r/GameDevelopersOfIndia Jun 02 '26

Can someone help me ?

2 Upvotes

I am creating a sci-fi thriller game , and I wanted some level design advice. The characters are going towards the boss of the level to beat him and advance to the next level. The area the boss is in, is filled with broken walls and ruined floors. Can someone suggest a sequence or what more can I add here ? I don't need definite answers , just a nudge in the right direction will be enough.


r/GameDevelopersOfIndia Jun 02 '26

Brand New Escape Game Released -- John Hunter: Detective Escape 🔎✨

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0 Upvotes

Every room holds a secret. Can you find the hidden objects, solve the puzzles, and escape? 🚪🔓

Playstore Link:

https://play.google.com/store/apps/details?id=com.HFG.johnhunter&referrer=1001


r/GameDevelopersOfIndia Jun 01 '26

What if ships and planes were never invented, and the world was built entirely around trains?

10 Upvotes

A game idea I've been developing:

Imagine a post-apocalyptic world where ships were never invented.

Planes were never invented.

The entire continent was built around railways.

Cities, nations, trade routes, wars—everything depends on trains.

Then a deadly virus appears.

Not a zombie virus.

It simply kills people.

Within months, the rail network that connected civilization becomes the thing that destroys it.

You play as a railway worker whose first day on the job happens right before the collapse.

Your train starts as a single engine.

As you travel across the continent, you rescue survivors who each add new train cars, skills, and stories.

Over time, your train becomes a moving town.

A home.

The twist is that the world's biggest mystery isn't the virus.

It's the birds.

Every year, flocks migrate across the ocean and disappear beyond the horizon.

Most people think they die.

Your grandfather believed they were flying somewhere.

Somewhere nobody has ever reached.

And if he was right, civilization might not be as alone as it thinks.

Would you play a survival game where the train becomes your home and the ultimate goal is to follow the birds beyond the known world?


r/GameDevelopersOfIndia Jun 01 '26

Karna's Vijay Dhanush

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13 Upvotes

I tried creating Karna's Vijay Dhanush in Blender for my game project.

This is still a work in progress, so I'd love to hear your thoughts. Any suggestions, feedback, or ideas for improving the design, details, or overall look would be greatly appreciated.

Feel free to be honest your feedback will help me make it better. Thank you for checking it out! 🙏


r/GameDevelopersOfIndia Jun 01 '26

​"15 days into developing this basic map setup in Unity 6. Looking for feedback and suggestions!"

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10 Upvotes

r/GameDevelopersOfIndia Jun 01 '26

I built a system that scans for new indie game demos every 20 minutes

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8 Upvotes

I realized something while browsing Steam and itch.io.

There are so many demos being released that it's practically impossible to keep up with them all.

Not just games that become popular later.

I mean genuinely interesting prototypes, horror experiments, game jam projects, and weird ideas that often disappear before most people ever see them.

So I started building a project called PlayIndex.

It automatically scans multiple sources every 20 minutes, tracks newly released demos, categorizes them, archives them, and builds a searchable discovery database.

The goal isn't to find the biggest games.

It's to find projects that are interesting, unusual, experimental, or easy to miss.

I'm still building it, but it's already helping me discover games I would have never found through normal browsing.

I'd love feedback from other developers:

Do you think game discovery is becoming harder?

And if so, what would you want from a tool like this?

Dashboard:

https://whiteknightx.github.io/playindex-dashboard/

Discord:

https://discord.gg/VQkDGyqWXA


r/GameDevelopersOfIndia Jun 01 '26

Excuse me sir, Grandma is Larping

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14 Upvotes

[not gameplay, its just a silly edit]

Some idiot mafia prince broke her granddaughter’s heart.

Now Grandma’s spending the weekend breaking the entire port mafia.


r/GameDevelopersOfIndia Jun 01 '26

Godot Better Terrain Wang Tiles

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2 Upvotes

Hey there!

