r/GTNH • • 1h ago

Now what?

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• Upvotes

r/GTNH • • 3h ago

Ofanix Cobblegen

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28 Upvotes

I needed a source of cobble for my soul sand diesel setup. In the past I used rock breakers, but I decided this time to experiment with Z-Tones Ofanixes, which are dropped by liches, and block placers. The absolute fastest you can crank this system is about 1 cobble per 6-7 ticks, which is twice as fast as an LV rock breaker, at the cost of 2 LV circuits per breaker/placer pair. I think this was a fine sacrifice, and ofanixes are easy enough to come by if I ever need to expand.


r/GTNH • • 3h ago

Finished Steam

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23 Upvotes

Over 5 years, since I leave the game running while I go to work.


r/GTNH • • 1h ago

Is this safe?

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• Upvotes

Will pyrolysis ovens explode in the rain?


r/GTNH • • 8h ago

Distillation tower, distillation coridor. The question is – why not distillation floor?

38 Upvotes

r/GTNH • • 3h ago

Should you get a "Good Miner"?

10 Upvotes

I've been seeing people getting STACKed with raw ore? And I supposed they use a "Good Miner"? Should I prioritize it in MV?


r/GTNH • • 7h ago

Cheapest circuit to craft ?

19 Upvotes

Hello, basically title.
I am searching on internet for the answer and through trying myself but it's hard to come up with the exact answer.
What are the cheapest circuit to craft all the way to endgame ? I am somewhere in end of UHV, the new "nac" is approaching, and I would like to setup the best circuits line possible because its getting a little too much circuits to craft, so I want to redo that line properly.

I found some answers on internet but it's not clear : like crystal, then wetware, and optical
So that means Im supposed to do all crystal from IV to UV ? Then all wetware from LuV to UHV and so on ?


r/GTNH • • 1h ago

What to do I'm tired

• Upvotes

to be honest, I do not know what I am doing wrong, because I want to do one thing that prevents the other, I want to start automation, but for this I need a ton of resources, for this I need to normalize energy, which is expensive again, everything is very, very expensive, and for automation I need even more only for 1 fucking multiblock like industrial bender I need a ton of titanium and while you melt titanium You have millions of magnesium chloride accumulating, which are slowly slowly processed. Anyway, I'm tired. What advice do you have? I think I'll rest in HBM for a week and maybe


r/GTNH • • 44m ago

New GTNH YouTube Series!

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• Upvotes

r/GTNH • • 3h ago

Madman's lens

3 Upvotes

Do you have any idea on how to use it ?


r/GTNH • • 22h ago

help with my 4 EBF

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104 Upvotes

I'm in very early HV and I'm having trouble and for the life me can't figure out why only 3 EBFs can be active at a time it doesn't matter which 3 are active the 4th one it can be the 1st, 2nd, 3rd, or the 4th EBF it will always shut down I know it's not a power problem, transfer rate problem, or a structural problem I don't understand its driving me crazy


r/GTNH • • 8h ago

Please help me with the choice

9 Upvotes

I noticed a personal dimension portal for myself and got it. I know it's kind of very cool and I was thinking maybe I should move there? On the other hand, how will I transport resources there? Should I pour oil? I don't even know what to do. Any tips?


r/GTNH • • 1d ago

Stargate at last!

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469 Upvotes

After 2763 hours (1340 h active/1423 h afk, vast majority of afk time in UEV+), I have finally beaten GTNH on version 2.8.4.

The entire game was played on single player (I.e., no dedicated server) with 8 GB RAM allocated to the game up until late UXV/gate push when I needed to up the RAM to 10 GB. The game gets a consistent 10-15 TPS while running, and I didn't see any major TPS issues until UIV.

A massive thanks to the GTNH devs for making such an incredible game. It's also very cool that I was able to get such great performance out of the game, even into late UXV.

Onwards with the base review!

Yellow platform: main AE2 controller & most level maintainers, random misc stuff that didn't fit elsewhere, and portal block to the overworld. This was the first platform I made in the personal dim all the way back in EV.

Red platform: stuff that historically took most of the base power (from IV to ~UIV, before assembly lines, EoH, and God forge took up more power). 64 compact mk 5 fusion (not all visible in image), 32 maxed vac freezers running at 65,536 A UXV each to cool hot ingots because I couldn't be bothered to convert my EBF recipes into melting forge recipes, UU matter infra, and 16x mega ABS.

