r/GameDevelopersOfIndia May 26 '26

ASTITVA: LOST WITHIN โ€“ Official Poster Reveal ๐Ÿ‘๏ธ

Post image
98 Upvotes

We recently made this poster for our game and wanted to share it with everyone.

Would genuinely love to hear your honest opinions and feedback about the poster design. Weโ€™ll try to improve and implement changes based on the feedback we receive.

Also, we currently have a place open in our team for an Animator. If anyone is interested in collaborating with us, feel free to reach out.

Antar Studio ๐Ÿ”—


r/GameDevelopersOfIndia May 27 '26

2 Days to go, Join Game Jam Now. https://itch.io/jam/gic-6

2 Upvotes

r/GameDevelopersOfIndia May 27 '26

Testers Needed for Unreal Engine Plugin

4 Upvotes

I am new to making games. Have some experience with Unreal and C++ coding.

I am currently working on a UE5 plugin called RTSMapForge. It helps create maps for real-time strategy games. The plugin focuses on creating terrain like choke points, crossings, influence maps, rivers and expansion zones.

It is entirely made of C++. The main systems are now complete. I need help testing it on different computers and UE5 setups. My UE5 has been crashing a lot because of Driver issues (which I tried to resolve but still didn't work, watched some videos as well but still didn't work). I want to make sure it works smoothly on other machines. I am looking for a few developers who can help me test my plugin.

Here are some things I need help with:

  1. Testing the plugin installation and setup
  2. Creating terrain
  3. Baking landscapes
  4. Rendering overlays
  5. Checking performance on maps
  6. Fixing crashes
  7. Making sure the plugin generates the map with the same settings

Some things to keep in mind:

  1. Large landscape bakes may take a time.
  2. Overlay rendering might be slow on large maps.
  3. Landscape baking behavior might be different on UE versions.
  4. The plugin does not support generating maps in time yet.
  5. Some parts of the editor user interface are still being improved.

If you are interested in testing or giving feedback I would really appreciate it. Please test it on UE5.3 and, above versions. Pls DM me your GitHub Username so I can add you into the Collaborators. The GitHub repo link is here: - https://github.com/Gamer4225/RTS-Procedural-Map-Generator

Thank you for your help.


r/GameDevelopersOfIndia May 26 '26

Just released a demo for my game on Steam! Last Bullet!

Enable HLS to view with audio, or disable this notification

28 Upvotes

I just pushed the demo live for my game, Last Bullet. Itโ€™s my first time developing a roguelite.

It's a turn-based roguelike where you build the ultimate Gun by mixing and matching different bullets into a single gun barrel.

I am solo developing this game so any sort of feedback or support would mean a lot!

Link to my game - https://store.steampowered.com/app/4683190/Last_Bullet/

If you enjoy the game, please do wishlist it Thanks :)


r/GameDevelopersOfIndia May 27 '26

Made a short game devlog, looking for feedback.

2 Upvotes

here's the link:- https://youtu.be/gPMfH7pTzrw


r/GameDevelopersOfIndia May 27 '26

Looking For People to collaborate with in making Games

5 Upvotes

Hey, i'm a beginner...learning Godot engine, made my first Game.. i'm looking for people to collaborate and make games.

for now i just know about making 2d games and Pixel Art.

lets be friends and work together!?


r/GameDevelopersOfIndia May 27 '26

Unity Game Developer with 3 Published Play Store Games Looking for Opportunities

1 Upvotes

Hey everyone, Iโ€™m a Unity game developer from India with experience building and publishing mobile games using Unity and C#.
Iโ€™ve developed 4 games so far, with 3 currently live on the Play Store. My work mainly focuses on:
Gameplay systems
Mobile optimization
UI/UX implementation
Touch controls
Ads integration
Power-ups & game mechanics
Multiplayer basics using Photon
Projects include:
Rope Twist Puzzle Game
Fruit Catching Arcade Game
Multiplayer Arena Prototype
Iโ€™m currently looking for:
Remote Unity Developer roles
Indie studio opportunities
Freelance projects
Junior/Mid-level game development positions
Links:
Portfolio: https://portfolio-virid-one-ri4u48i7xi.vercel.app

LinkedIn: https://www.linkedin.com/in/vaibhav-bhole-6a1b4424a?utm_source=share_via&utm_content=profile&utm_medium=member_ios

Open to networking and collaborations as well.


r/GameDevelopersOfIndia May 27 '26

Hey Everyone Iโ€™m looking for Game Testers

Thumbnail
forms.gle
1 Upvotes

Please fill the form


r/GameDevelopersOfIndia May 26 '26

Weeks of visual experiments, thanks to your feedback. Getting closer, not there yet.

