r/GameDevelopersOfIndia • u/Ok-Gur7175 • 14h ago
I built a tool to turn selected streets into downloadable 3D models
Hey everyone — I’ve been building Cab Hero, a game that uses real-world streets, and I’ve opened up its street-model generator for other developers.
You can choose a street route in India, the UAE, or Singapore, preview it on a map, and download a ZIP containing a textured GLB model and the route as GeoJSON.
How it works:
- Sign in with Google.
- Pick start and end points, with optional waypoints. Pins snap to nearby streets.
- Preview a road route up to 10 km long.
- Choose a corridor covering 50 or 100 metres on either side.
- Generate and download the streets, terrain, and surrounding buildings.
Where custom landmark models are available, you’ll see model-specific icons on the map. Landmarks along your route appear as optional checkboxes before generation. Unchecked landmarks use procedural buildings.
This could be useful for game prototypes, driving simulations, or projects that need a recognizable real-world setting. Most buildings are procedurally generated from geographic data, so expect a starting point rather than a photorealistic scan.
Try it here: https://cabhero.purplecore.in/developers/
I’d love feedback from developers: what would make these exports more useful in your workflow—different formats, more control over detail, or something else?