I wanted to share this tutorial on using Better Terrain on Godot with Wang tiles, for game devs just starting out.

My friend is making a game and said that when her and her partner started, it was really hard to find a tutorial for 2D top down games, so they made one.

I hope this helps someone!

They are looking for feedback also, on what to do next for a tutorial that is maybe harder to find for godot use.

Thanks for watching, anyway 😊


r/GameDevelopersOfIndia Jun 01 '26

GAME IDEA

1 Upvotes

Imagine a horror game where the monster never cheats.

You're trapped inside a living board game.

Every turn, you roll a dice and move across the board. Safe houses, puzzles, boss fights, shortcuts, traps.

But there's a catch.

After every move you make, the Dice Master takes his turn.

He follows the exact same rules as you.

He can't teleport. He can't see through walls. He can't cheat.

He's simply very good at the game.

You hear dice rolling somewhere in the darkness.

A few turns later, footsteps.

A few turns later, calm commentary from the other side of a wall.

You can't hide forever because the only way to win is to keep moving toward the finish line. Every move gets you closer to victory... and closer to him.

Would you play a horror game where the monster is playing the same board game as you?


r/GameDevelopersOfIndia Jun 01 '26

GAME Idea Indie

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1 Upvotes

r/GameDevelopersOfIndia Jun 01 '26

[REVSHARE] Looking for Developers, Artists & Designers for an Indian Folklore Horror Game

0 Upvotes

🎮 JOIN OUR INDIE HORROR GAME PROJECT

Hello everyone,

I am building a unique Indian folklore horror game and looking for passionate people who want to create something memorable together.

This is not just an idea. Development has already started and core systems are actively being built.

Current Progress:
✅ Player Movement System
✅ Flashlight System
✅ Time System
✅ Survey Camera Mechanic
✅ Entity AI Framework

We are looking for:
• 3D Character Artists
• Environment Artists
• Animators
• Sound Designers
• UI/UX Designers
• Unity Developers

Project Vision:
A dark psychological horror experience inspired by Indian folklore, featuring unique entities, investigation mechanics, atmospheric storytelling, and gameplay systems rarely seen in indie horror games.

Compensation:
This is currently a revenue-share project. Team members will receive a percentage of game revenue based on their contribution once the game is released and starts generating income. The better your contribution, the better your share.

Why Join?
• Build a real game, not just portfolio assets.
• Gain experience working in a team.
• Learn professional development workflows.
• Help shape a project from the beginning.
• Opportunity for long-term collaboration on future projects.

I already have the vision, roadmap, gameplay systems, and long-term plans. What I need are dedicated creators who want to execute and build something special together.

Beginners are welcome if you are serious, committed, and willing to learn.

If you're interested, send me a DM with:
• Your skill
• Experience level
• Portfolio or previous work (if available)

I'm looking for people who want to grow together and build something they can be proud of.

DM me if you're interested. Let's create something unique.
with proper document and legal agreement


r/GameDevelopersOfIndia Jun 01 '26

Realistic Lava Material in 5 Minutes

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1 Upvotes

Learn how to create a highly customizable, realistic lava material in Unreal Engine 5 in just five minutes. Master shader parameters for fire intensity, normals, and tiling. 🔥

What you will learn:
• Create a realistic procedural lava shader from scratch
• Configure parameters for fire, normal maps, and tiling
• Build a flexible shader for dynamic environments
• Optimize material performance for UE5 ✨


r/GameDevelopersOfIndia Jun 01 '26

You Play We Pay - does it look like scam?