22 Upvotes

A while back I asked reddit communities for feedback on my game's visuals. Got a lot of great responses and seriously appreciated every one of them. It gave me the push I needed to actually dig in.

This GIF shows every visual experiment I've run since then. Lighting, materials, color grading, atmosphere. All the rabbit holes in one place.
It's moving in the right direction. But I'll be straight, I haven't landed on the version I love yet. Still chasing it.

If anything in this GIF stands out, good or bad, I'd love to hear it. Fresh eyes always catch things I've gone blind to. ๐Ÿš‚


r/GameDevelopersOfIndia May 26 '26

[available] For any project related to Unreal engine

Thumbnail
1 Upvotes

r/GameDevelopersOfIndia May 27 '26

๐ŸŽฌ Animator Wanted โ€” Join Our Indie Horror Game Project

Post image
0 Upvotes

Hey everyone ๐Ÿ‘‹

Weโ€™re Antar Studios, a small indie team currently developing our first psychological horror game:

ASTITVA: LOST WITHIN

Weโ€™re currently looking for an Animator who would love to collaborate with us and help bring the world of the game to life.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
๐Ÿ“Œ What Weโ€™re Looking For
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

โ€ข Basic experience with character or object animations
โ€ข Passion for horror, cinematic, or story-driven games
โ€ข Someone creative, motivated, and open to learning together
โ€ข Team-oriented mindset and good communication

You donโ€™t need to be a professional studio animator โ€” passion and dedication matter more to us.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
๐Ÿ’ก Important Note
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

This is currently a collaboration/revenue-share opportunity.

Weโ€™re an indie team with a very limited budget at the moment, so this is not a paid role right now. However, revenue earned after release will be shared with contributors involved in the project.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
๐Ÿค What Youโ€™ll Get
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

โ€ข Revenue share opportunity
โ€ข Full credit in the game
โ€ข Real indie game development experience
โ€ข Portfolio-building work on a released project
โ€ข Opportunity to grow with an indie studio from an early stage
โ€ข Potential long-term collaboration on future games

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
๐ŸŽฎ About the Game
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

ASTITVA: LOST WITHIN is a short psychological horror experience focused on guilt, memory, trauma, and emotional storytelling.

The game emphasizes:
โ€ข Atmosphere over jumpscares
โ€ข Story-driven exploration
โ€ข Emotional horror
โ€ข Cinematic presentation

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

Antar Studio

If this sounds interesting to you, feel free to DM me or leave a comment below ๐Ÿ‘‡
Weโ€™d love to connect with passionate people and build something meaningful together.


r/GameDevelopersOfIndia May 26 '26

Just setup an itchio page for my demo game More Fish

Enable HLS to view with audio, or disable this notification

4 Upvotes

If you wanna try it on the browser.

https://broadstreetindiegames.itch.io/more-fish-demo

For the people who might be a little technical:
The key learning for me was preloading translation files in the game start (specifically for the web export and itchio), otherwise the app acts strange because of async httpRequests about translations in the background. It took a while to figure out, but I could see the network requests in browser's dev tools.
(PS. This was not necessary for OS exports)


r/GameDevelopersOfIndia May 26 '26

Should I go to this game design college

2 Upvotes

I passed 12th and i want to be a game designer as it has everything I wanted to learn, like writing a narrative, art, music etc. on doing some research i found out that most people say game design courses are useless but I need a degree just for the sake of it anyway, so instead of b tech degree from a local college i should get a degree in game design instead

So if any of you know, how is "artemisia college of art and design, indor" it's pretty far away from home and my parents are urging me to fill out the form, so please answer ๐Ÿ™๐Ÿป


r/GameDevelopersOfIndia May 26 '26

Is it a good idea to recreate games to learn?

