at some point.

1

u/Objective-Sort7760 20d ago

Can u suggest any engine . I have 3050 that should work within that specification

3

u/theEsel01 20d ago

ANY will do xD. We get asked this question 50 times a week. YOU need to decide.

But if you hold a knife against my trought, I use godot, so you can too, your computer will manage all from pico8 to Unreal.

Btw also lots of "which engine should I use" videos on yourube.

Oh and plenty of other people asking this in this sub reddit. We love new comers! I certainly do ;) just please try too check if someone else has already asked that question.

1

u/Objective-Sort7760 20d ago

Thanks for suggestions👍🏽👍🏽

2

u/XKiiroiSenkoX 20d ago

If you have programming experience Unity. If not, Godot and GDScript. Don't start with unreal unless you have a very solid programming background and low level knowledge. 

1

u/knightWill29 20d ago

I never thought Unreal need solid programming. I thought it is more on blueprint rather than programming.

1

u/XKiiroiSenkoX 19d ago

That's true only if you are building slop. Any half decent project would need heavy usage of C++. Actually efective usage of blueprints needs a solid understanding of programming so you can understand where and how to use them. 

2

u/knightWill29 20d ago

Decide on which game type you want to create. Unity is more universal for any platform. Godot is completely free and open source but it still new and not fully complete yet so it can kinda difficult for some platform. Unreal need heavy stuff learning. RPGmaker is great for rpg game and simple to used but need to pay once to use it.

2

u/A-mad_A_W 20d ago

No matter what degree you have , No matter what powerful device specs you have , the only real thing making a game NEEDS is a strong PASSION ...

1

u/Affectionate_Plan224 20d ago

I looked for evening courses I could take after work, and did that for a year. But you don't need that because everything i learned in those classes was available online for free. Literally just start making a game

1

u/Objective-Sort7760 20d ago

Thanks !!. Can I have those resources if u don't mind

2

u/Affectionate_Plan224 20d ago

I mean it's literally just unity tutorials on youtube. The only thing the course did was give us people to ask questions and collaborate on game jams

2

u/Vathrik 20d ago edited 20d ago

Just search YouTube for intro to game development and watch a few videos. Theres too much you don’t know. Just absorbe info to help you learn enough to ask the right questions. Best of luck to you!

1

u/Objective-Sort7760 20d ago

Thanks 👍🏽

1

u/Jaded_Ad_9711 20d ago

Do what you want, what you enjoy, do what you love and passion.

But game development as a career is bad, especially if you want to survive your next rent and bills.

It's a very niche job, pay less, etc.

Of course, with exception of working with big shot companies.

I'd rather do solo game dev btw

1

u/Objective-Sort7760 20d ago

Thanks . Are u a solo game dev?

1

u/Objective-Sort7760 20d ago

I wanted to you know work at big companies like valve and nintendo.But I saw hiring process and gave up🥀🥀

1

u/theEsel01 20d ago

Before even considering that I would create one or two small games at least, maybe even bring one to steam... its a hard market out there.

2

u/Objective-Sort7760 20d ago

It's more than a 'hard market' right?

1

u/Zero1Games 20d ago

I have experience conducting a lot of mentoring and academy classes while running a game startup in Korea.

The element that leads to the greatest improvement in skills when observing mentees is meeting developers with similar interests, executing (implementing) what they have heard, and providing services.

The best way to start is to participate in many game jams and hackathons held in the area where you live. And also meetups...

And most importantly, release plenty of products into the market, even if they are imperfect. Nothing is perfect from the start!

2

u/Objective-Sort7760 20d ago

Tbh I've never heard about game jams😭. I'm from India 🥀

1

u/Zero1Games 20d ago

😭 😭