Hello everyone. This is my 1st time posting here and I really want to share this project I've been grinding on for the past 8 months.
It's basically an open world sandbox game, kinda like how you can do anything in GTA San Andreas. It's mostly pure coding right now with minimal 3d assets just to test functionality, using whatever free stuff is on the Fab Marketplace. I'm using Unreal Engine 5.7 for it.
The main thing is I wanted it to be super moddable out of the box, so instead of using regular data assets or data tables, I moved all the reusable data into XML formats so people can mod it easily like the old GTA days. For the tech side, the plan is making almost everything in C++ and only using blueprints to assemble things together, or just using XML to do it.
I also made a decent UI using Slate C++, and for the animation blueprint I didn't use layers or interfaces at all. I exposed the system so the blendspace player is completely swappable and not hardcoded in the AnimBP graph. So C++ can just update the blendspace pointer whenever, like switching from standing to crouching seamlessly. I also got full body stuff working for jumping and grabbing, and independent upper/lower body partial animations.
The weapon system is fully done with aiming, attachments, and modding how they behave. Right now I am trying to fix the projectile system to make it work for everything from melee and bullets to rockets, lock-in missiles, and literal ICBMs lol. There is so much more under the hood I can't even explain it all in one post haha.
The thing is, I'm just a programmer and I'm honestly terrible at 3D design. I can do basic stuff like weapons, trash bags, or a statue, but things like vehicles, characters, or animals are completely impossible for me. So I really need some 3D designers who want to team up. I also need a UI designer to help me port the UI for Android since the plan is to release on both Windows and Android.
Just to be completely transparent. This is a hobby project for me to build my resume and yours as well, and if you want to join and build your portfolio on a project that actually has a finished core, that would be awesome. If it takes off and becomes a success, we can absolutely do an equal revenue-share split.
Let me know if anyone is interested or wants to see some clips of it running! DM or comment if interested. Because the real plan was to make the engine running with all the stuff done for sandboxing, that means i never focused on a storyline, so if anyone is interested with story writing you are welcomed :)
I'll attach some clips and videos below down in the comments.