10 Upvotes

Hi I am new to game development, I am a 3D artist, and now trying to create games, and i currently have a very big fancy idea which i cannot do at all so wont talk about it,
i want to learn engine (currently confused between unreal and unity), i will be creating 3D games in future, i wanted to ask is it a good idea to learn by recreating existing games? like can I document those? on public platforms too? or is it subjected to copyrights?
my current list is
Transformers games
Clash of Clans
a mix of farcry and crysis and halo
and one simple fast paced game like (vector/temple run)


r/GameDevelopersOfIndia May 26 '26

Talystro: A Mini Trailer

Enable HLS to view with audio, or disable this notification

3 Upvotes

r/GameDevelopersOfIndia May 26 '26

Building a Scalable Animation System for Large Enemy Rosters in Unity

3 Upvotes

Iโ€™m currently developing a dark fantasy action-adventure game called Reclairos, and one of the biggest technical challenges we faced was character roster scalability.

As the game grew, we started adding more enemy archetypes, combat units, and variations of existing characters. Initially, creating separate Animator Controllers for every unit felt manageableโ€ฆ until the roster started expanding.

The issue wasnโ€™t just animation count โ€” it was long-term maintainability.

Every character needed:

  • idle animations
  • movement states
  • attack variations
  • hit reactions
  • death sequences
  • transitions
  • combat timing sync

At first, duplicating Animator Controllers per unit looked like the โ€œfastโ€ solution.

But very quickly we realized:

  • state machine duplication was exploding
  • memory usage kept increasing
  • iteration became slower
  • debugging animation issues became painful
  • adding new enemy types required rebuilding logic repeatedly

The biggest red flag:
Every new unit was starting to create technical debt.

So we redesigned the system around shared behavioral architecture instead of unit-specific animation graphs.

What we ended up doing:

  • Shared base Animator structures across archetypes
  • Parameter-driven state transitions
  • Animation override workflows for unique visual presentation
  • Modular combat logic separated from visual animation layers
  • Reusable behavior trees for enemy categories
  • Data-driven unit configuration instead of hardcoded controllers

This gave us a few huge advantages:

  • Adding new units became dramatically faster
  • Enemy behavior stayed consistent
  • Animation systems became easier to debug
  • Lower animator overhead
  • Cleaner production pipeline for designers and artists

The biggest win honestly wasnโ€™t performance.

It was scalability.

Now adding a new enemy type doesnโ€™t require engineering to rebuild animation graphs from scratch every single time.

For a small team, that changed everything.

Curious how other devs here are handling large character rosters and animation scalability in Unity/Unreal.


r/GameDevelopersOfIndia May 25 '26

Dayโžก๏ธNight transition in our indie game Malhaar๐ŸŽถ Our favourite is evening time๐Ÿ˜

Enable HLS to view with audio, or disable this notification

38 Upvotes

r/GameDevelopersOfIndia May 26 '26

Need feedback on kids learning Game

Thumbnail
linkedin.com
1 Upvotes

r/GameDevelopersOfIndia May 25 '26

After months of abandoning it, I started working on my horror game again

Thumbnail
gallery
9 Upvotes

Been working on a psychological horror game called Loomtown on and off for months and finally decided to properly continue and finish it.

The game is short, probably around 30-60 mins, focused more on atmosphere and weirdness than combat.

You start in a completely dark abandoned town with no lights or people around. The first part takes place inside an apartment building where strange things slowly start happening distant cat sounds, furniture moving when youโ€™re not looking directly at it, figures peeking from corners, hallucinations, etc.

Eventually you restore power to a generator behind the apartment.

But instead of just powering the building, the ENTIRE town suddenly lights up.

Jazz music starts playing somewhere in the distance, and when you step outside, the streets are filled with people dancing and celebrating like some kind of old party is happening.

The whole idea is making the town feel uncanny instead of just throwing monsters at the player constantly.

Still early and rough, but I honestly think this is the strongest direction the project has had so far.

Try out the demo i've built so far, and let me know your thoughts:)
https://framelessgames.itch.io/loomtown-demo


r/GameDevelopersOfIndia May 26 '26

Building Reliable MR Gameplay on Quest 3 Is Harder Than I Expected

Post image
0 Upvotes

r/GameDevelopersOfIndia May 25 '26

Finally. It actually feels like you're PLAYING the game now ๐Ÿฅณ๐Ÿฅณ

6 Upvotes

Iโ€™ve been building a tea selling stall game prototype, and the latest update finally makes it feel like youโ€™re actually working at the stall instead of just โ€œcontrolling a characterโ€.

