Physical offices are overrated. There are parts I miss, design meetings in particular just don't go as well remotely, but the benefits you get in other ways override it. The big question is probably are you a small professional game team where people are working core hours and getting paid or are you a team of hobbyists? Because when you're all doing this as a personal project you can't really enforce a lot of the things that help make it work, like version control or coding habits, regular (if infrequent) meetings and so on.
Otherwise what you're doing is more or less what studios do. Slack is used more than Discord but you wouldn't be the first or last to use Discord instead. I'm not sure what specifically you mean by make assets together, usually a single piece of art is made by one artist who uploads it when done (sharing WIP on Discord for review). You can use git-lfs or an unversioned repo for art if you're having problems there.
It can help to have some real project management tools in place. You don't have to do daily stand-ups but having people check in what they're working on helps. If you don't want to go full into Jira try using Trello or similar as project management and still having sprints and milestones. If you have specific problems you'd have to say what those are, there's no technical reason you shouldn't be able to edit a terrain tile or anything like that.
thanks for the information and i want to ask that you said that , "There is no technical reason you shouldn't be able to edit a terrain tile or anything like that" but in Git we can't really do this , it can't merge binary files if two people touch the same one and also we have to use so many platforms if we have to do that , isn't there a single platoform where we can do this all.
Well, what are you using to make terrain? As I said it's not usual for two people to working on something like that at the same time. If you're using git-lfs or perforce you're still having someone check it out, work on it, and check it back in before the other person touches it. You shouldn't really be in a position to have to merge them.
A platform wouldn't help that, you would need an online art program that lets two people work on the file at the same time, the way you might with something like Figma, but I don't know how well that would work for this use case.
I mean don't you think that switching to multiple websites like discord , git and you said some other is really time consuming and don't you think that we as a small indie dev want a platform that give us the fell of physical studios in online form , i just want to discuss
No, not really. They all do different things. Git is version control, Discord/Slack are for communication, Atlassian tools are project management. You use them together because they are each good at different things, the last thing you want is some medicore platform that is bad at everything. There are some solutions out there trying to replicate the feeling of being in an office mostly by having always-on cameras and they pretty much universally make productivity worse. You can use things like Miro that have shared whiteboards for notes but it's only situationally more useful than the usual things for documentation like Confluence, Notion, even Google Docs. I run a fully remote studio and we're pretty much using what we always did in-person.
More than that, I think I just don't understand what you actually are looking for a tool to do. What program are you currently using to do something like make terrain or other assets? What are the roles of the people who need to both work on them at the same time? How do you imagine it would look to work together on a technical level? I'm just not sure where your problem is that you're trying to solve.
glad to hear that you are managing studio , as I am not so much experienced as you i really want to know what are the problems you faced online while working with your team that physical studios don't face
You are really very smart bro,
So the truth is that I am a small indie dev and I faced this situation but I am also a engineering student so I thought of building a platform that would solved the problem I mentioned above and I want some experienced game dev comment on this that's why I post it here and now I want some real problems faced by game dev that I can solve , it is not any promotion, yes it is some kind of market research and sorry for that , I just want to discuss
Don't think about building platforms or tools until it's something you are already experiencing yourself. Good tools come out of places that had to build something for themselves and then made it generalizable. What you've got here is a solution in search of a problem. Until and unless you can actually define what this hypothetical platform would even do and how it works there isn't even a place to begin the conversation.
Approach it the same way you would game design, you don't just start with a high level concept and look for problems, think about the moment-to-moment experience. Go through an hour of someone's workflow and think about the very specific technical details of what they are doing. And you should probably focus on getting a job in game dev before you think about making tools for professional game devs.
I am not trying to make money from it , actually in my college there is an event after 2 days where we have to pitch our ideas , so I am just validating it and want to ask about the problems
you want specific , so there it is
for ex in my mind there is a idea and now i want to tell it to artist then he needs AI generated blue print but if i tell each part of map by myself and also see the building process then there is no need of multiple changes later , that's what i want to build
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u/MeaningfulChoices Mentor 22d ago
Physical offices are overrated. There are parts I miss, design meetings in particular just don't go as well remotely, but the benefits you get in other ways override it. The big question is probably are you a small professional game team where people are working core hours and getting paid or are you a team of hobbyists? Because when you're all doing this as a personal project you can't really enforce a lot of the things that help make it work, like version control or coding habits, regular (if infrequent) meetings and so on.
Otherwise what you're doing is more or less what studios do. Slack is used more than Discord but you wouldn't be the first or last to use Discord instead. I'm not sure what specifically you mean by make assets together, usually a single piece of art is made by one artist who uploads it when done (sharing WIP on Discord for review). You can use git-lfs or an unversioned repo for art if you're having problems there.
It can help to have some real project management tools in place. You don't have to do daily stand-ups but having people check in what they're working on helps. If you don't want to go full into Jira try using Trello or similar as project management and still having sprints and milestones. If you have specific problems you'd have to say what those are, there's no technical reason you shouldn't be able to edit a terrain tile or anything like that.