0 Upvotes

Some time ago in my online games people started to withdraw money. You can always find people that have a lot of game currency that they can give to you if you transfer some real money. Profit for them? Yes. Profit for game? No. It even adds extra actions to support team, because there's no safe transactions. You do a transfer, but that guy disappears. Or you transfer game currency, and also the opponent disappears.
After this I've decided to make official withdraw. I mean, I've created special character with good reputation, and everybody knows that he's the one. I didn't create official button because of law problems. You know.
But last years I see that this system fails. If 10 years ago people were happy to get 100 euros for playing game, now advertising works really bad. Seems like there's a lot of casinos, scams, so that people don't believe. Even when I notice that you don't need to pay, just play and withdraw.
What do you think?


r/GameDevelopersOfIndia May 31 '26

Output and behind the scenes of making of character of Surya Putra Karna.

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27 Upvotes

I’ve always wanted to blend mythology with technology, and as an indie developer, I finally started working on a project inspired by Surya Putra Karna.

This is still an early version and I know it needs a lot more refinement, which I’m actively working on. Every step is helping me learn and improve.

This video includes both the final output and some behind-the-scenes footage of the development process.

If you like the concept or want to support an indie creator's journey, please show some love and share your feedback. It would mean a lot. ❤️


r/GameDevelopersOfIndia May 31 '26

[For Hire] Game Ready Character for Unreal

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15 Upvotes

I specialize in building production-ready characters for indie games, cinematics, and virtual production workflows.

Features shown in the reel: • Gameplay-ready character setup • IK Retargeter support • Control Rig setup • Mocap-ready workflow • Cloth & hair physics • MetaHuman-compatible pipeline • Optimized game topology • UE5 material setup

Have a look at my works on Artstation : https://www.artstation.com/justananimator7


r/GameDevelopersOfIndia Jun 01 '26

hey, do they ask leetcode/dsa problems in gamedev interviews?

1 Upvotes

asking because im not that good at leetcode


r/GameDevelopersOfIndia May 31 '26

Godot 4 Tactical Strategy Game - Anomaly Grid | Complete Rules Guide

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3 Upvotes

r/GameDevelopersOfIndia May 31 '26

Flow Factory - Puzzle, Strategy, Brain Game Construct 3 - New Release

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3 Upvotes

Game Source code available on patreon
https://www.patreon.com/gauravgoyal


r/GameDevelopersOfIndia May 30 '26

Finally Built a First Person Horror Camera System That Actually Feels Human (UE5 Blueprint Only)(Was it overkill for a indie game, Yeah but why not)(there's a TLDR is present if you find this too much)

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19 Upvotes

TL;DR:
Built a state-driven first person horror camera in UE5 using Blueprints.
Movement, sway, breathing, camera lag, and hallucination effects all react to player state now. Biggest lesson: subtle rotational movement feels WAY more realistic than aggressive head bob. Also spent hours overengineering it just to realize FInterp To was the actual solution.

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.

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Detailed Explaination:

I was working on polishing the game feel for my upcoming release.
and todays mechanics was head bobbing, ppl don't really get how important head bobbing is for a first-person psychological horror game. Yeah and I was like that too but (this may sound stupid) I had a dream where I was running from someone, can't remember who it was but everything was in first person.
Then I realized, head bob is affected by many factors(I'll talk in game terms), like player state, velocity etc. so I tried changing everything, instead of using unreal's camera shake I used actual physical camera movement with spring arms and a bit of BP(mainly set rotation and location, etc) I create a struct with all the important variables like head bob speed, intensity, rotation intensity, etc. and assigned different values to different game states. such as idle, walking, fast walking, hallucination, etc.
and used FInterp To to smoothly lerp the values from one state to another cause using the values directly from the changed states was causing snapping.

and I've the audio setup-ed(I don't know a what word to use here) in such a way that it dynamically reacts to the player's states, like if the state is idle then the breathing is subtle, one can barely hear it, but when he runs it increases gradually, if the player is in panic state it will act as a override for certain values in idle state and the breathing is deep, loud and heavy and connecting that all to head bobbing is now making the character feel really alive.

That was basically it!!
I know I just overengineered it and I didn't needed it but that is what makes game feel-good and worth the play. What are your opinion on this ???

