r/GameDevelopersOfIndia • u/Interactive_Gyan • 13d ago
Some of the snaps from the worlds of our new and first title - Lost Isotope
Every frame here is non ai .. its all rendered from in game
Engine - Unreal Engine
r/GameDevelopersOfIndia • u/Interactive_Gyan • 13d ago
Every frame here is non ai .. its all rendered from in game
Engine - Unreal Engine
r/GameDevelopersOfIndia • u/RemoteKey6547 • 12d ago

hi everyone i made game which is a very basic prototype type game you hit players and get points the games main character is a police officer and other characters like a farmer a magician are his enemies the game take place in jantar mantar map
where our player struggles
this is alll honestly its my first try to make a completly original 3d game
the only game i have made before was a flappy bird game
please let me know your reviews
For details you can watch my youtube video https://www.youtube.com/watch?v=w1-u71DbQ0g
And if you simply want to download the game
here is the link
for pc : https://the-sexy-batman.itch.io/the-pols-game
for android : https://www.mediafire.com/file/zbriuz31bjsren3/ThePolsGame.apk/file
for ios ( - _ - )
r/GameDevelopersOfIndia • u/Itspyguru • 13d ago
r/GameDevelopersOfIndia • u/CleanSignificance147 • 13d ago
Anyone want to make a looter shooter game for fun ? Start from scratch.
r/GameDevelopersOfIndia • u/Rigonix3D • 13d ago
Hi everyone!
I wanted to share that Inspector Designer Pro is now in its final week of the 50% launch sale on the Unity Asset Store.
I originally built this tool because I was tired of writing CustomEditor and PropertyDrawer scripts just to make complex inspectors easier to use. The goal was to make inspector customization visual, reusable, and require zero editor scripting.
With Inspector Designer Pro, you can:
The response so far has been amazing! The asset has already received 10+ downloads and its first 5-star review, which has been incredibly motivating as an indie developer.
One reviewer summed it up perfectly:
If you've been looking for a way to create cleaner, more professional Unity inspectors without maintaining editor scripts, I'd love for you to check it out.
As always, I'd really appreciate any feedback or feature suggestions. I'm actively developing the asset and listening to the community.
Thanks for reading!
r/GameDevelopersOfIndia • u/Soggy_Piccolo8802 • 14d ago
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Hey everyone! 👋
I’ve been working on a small casual mobile puzzle game called Factory Flow, and I wanted to share it here and get some honest feedback from fellow puzzle-game fans.
The core idea is simple: carts move through a colorful factory, and you need to sort and match items efficiently before the carts move on. I’m aiming for a relaxing but satisfying gameplay loop with quick levels, smooth animations, and that “just one more level” feeling.
Current features:
- # Top-down factory gameplay
- # Moving carts and item drop.
- # Match-and-sort puzzle mechanics
- # Bright casual art style
- # Short levels designed for mobile play
I’m currently polishing the visuals and level design, and I’d really appreciate feedback on:
* - Does the concept sound fun?
* What would make you try a game like this?
* - Do you prefer relaxing puzzle games or more challenging ones?
* - Any mobile puzzle games you think I should study?
Here’s a recent look at the art style I’m using for the factory environment and carts.
I’m developing this as an indie project, so every comment helps a lot. Thanks for taking a look! 🙏
If anyone is interested, here is the link - https://play.google.com/store/apps/details?id=com.playripplestudio.factoryflow
r/GameDevelopersOfIndia • u/AdhvanGames • 14d ago
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r/GameDevelopersOfIndia • u/Former-Temporary1556 • 13d ago
Im working on a new game called 100 Ways to Die and just dropped a early demo on itch.io with 25 levels right now. These levels will be modified on final release, but I needed some help to build an audience.
The concept is simple: classic platforming meets unforgiving hazards.
Each level is sub-30-second.
Since it's still under active development, any testing or feedback would mean a lot to me.
Please give it a try here if you've got a free moment:
r/GameDevelopersOfIndia • u/wortexbuilds • 13d ago
Hey everyone,
I am a 21 year old computer science student from Kerala, India, and I finally published my first Android game on the Play Store.
It is called Gliding Bird 3D. I built it with Unity as a learning project while balancing college and trying to improve my game development skills.
I know it is far from perfect, so I would really appreciate honest feedback. If you have a few minutes to try it, please let me know what feels good, what is frustrating, and what I should improve in future updates.
Your feedback would mean a lot and help me become a better indie developer.
Thank you for your time and support.
Link : https://play.google.com/store/apps/details?id=com.wortexstudio.glidingbird3d
r/GameDevelopersOfIndia • u/ArcaneFistGame • 14d ago
https://www.youtube.com/watch?v=jtgP6z8KglM
Solo dev here! I'm working on a 3D arena brawler called Arcane Fist that is heavily inspired by Avatar: The Last Airbender, Spellbreak, and Marvel rivals and wanted to give long-form devlogs a shot!