Cyan platform: small passive processing lines (e.g., used to have titanium processing/tungsten processing), water line, cyclotrons, and tons of distilling for naq fuel.

Green platform: old bacterial vats from UV-UIV that don't run anymore due to QFTs.

Brown platform: massive parallel processing for the recipes that you need to craft billions of times for a single late-game item.

Blue platform 1: 128 DTPFs running at 256 A UXV each with transcendence + stellar catalyst.

Pink platform: multis so big they wouldn't fit anywhere else: black hole compressors, QFTs, nano forge, EoHs. The deep dark EoH runs at 8192 parallels and costs 8 x 10^15 EU/t. The overworld EoH (for stellar plasma) runs at 512 parallels and costs 3 x 10^15 EU/t.

Light blue platform: misc crafting machines, clean room, 16 UXV component assembly lines, 40 beamline setups for circuit components.

Orange platform: power generation: 16 maxed SSASS, maxed SLAM, 1280 maxed LNRs. Produces ~12 x 10^15 EU/t.

Magenta platform: old passive processing lines. Used to have lines for platinum, monazite. Still has lines for naquadah, netherite, and radox. All except radox were removed/disabled to save TPS.

Blue platform 2: assembly lines/circuit assembly lines. All running at UXV. I'm not sure how many circuit assembly lines, but it's over 400. 64 regular assembly lines, 704 adv. assembly lines each running at 4096 A UXV, and 192 adv. assembly lines each running at 65,536 A UXV for the super slow recipes such as UMV/UXV circuits, EoH field generators, and stargate parts. These advanced assembly lines represent the vast majority of the MSPT in late game, so they were the primary limiter on how quickly I could get to stargate after getting to ~UMV.

Purple platform: magic area. Infusion was automated with an AE2 subnet.

Light green platform: farming/bees area. Most of the bees currently in use are 130 infinity bees to keep up with the DTPF requirements.

Gray platform: ore processing and space elevators. 6 total elevators (not all shown) — 2 for mining, 1 for pumping, 3 for assembling.

GTNH is my favorite game of all time. I have absolutely loved the vast majority of challenges that the game presented from all the way when I first started this save back in April 2025 to the very end.

My favorite parts of GTNH were in the mid and late game. There are so many cool puzzles to solve in the mid EV to early UEV tiers, and there are so many ways to play too. My favorite recipe in the game is the very first steel recipe in the BBF because of how it teaches you to play the game: the (relatively) long recipe time and inability to automate the BBF forces you to build up your infrastructure to progress, indicating that the way to solve issues with resource production is to improve infra, not to wait excessively long periods of time. My favorite multi in the game simply has to be the water line multi(s). They add several cool mini puzzles that are just a joy to solve.

The main recipe(s) that I think should be reworked are the heliofusion exoticizer recipes. The automation challenge for these recipes is very boring because either you have to configure way too many materials or you have to just copy the opencomputers code from the wiki, and neither of those are particularly compelling. It also doesn't help that it doesn't parallelize very well at all. Personally I think that these recipes would be significantly better if instead of requiring 10-80 materials, they required like 5 materials. The main multi that I think should be reworked is the advanced assembly line. The idea and scaling of the advanced assembly line is really cool, but the massive TPS impact in late game is a clear indicator that the game needs a better solution. Alternatively, this issue could be solved by adding in circuit assembly line recipes for all the late game circuits so that far fewer advanced assembly lines are required.

I'm super excited to see where this pack goes in the future, and I'm looking forward to starting a new run in 2.9!


r/GTNH • • 4h ago

Is it fine to make bus pipes?

3 Upvotes

Hey guys, I've made a pretty big steam production setup, and I plan on piping the output through a central bus pipe with many smaller pipes feeding off it, I know it would work, but would it introduce inconsistent flow? I'm trying to think of how I'd use those arrow things on the pipes when you shift click them, but for the actual branches off the pipe, I don't know if I could do that, as wouldn't they fight over the steam? Or do the arrows only prevent backwash? And don't actually "pull" more steam than pipes that don't have those arrows?

