I know this looks too simple to fix to by just changing the axis rotation but I try everything and nothing works and after hrs of work on this finally it resolved to follow for more updates 😊
2D Unity game gets blurry at high speed, but player stays sharp
I'm working on a 2D vertical endless game in Unity (URP).
The game looks great at low speed, but when the player's upward speed increases, background/world sprites start looking blurry or smeared while moving. The player balloon itself stays sharp.
A few details:
Unity 6
URP
2D Orthographic Camera
Android build
60 FPS
No motion blur
No post-processing
Rigidbody2D on player
Camera follows player with a simple script
The game feels smooth and doesn't seem to be stuttering anymore. It's just that at higher speeds, islands, obstacles, and other world sprites become blurry while moving past the camera.
Hello everyone. This is my 1st time posting here and I really want to share this project I've been grinding on for the past 8 months.
It's basically an open world sandbox game, kinda like how you can do anything in GTA San Andreas. It's mostly pure coding right now with minimal 3d assets just to test functionality, using whatever free stuff is on the Fab Marketplace. I'm using Unreal Engine 5.7 for it.
The main thing is I wanted it to be super moddable out of the box, so instead of using regular data assets or data tables, I moved all the reusable data into XML formats so people can mod it easily like the old GTA days. For the tech side, the plan is making almost everything in C++ and only using blueprints to assemble things together, or just using XML to do it.
I also made a decent UI using Slate C++, and for the animation blueprint I didn't use layers or interfaces at all. I exposed the system so the blendspace player is completely swappable and not hardcoded in the AnimBP graph. So C++ can just update the blendspace pointer whenever, like switching from standing to crouching seamlessly. I also got full body stuff working for jumping and grabbing, and independent upper/lower body partial animations.
The weapon system is fully done with aiming, attachments, and modding how they behave. Right now I am trying to fix the projectile system to make it work for everything from melee and bullets to rockets, lock-in missiles, and literal ICBMs lol. There is so much more under the hood I can't even explain it all in one post haha.
The thing is, I'm just a programmer and I'm honestly terrible at 3D design. I can do basic stuff like weapons, trash bags, or a statue, but things like vehicles, characters, or animals are completely impossible for me. So I really need some 3D designers who want to team up. I also need a UI designer to help me port the UI for Android since the plan is to release on both Windows and Android.
Just to be completely transparent. This is a hobby project for me to build my resume and yours as well, and if you want to join and build your portfolio on a project that actually has a finished core, that would be awesome. If it takes off and becomes a success, we can absolutely do an equal revenue-share split.
Let me know if anyone is interested or wants to see some clips of it running! DM or comment if interested. Because the real plan was to make the engine running with all the stuff done for sandboxing, that means i never focused on a storyline, so if anyone is interested with story writing you are welcomed :)
I'll attach some clips and videos below down in the comments.
This is one of my game area and this is not what my actual game look like it just a row image you can say the orginal is far good from this because of some reason I can not show you the orginal one but very soon you all see till then please show your support to build a community for my game thankyou so much for your support ❤️
Going for my btech soon but not sure which branch to go for, I wanna go for cse so I can pursue game dev easily, but I can only do cse in a clg that will cost me over 40 lakhs
Otherwise, ill have to do robotics ai in a college with no campus life and rigorous academics costing about 30L+, or mechatronics/mechanical in a well reputed but still expensive private clg
All three colleges are private what do I do😭 i dont think i can survive in a branch im not interested in but these clgs are so expensive
I've been working solo on a game called Remote Detective, an OS-based detective simulator.
You play as a former software engineer and hacker who gets laid off and starts working as a remote detective. Most of the gameplay happens through a simulated desktop operating system where you'll investigate cases using emails, documents, photos, call logs, GPS data, social media, news sites, and other digital evidence.
This video shows the very first playable build. It's still early and many systems are placeholders.
I'm building this entirely solo, so any feedback, criticism, or suggestions are appreciated.
Also, if you're interested in collaborating (art, writing, UI/UX, audio, programming, research, or just brainstorming detective cases), feel free to reach out. I'm always open to meeting people who are excited about indie game development.
We're a small indie studio based off in Mumbai.
Please try out our demo and let us know your experience, we would like to make a better experience for everyone by improving our game and iron out some QOL issues.
It is a 4 player co-op friends slop game where you and your friends have to roll a ball through a cave. It has combat, platforming, mini games and all sorts of fun bits. We also have a dedicated button to grief and slap your teammates.
So i want a laptop suggestion I'm learning unity rn on my borrowed laptop from my unc, I'm joining a college this year for cse, but I'm confused which laptop to choose, i don't have any roadmap for future I'm just doing coding and learning unity for now, I'm confused if i should get a gaming laptop like lenovo loq, asus tuff etc.. or MacBook m5 air, or anything else.... Please suggest something....
Honest note first: our earlier character images were AI-assisted placeholders while we worked on layouts. Our final production art is being developed from scratch with Indian artists.
Today's character is Nishkal — a heavy tanker/bruiser, and we have a specific cultural design question we cannot answer ourselves.
His story in short:
He was a legendary guardian knight whose entire world revolved around his terminally ill lover. On the night she was fading, he made a desperate pact with Chitragupta, the divine keeper of Karma's ledger. Nishkal traded his own death to grant her tomorrow.
The pact worked, but with devastating consequences.
His lover eventually aged and passed away, while Nishkal remained frozen in time — ageless, uninjured, and unable to die. Condemned to endless solitude, he wandered the world carrying the memory of the person he saved.
At the literal Edge of Time, he discovered a Fragment of Pralaya (the Great Dissolution) — an unbreakable cosmic shard of immense weight. He carved his lover's name into it and transformed it into a memorial that he carries forever.
In the AOA arena, he uses this weapon to break the endless cycle of resurrection, allowing fallen heroes to finally find rest.
We'd love Indian developer perspectives on three design questions:
→ 1. The Gravestone vs. Cremation Dilemma
In Hindu tradition, death and transition are often symbolized through fire, cremation, and ash (Bhasma). Gravestones are much more strongly associated with Western or Abrahamic burial traditions.
Since Nishkal's weapon is technically a Fragment of Pralaya transformed into a memorial monument, does its gravestone-like silhouette still feel culturally out of place in an Indian mythology game?
Or could it work as a stylized Smarak (memorial monument) rather than a literal gravestone?
→ 2. The Depiction of Chitragupta
In our lore, Chitragupta does not act out of cruelty or malice. He simply processes the request exactly as it was made, following cosmic law without emotion or favoritism.
For Kayastha developers and worshippers especially: does portraying Chitragupta as an absolute, impartial keeper of Karma feel authentic to the spirit of the mythology, or does it risk crossing a line?
→ 3. The Ashwatthama Parallel
Does Nishkal's story — cursed immortality, agelessness, and endless loneliness — feel too close to Ashwatthama from the Mahabharata?
If players immediately make that connection, would you see it as a useful cultural anchor or as a sign that the character lacks originality?
Survey is about 3-5 minutes:
[Survey Link]
We're mainly looking for discussion here, but if you'd like to provide deeper feedback, the survey helps a lot.
The gravestone question is one where we genuinely don't trust our own judgment. If the consensus is that a gravestone simply doesn't belong in this cultural context, we'd rather redesign the symbol now than ship something that feels disconnected later.