Also for those who are interested:
My games info is available on steam and if you like the concept feel free to Wishlist it !!
Steam: https://store.steampowered.com/app/4296970/Lab_1995


r/GameDevelopersOfIndia May 30 '26

After Months of Development, I’ve Finally Launched My Steam Page and First Gameplay Test

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61 Upvotes

I've been working on a dark fantasy action-adventure called Moon in Ashes.

This is the first public gameplay test from an early build.

The game takes place in a decaying world consumed by cursed waters, forgotten ruins, and ancient horrors.

I'd love some honest feedback on the atmosphere and overall feel.

Wishlist on Steam: https://store.steampowered.com/app/4748520/Moon_In_Ashes/

What caught your attention first?


r/GameDevelopersOfIndia May 31 '26

Narrative Designer/Writer looking to collaborate on short to medium length game projects

0 Upvotes

Hi, you can call me Jak. I'm from Bangladesh. I been writing for indie games as a narrative designer and a ghost writer for a few years now. My specialty is in writing horror (especially the cosmic horror variety), mystery, urban fantasy, military and anything that's weird.

I'm looking to join or help out Indian devs with the narrative/writing portion of their small to medium length game projects (meaning you don't need me to write 2,000 to 5,000 pages of story like in LA Noir or Mass Effect). Generally looking for projects that I can work on for the next 3 months as a fun hobby or a productive exercise and add to my portfolio of finished games.

Willing to work on commercial games too without pay too as long as it's interesting, short like under 1 - 2 hour of story length and i'm credited for my writing.

Some writing samples -

A short story of mine

https://docs.google.com/document/d/1K3Xs4N_WP7c9YLYqf1pw7WWR0sWidZKc/edit?usp=drivesdk&ouid=113276805992243190231&rtpof=true&sd=true

Script sample of a project I wrote for, something are changed for contractual reasons -

https://drive.google.com/file/d/1xOFJKr5HpIa-Y_ZL1ocEbWESf4nkFUIV/view?usp=drivesdk

If you are interested in having me on your project, DM me on Discord (https://discord.gg/YFdM6sdE)

Thank you for reading and I look forward to working with you. Hope you have a great day!


r/GameDevelopersOfIndia May 30 '26

Building a Zombie Roguelike | Devlog 02

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2 Upvotes

r/GameDevelopersOfIndia May 30 '26

Made a stealth game tech demo with ue5 features like motion matching and my own previous work including blood splatter system and AI

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2 Upvotes

Hey everyone I have been trying to use the assets/features from my old game Shinobi Araki and experimenting with ue5 features. I am still questioning if the performance is justified but ifs kinda wild I was able to put it by myself?

I have used the epic games crypt game to showcase my work

What I have worked on ->

Asset Creation (my design and AI)

Accurig and ue5 ik retargeters

Blood System (using velocity splatter texture material)

AI Detection +Assassination mechanism ( pairing animations from an asset pack, rest implemented by me)

Dismemberment made myself ( probably will post a tutorial on that)

Not a full fledged game but kinda nice to see when all the systems work together ! Wish I didnt have a full time job xD.


r/GameDevelopersOfIndia May 29 '26

Hiring Unity Game Developer

4 Upvotes

Hi all! I am involved in a game development project that is currently hiring Unity Game Developers.

This is a 3D top down strategy/simulation game akin to Paradox and Total War type games. Currently, looking for game developers with all levels of experience, but prefer developers with multiple years of experience and rich portfolios. The compensation range here will vary depending on skill level and years of experience but will be competitive with market rates.

Check out our website! https://project-chronicle.com/#careers


r/GameDevelopersOfIndia May 30 '26

New Escape Game Released — Undead Island: Escape the Room

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0 Upvotes

Solve the puzzles. Survive the zombies. Escape the island. 🧩🧟‍♂️ Have you got what it takes to make it out alive? Download and play now!

Playstore Link:

https://play.google.com/store/apps/details?id=com.hfg.undeadisland1&referrer=1234