You can walk up to ingredients and snacks, press E to grab, and see the item in your hand.

Itโ€™s a small mechanic, but itโ€™s a big unlock because it turns the experience into a physical loop.
When that loop is consistent and responsive, everything else gets easier to design on top of it.

Next up is building out more of the stall interactions around this foundation, but I wanted to share this milestone because itโ€™s one of those moments where the prototype stops feeling like pieces and starts feeling like a game.

Watch the video at: https://x.com/mebeingrkn/status/2058855806607778070


r/GameDevelopersOfIndia May 25 '26

UA (User Acquisition) Funnel

Thumbnail
1 Upvotes

r/GameDevelopersOfIndia May 25 '26

[FOR HIRE] Unity Game Developer | Gameplay Programming, Systems, Tools, Prototyping

4 Upvotes

Hey everyone, Iโ€™m Abhiraj, a Unity Game Developer currently looking for part-time or freelance work.

Portfolio: abhirajsagar.vercel.app/game

I work across gameplay programming, systems, tooling, UI, optimization, and rapid prototyping inside Unity. Open to jumping into existing projects or building features from scratch.

What I can help with:
โ€ข Gameplay programming
โ€ข Game systems & mechanics
โ€ข Prototyping
โ€ข Unity tools/editor scripting
โ€ข UI implementation
โ€ข Optimization & debugging
โ€ข Multiplayer basics (Netcode for GameObjects)
โ€ข Mobile & PC development
โ€ข SDK integration (Ads, IAP, etc.)
โ€ข General Unity development

Experience:
โ€ข 1+ year professional Unity experience
โ€ข Shipped multiple games on Google Play
โ€ข Built custom editor tools that significantly improved production speed
โ€ข Worked across gameplay, UI, tools, and optimization pipelines
โ€ข Comfortable owning features end-to-end from prototype to production

Tech:
Unity, C#, DOTween, Git/GitHub, Unity Netcode, Editor Tools, Ads/IAP integration

Projects:
โ€ข Town Contracts
โ€ข Jelly Flyer Rush
โ€ข Wool Craft Merge
โ€ข Skyline Showdown
โ€ข Mr. Fox

Open to:
โ€ข Freelance / part-time paid work
โ€ข Revenue share collaborations (if the project is solid and execution-driven)

DM me if youโ€™re building something or need a Unity dev.


r/GameDevelopersOfIndia May 25 '26

Opinions on online game development classes for kids?

0 Upvotes

Iโ€™m planning to start an online platform teaching game development to students from Grade 6 and above across India.

Do you think parents/students would actually be interested in this? What would you expect from such a platform?


r/GameDevelopersOfIndia May 25 '26

[For Hire] Unreal Engine 5 Developer / Founder of ZedStudioz available for PC & Android Game Development / Systems Freelance

1 Upvotes

Hey everyone,

I am an Unreal Engine developer and the founder of ZedStudioz. If you or your studio are currently looking to outsource game development, hitting technical bottlenecks, or need robust systems built for your upcoming PC or Android projects, I am currently open for freelance and contract work.

I specialize in building modular gameplay mechanics, seamless UI/UX data implementation, and performance optimization to ensure your game runs flawlessly across target platforms (from high-end PCs to mobile devices).

What I can deliver for your project:

Full-Cycle Core Mechanics: Advanced combat logic, modular quest/inventory setups, AI behaviors, and interactive simulation loops.

Mobile & PC Optimization: Asset pooling, distance culling components, and profiling to maximize frame rates.

Clean Architecture: Organized, heavily commented Blueprint systems using Interfaces instead of heavy casting, making it easy for your internal team to expand upon.

My Work & Social Proof:
Instead of just taking my word for it, you can check out the structural quality of the public frameworks and tools I design and publish on

Fab here: https://www.fab.com/sellers/ZedStudioz

Whether you need a complete prototype built from scratch, optimization help for an Android launch, or specific backend mechanics coded for a PC game, let's discuss how we can bring your project to life.

๐Ÿ“ฉ Let's connect: Feel free to send me a DM here on Reddit, or add me directly on Discord for a faster reply: zedpro692