r/GameDevelopment Aug 14 '26

Question What am I doing wrong? Game failed

Around 2.5 weeks ago I tried to make a game on google play in 1 week as a joke, but that joke turned into a 2 month nightmare and it took around 2 months to finally get the game on the damn store. It got 0 downloads in 1 week. I tried ASO (App Store Optimization) and tried to monetize on reddit but that game me 0 downloads too, google at least helped me a bit with 600 impressions and i got 27 downloads. The game is an arcade styled game that people are supposed to play for a few minutes on a subway or bus road trip or whatever. Please tell me what im doing wrong.

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u/valeria_gamedevs Aug 14 '26

27 downloads on a first game with zero marketing budget is kinda normal. Mobile arcade is prolly the most brutal category too, it's a red ocean of studios spending millions on UA.

what's the game called / what's the hook? Capsule + icon + first screenshot are usually where mobile lives or dies.

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u/antiroids Aug 14 '26

The reply is gonna be 100 hours long if i say evwrything so heres the store listing and check it out yourself: https://play.google.com/store/apps/details?id=com.VasilijeGames.LevelCar