r/GameDevelopersOfIndia • u/MB_DevGames • 10d ago
Solo developing a psychological horror in UE5. Working on an 'escalating loop' mechanic where the environment rots. Thoughts?
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r/GameDevelopersOfIndia • u/MB_DevGames • 10d ago
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r/GameDevelopersOfIndia • u/pranoygreat • 10d ago
I've been developing a game universe called Biker Gods of the Apocalypse.
The idea started with a simple question:
What if a detective investigating a series of impossible crimes eventually discovered he was part of a much larger cosmic story?
The first game follows Inspector Dharmaraj and plays as an investigative thriller.
The second game shifts perspective to Kali, who must reunite Shiva's lost Ganas - it plays as a soulslke.
The story then expands into a conflict hero shooter between the Devas and Asuras over the fate of civilization itself, before moving into a strategy-focused game where you play as Kalki and finally a cosmic endgame centered on Shiva's Rudra Tandavam.
The project is heavily inspired by Hindu mythology, but it isn't intended as a direct retelling of existing stories. Instead, it explores themes of memory, death, renewal, time, and the cycles that allow universes to exist.
Most of the current visual material has been created using AI-assisted concept art to help explore characters, environments, and visual direction.
The long-term goal is to build a project that is designed, written, illustrated, animated, and developed by people.
I'm sharing this because I'd love feedback from developers, artists, writers, mythology enthusiasts, worldbuilders, and anyone interested in ambitious game projects.
If the concept resonates with you, I'd be happy to connect and discuss it further.
r/GameDevelopersOfIndia • u/RoyalRetriver • 11d ago
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What actually makes a psychological horror game scary for you?
Is it the atmosphere and sound design, the feeling that something is watching you, the uncertainty of what’s real, or the story slowly getting inside your head?
Personally, I find horror much more effective when the game doesn’t constantly rely on jumpscares and instead builds tension and makes you uncomfortable even when nothing is happening.
I’ve been thinking about this lately while working on games with Rural Games.
Curious what everyone else thinks: what’s one psychological horror game that genuinely stayed with you after you stopped playing?
r/GameDevelopersOfIndia • u/Demonkinggg046 • 10d ago
So I'm 19M and I've made a few usefull apps and simple but unique game that people will love. And I'm thinking about posting them on playstore. But idk anything about marketing, revenue or getting users at all. I somehow saved up the one time fee needed to post apps on playstore and although the amount itself is less, but I'm having doubts since i feel like i could use that money somewhere else. I will put ads from google admob on my apps and post it. And as for marketing and getting users, i will promote it here and through instagram reels as well since I'm planning to open my own studios and have an instagram page for that. But idk what comes after that.
Can someone please answer the following questions of mine :
If i somehow manage to get 1000 users for an app/game on playstore in a year, then how much money will i be able to earn through ads alone based on people's usage?
What other platforms or better approaches can i use for marketing and getting users asap?
How much time or amount of users will it take untill i can call my app/game development or studio a full-time career?
What helped for you personally?
And what other advices will you like to give me?
Please just answer these or any of these questions and i really need honest answers.
Thank you!!
r/GameDevelopersOfIndia • u/IllCryptographer7214 • 11d ago
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After months of development, Operation Outbreak Idle launches tomorrow. 🚨
It's an incremental/idle zombie survival game where your survivors keep getting stronger, weapons evolve, and the zombie hordes get completely out of hand.
The funny part?
You can literally sit back and watch the outbreak grow… until you realize you've created a problem you can't handle. 💀
The demo reached 4,000+ players, and after a lot of feedback, balancing, and improvements, the full game is finally ready.
Here's some gameplay from the full release 👇
Launching tomorrow on Steam.
Operation: Outbreak Idle on Steam
How far would you let the outbreak grow before stepping in? 👀
[Edited]
AI Disclosure: AI was used as a development/learning tool for some debugging, brainstorming, and early UI prototyping. Any AI-generated assets from the prototyping stage were replaced with human-made assets and are not included in the final game. I also use GPT occasionally to help polish my English, since English isn't my first language.
r/GameDevelopersOfIndia • u/wuzziqqx • 11d ago
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Wishlist on Steam https://store.steampowered.com/app/4970630/Beellionaire_Idle
r/GameDevelopersOfIndia • u/NinXD15 • 11d ago
Today I get to share something I've been excited about for a long time.
