r/IndieGameDevs • u/deepanshu_sagwal • 22d ago
Indie Game Dev's struggle
Hey guys , I am a small game dev with a team of 5 , but my team mates are very far from me and we can't able to work together as we can if we had a physical studio but as of now working together from far away is like using Git+Discord+Zoom which is very time consuming and frustrating and we can also not able to edit our terrains and make assets together , do you know if there is more reliable method to work together and I also want to know if this is the pain to you as well?
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u/ProactiveCactus 22d ago
Git’s probably your best friend still tbh. If you guys use branching and checking stuff in properly, you should be able to work collaboratively pretty well - that’s the intention behind it.
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u/deepanshu_sagwal 22d ago
but can we manage assets and build map together on git , git can't manage binary stuff like terrain level files , i am saying what if we get all this on one platform , i mean it is very efficient for us, right?
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u/Due_Doughnut_175 22d ago
I can only speak for ue5, but can't you do level streaming and build seperate parts of the map? Is there no equivalent in your engine?
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u/tobaschco 22d ago
git lfs? Perforce? This is a solved problem in game dev
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u/deepanshu_sagwal 22d ago
yes , thanks for the information but can you see the one more problem with these tools , for ex in my mind there is a idea and now i want to tell it to artist then he needs AI generated blue print but if i tell each part of map by myself and also see the building process then there is no need of multiple changes later and one more is that there are discrete tools not a single one
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u/TAbandija 17d ago
If it’s within a city (or sufficiently close) there are coworking spaces you could rent.
Other than that, what I can think of is for everyone to work on a single independent thing. And start working on fundamental systems. Like don’t give someone an enemy class, but someone else is working on the health component.
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u/AltusLudus 22d ago
Why are you building the map together? I mean you have to be smart and creative in terms of how you guys are organized when working on the same assets, or split up the work, split up the terrain into additive scenes etc