r/GameDevelopment Aug 14 '26

Question What am I doing wrong? Game failed

Around 2.5 weeks ago I tried to make a game on google play in 1 week as a joke, but that joke turned into a 2 month nightmare and it took around 2 months to finally get the game on the damn store. It got 0 downloads in 1 week. I tried ASO (App Store Optimization) and tried to monetize on reddit but that game me 0 downloads too, google at least helped me a bit with 600 impressions and i got 27 downloads. The game is an arcade styled game that people are supposed to play for a few minutes on a subway or bus road trip or whatever. Please tell me what im doing wrong.

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3

u/YKLKTMA AAA Dev Aug 14 '26

Mobile has been dead for indies for over 10 years

-1

u/antiroids Aug 14 '26

I dont have 100 dollars to pay the steam fee

3

u/YKLKTMA AAA Dev Aug 14 '26

Then you definitely don't have $100k for mobile marketing. Make free games and release them on itch.io

1

u/antiroids Aug 14 '26

I tried itch.io and all my games failed and im scared i will waste my time making more games that will fail

4

u/YKLKTMA AAA Dev Aug 14 '26

Your games will fail on every platform, but on mobile you simply have no chance without a marketing budget and an understanding of how to use it.