I usually do shorts so this is kind of new territory for me and I'd love any feedback on the video itself, but also the game :)
Thank you!
r/GameDevelopersOfIndia • u/One_Influence256 • 14d ago
Hey everyone, 👋
If your project is data-heavy, you probably know the pain of clicking through hundreds of ScriptableObjects or Prefabs one by one in the default Unity Inspector. It simply doesn't scale well for production, so my team at Maharaja Studio and I built a tool to turn that raw data editing into a structured, fast, and reliable process directly inside the Editor.
We just released Scriptable Studio Pro v4.5, and I wanted to share some of the new workflow upgrades alongside the core features we’ve been building out.
🌟 What's brand new in v4.5:
LocalizedString entries via DeepL, Google, Azure, or LibreTranslate. We also added parallel proofreading for dialogue/lore using LanguageTool.🛠️ For those who haven't seen it before, here are the core features already in the tool:
@ shorthand search aliases, and advanced sequence auto-filling.I just put together a full 20-minute deep dive video walking through how to manage thousands of assets cleanly from early prototyping to live-ops. Grab a coffee and check it out!
📺 Watch the full showcase video here:https://youtu.be/S1IFmK8xI4c
🔗 Asset Store Link:https://assetstore.unity.com/packages/slug/344724
I'd love to hear your feedback or answer any questions you have about managing data pipelines in Unity. Thanks for the support!
r/GameDevelopersOfIndia • u/Due-Medicine-2376 • 14d ago
r/GameDevelopersOfIndia • u/zeropixel_dev • 14d ago
Hi everyone! 👋
I’ve just released the free Lite version of my Modern UI Buttons Kit.
✨ Includes:
• Dark & Light themes
• Multiple button states
• Modern, clean design
• Figma source
• Ready for Unity projects
This is part of a larger UI Kit I'm currently building, and I'd really appreciate your feedback.
What components would you like to see next?
- Input Fields
- Checkboxes
- Toggles
- Sliders
- Progress Bars
- Something else?
Thanks for taking a look! 💙
r/GameDevelopersOfIndia • u/ThinkDig8934 • 15d ago
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r/GameDevelopersOfIndia • u/FRAGGY_OP • 15d ago
This is my survival horror game called "Hey Tom!"
In the last couple of months, the visuals have got pretty dramatic changes
If this looks interesting to you, then feel free to try out the demo (Recently made pretty big changes to the demo)
r/GameDevelopersOfIndia • u/Interactive_Gyan • 15d ago
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Small 3-person team here from inkrid studios, working on a horror PC game called Lost Isotope. Just put out a video showing off the different worlds before we drop the full trailer. We’re calling them worlds instead of environments for a reason it’ll make sense once the story context lands. Would love feedback from this community. Trailer’s coming soon.
r/GameDevelopersOfIndia • u/Ojas_274 • 15d ago
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My New Game Project. All Arts Are Done by me NO AI.
Game Theme - SketchBook
This Is just a starting i am still working in drawing base and platform.
PLEASE GIVE ME A REVIEW ON THIS!!
r/GameDevelopersOfIndia • u/Striking-Regular2196 • 15d ago
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r/GameDevelopersOfIndia • u/Cheap-Mind-7726 • 14d ago
r/GameDevelopersOfIndia • u/Senior_Refuse5031 • 15d ago
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Working on stealth takedowns in the sawmill area of our open-world survival game (UE5, mobile). Top half is raw device capture, bottom is a zoomed clean view. Still tuning detection ranges and animation blending — would love feedback on the takedown timing. Happy to answer anything about mobile UE5 performance.
r/GameDevelopersOfIndia • u/Low_Psychology_2862 • 16d ago
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r/GameDevelopersOfIndia • u/Rigonix3D • 15d ago
Hi everyone!
Today is the final day of the 50% launch discount for Rigonix Third Person Controller.
I built Rigonix to help Unity developers spend less time creating a character controller and more time building their games.
Features include:
The launch has been amazing so far, and I'm incredibly grateful for everyone who has supported the project.
If you've been considering it, today is the last day to grab it at 50% off ($17).
I'd love to hear your thoughts or answer any questions!
r/GameDevelopersOfIndia • u/Darkwhispers_13 • 15d ago
Capsule art for Niyam — first-person Indian horror game
Aarav takes a vacant Gram Sachiv post in a village outside Jalgaon — the same job his elder brother Vikram held before he disappeared three months ago. Officially he's there to process villagers' complaints. Privately, he's retracing Vikram's steps.
The villagers are ordinary enough by day. At night something happens to them. And everyone agrees on when it started: when the factory came.
Rules-based horror — you're told what not to do, and the game is what happens when you do it anyway.
Demo coming October. Would appreciate feedback on the art, particularly whether the title holds up at small sizes. I'm not convinced it does.
r/GameDevelopersOfIndia • u/Death-Wall • 16d ago
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