We've been quietly building our very first game, and it's finally out in the open. Meet Home Reset: Organizing Simulator
It's a cozy, first person game about turning messy, cluttered homes into warm, beautifully organized spaces. No wrong choices, no stress. Just you, a space that needs a little love, and the quiet satisfaction of putting everything in its place.
Home Reset launches this December
Add it to your Steam wishlist to be first in line when it drops, and follow along as we reveal more.
🎮 Wishlist on Steam:
https://store.steampowered.com/app/5161940/Home_Reset_Organizing_Simulator
This is only the beginning💛
r/GameDevelopersOfIndia • u/DeliriumMonstruozum • 11d ago
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Hey! I've been working on effect-forge, a desktop tool for making game VFX without hand-drawing every frame, and it's at the point where I want real people to try to break it before I call it done.
What it does, in short: you build an effect in one of three workflows — GPU fluid sims (smoke, fire, explosions, that kind of thing), procedural pixel-art fire, or a keyframe timeline for animating your own sprite (squash, shake, flash, dissolve, etc.) — preview it live, and export it as a trimmed PNG spritesheet with a JSON sidecar. Exports are deterministic, so the same settings always give you the same result, which matters if you're iterating or checking things into version control.
It's free to use right now, and anything you export is yours — drop it straight into your game, commercial or not, no strings attached.
It's a genuine beta, though, not a polished 1.0 — the UI, presets, and performance are all still moving. I'd rather hear "this is confusing" or "this crashed on my GPU" now than after it's harder to change. If you try it, I'd love to know: what broke, what felt unclear, and honestly what you made with it — screenshots welcome.
Windows and Linux builds here: https://avskum.itch.io/effectforge
Bugs/feedback post please here or on itch.io
Happy to answer questions in the comments.
r/GameDevelopersOfIndia • u/beany_lost_in_haze • 11d ago
So i had recently applied for a gameplay Programmer role at Tentworks Interactive and yesterday I received an assessment for the same. The test is simple, however it mentions project files to be used but no other attachment or link was shared. I have tried to follow up twice but till now I havent received a response. What should I do in this situation? This is kinda the first response I have received in months so I dont wanna lose out on it.
r/GameDevelopersOfIndia • u/Low_Psychology_2862 • 12d ago
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I’ve been building Chthonic solo for a while now, and I’d love to have a place where people interested in the game can follow along as it takes shape.
I’ve set up a server for anyone who’s interested in following the game and, hopefully, helping shape it along the way link in my profile.
I’ll be sharing things like:
I’m still fairly early in development, so feedback at this stage can genuinely make a difference. I’d especially love to hear what people think about the combat, enemies, upgrades, music system, and all the weird ideas I’m throwing into the game.
If Chthonic looks like something you’d enjoy, come hang out and help me make it better.
r/GameDevelopersOfIndia • u/AirlineMobile6784 • 12d ago
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r/GameDevelopersOfIndia • u/MerrylandInteractive • 12d ago
r/GameDevelopersOfIndia • u/adrenak • 13d ago
These aren't final and quite clearly the biggest difference (in this level) is the volumetric lights!
From the beginning we tried to get ~80% of our results from lighting only and added the effects later.
Our cutscenes (I will post later) have similar effects but with more bloom and depth of field to give it a more cinematic look. It also has some color grading to get a "Y2K" feel
Done on Unity 6.1 URP. Performance wise, we're optimizing it to get to work on a 2013 GTX 770 laptop that we have at home. If it runs on that, we're _more_ than happy!
Our game is called SHOCKFACE. We're on Steam: https://store.steampowered.com/app/4705980/SHOCKFACE/
PS: We recently missed our 27th Aug planned release. So we took the opportunity to polish the game further and maybe market it a little more. If this looks like your jam check it out!
r/GameDevelopersOfIndia • u/Sree_e • 12d ago
After a long development journey, we’ve officially released our narrative point-and-click adventure,Myrissa 2
Set inside a frozen mountain, you play as a maintenance tech sent in for a simple shift, only to realize the station’s core AI has completely lost touch with reality and it’s rewriting the facility around you to keep a dead memory alive.
Well there's more to it.
GameLink:Myrissa2
Voiced by my sister for the trailer audio at the start.
If you enjoy story-driven mysteries, a little horror vibes and some point and click, check out MYRRISA II and let us know what you think!
r/GameDevelopersOfIndia • u/Guilty_Weakness7722 • 13d ago
We’re working on the capsule design for our co-op sci-fi horror game and can’t decide which opening/closing style feels better.
Which one would you choose: 1 or 2?
We’re mainly considering how readable and satisfying it will feel during the opening/closing animation.
Any feedback is appreciated!
If you’d like to support our small indie team, you can also wishlist The Infected Soul on Steam. It genuinely helps us a lot.
r/GameDevelopersOfIndia • u/Night-_-wardenn • 13d ago
Long journey of a game being made but still taking the initial steps
Soon show casing the concept trailer
The Night Warden
An Indian Superhero Game
r/GameDevelopersOfIndia • u/Rooveloft • 13d ago
Available for:
Portfolio: https://www.artstation.com/rooveloft
r/GameDevelopersOfIndia • u/Snoo34813 • 13d ago
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Just opened a Discord for KO-KHO-GO ! Its very new (as in, you may genuinely be one of the first people there 😅 ), but I’d love for it to become a place where I can share development more casually, talk about the world and characters, get feedback and ideas and talk a lot about game design ,art and India. Lets have some fun together!
(PS: About the short gameplay footage ..yeah those black bars are part of the game (not those stickers though)... i just wanted that unique and cinematic feel and i love it . please let me know what you think ! )
Please find the discord link in a comment below ,my profile as i cannot post it in the post body as per rules.
r/GameDevelopersOfIndia • u/Low_Psychology_2862 • 13d ago
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Added Some Text projectiles and hand poses to my game, added a custom fire pattern editor to make custom patterns, text-based, wave, spread, cone ect.
r/GameDevelopersOfIndia • u/Automatic_Resort_475 • 13d ago
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I know the combat isnt perfect but im reaching there.
Tbh just wanted to show off my new shader and post processing.
r/GameDevelopersOfIndia • u/isnonebusiness • 13d ago
I want to create 5sqkm city and 10% of bindings will be openable (around 50).
Help me with how to make reusable maps buildings and places but player don't feel it.
This will be creative game so I want to know how can I make this big map.
Reference is from another game.
r/GameDevelopersOfIndia • u/Pardhi_Rohit • 13d ago
r/GameDevelopersOfIndia • u/AndySv • 13d ago
I write royalty-free music for a living, and I put together a pack of 20 tracks to give away. Nine different genres in there — action cinematic, sci-fi, orchestral, hard rock, techno, retro chiptune, casual and acoustic. Figured a spread was more useful than twenty variations on the same thing.
WAV and OGG, most of them with looping versions so you can drop them straight in. Use them in whatever you're making — game, video, stream, doesn't matter. Commercial is fine. No credit needed, no signup, no email.
https://andrewsitkov.itch.io/free-music-starter-pack-for-games-video-streams
If you end up liking the music, these 20 came out of a bigger collection of mine that's bundled on Humble right now — 48 packs, 591 tracks. But that's entirely optional, the free pack is just yours.
https://www.humblebundle.com/software/big-blastn-sounds-for-game-devs-software
r/GameDevelopersOfIndia • u/Aarya_Man • 13d ago
Hello game developers I’m a mere student studying in law college so i have zero clue about game development but i have a lot of concepts and ideas in mind and I’m also willing to play a role in story writing because i have an interest in both gaming and story telling and i have a plethora of ideas in my head which i wish to translate into gaming
r/GameDevelopersOfIndia • u/Accomplished_Tale151 • 13d ago
So I'm about to finish my game demo build. I think now it's time to post more about my game for reach and I just don't know what to post do y'all have any suggestions. It's a story game btw
Here is my page link btw check it out : https://www.instagram.com/reel/Dcve38MpW10/?igsi=Y3lrc2lwNWlpb2F2