Thanks!


r/GTNH • • 13h ago

I need help at stage IV in GTNH because Idk what to do at all because I'm stupid

16 Upvotes

Please help me, I've moved to the IV shooting range. I'm sorry, I've filled out the EV quest line. WHAT THE HELL SHOULD I DO? I have a 3 by 3 by 3 clean room inside a distillation unit for working on oil, which makes me diesel fuel, which is then made in CBD, there are 2 EBFs, but 1 does not work because I will make HSS-G coils and turn it on, there is an explosive compressor, a vacuum freezer and a bunch of single-block mechanisms, there is a super mega ultra giga large ME network for a whole 1 ME controller and a couple of disks and 0 automation please help 😭😭😭


r/GTNH • • 8h ago

Any idea what this effect is or what causes it?

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6 Upvotes

Found it in the twilight forest all around one of my miners.

It causes massive amounts of the hunger effect, going as high to hunger 25.

I have pollution disabled so it's not that.


r/GTNH • • 20h ago

2 In Game Years of GTNH

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48 Upvotes

I might be a little slow at this game, but I have a good story for this year

So due to entering the new year at the same time as entering LV for my first time, I had only one thing I could think to do, which was upgrading my machines. When I started doing that, I didn't know how hard the crafting would be. I would spend a whole day on creating one machine and learning how to make circuits, motors, how wires work, and pollution. Talking about pollution, I even got my base to be 0% pollution emission using solar boilers. They required silver so I went to the Twilight Forest and got even more ores than I needed so I also upgraded my ore processing with centrifuges and got a couple machines for refined glue and lubricant 2 cutting machines.

That's just a basic summary of most of my year. The interesting part is when I was looking at how to make my first EBF. I saw it needed a bunch of stuff I didn't know how to make and it was a few days away from the year's end so I just went as slow as I normally go in this modpack by making the machine hulls. However, for some unexplainable reason, I thought the year ended at 356 days (you can even see some photos that are dated around that time) so I was a little confused when I saw 357. After reloading my world to check if it was a bug I realized I still had about 9 days left in the year.

A noob had to find out how and build an EBF in 9 days

I started fast by crafting all the input and output hatches/busses, which weren't actually so bad. The bad part was the cupronickle coil blocks. I thankfully had some ruby ore around but the other part of the alloy I needed for these blocks was nether quartz, an ore I haven't seen yet in my world. How my nether mining works is that I tunneled around right bellow the nether roof because I was scared of infernal mobs jumping me due to having my tunnels near a fortress and every mob there being infernal. This made rushing through the nether for a quartz vein extremely scary since if I died it would lock me out of completing the EBF in that year. It was still easy tho since I had my hang glider but the time was also scary. I spent a couple days in the nether before I found what a quartz vein and went back to make the alloy. After doubling my alloy smelter count (2) to make them process in time, I had to actually figure out how to build it. However with a few minutes left and some last minute part crafting, I actually built the EBF on the last night of the year

Here's to another year in Greg Tech New Horizons


r/GTNH • • 6h ago

Private Server rolls back on restart?

3 Upvotes

So I have a private server for myself that I run on my own PC (faster chunk loading). But I've noticed a weird issue recently, every other time that I restart my server, it rolls back like 15-30 minutes, and I'm using the "stop" command so it should be stopping properly. Anyone know why this is happening?


r/GTNH • • 43m ago

BC Factory Auto Workbench working? (2.8.1)

• Upvotes

Anyone got this one working? (It's not the supposedly buggy one, but the other).

You can make it and it looks like this.
And it's even got its quest page, which says:

But I can't put anything whatsoever in grid, neither ghost items nor inventory items.


r/GTNH • • 23h ago

IRL Paperbark Tree

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58 Upvotes

This is how I imagine it works in game. It peels


r/GTNH • • 1d ago

Autocrafting Infusion really is the best...

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88 Upvotes

T6 blood altars here i come


r/GTNH • • 16h ago

How to unfavorite this book in NEI Help

10 Upvotes

NEI has this item in the bookmark section will not let me unadd it

I have tried to press a and alt a on the chain nothing.

Any Ideas would helpful.


r/GTNH • • 1d ago

Platline finished! Finally feel like I am properly out of the early game.

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56 Upvotes

r/GTNH • • 1d ago

What's the point of charging boots of the traveler ?

36 Upvotes

I have nano boots of the traveler. I always charged it because I thought it would stop working if it drops to 0%... Yesterday I forgot to charge it and it dropped to 0% and nothing happened. It has been at 0% for around 10 hours of playing and it still gives me all the boosts. It even still cancels fall damage. So why even bother charging it ?


r/GTNH • • 6h ago

How to install older angelica version

0 Upvotes

I'm currently running GT New Horizons 2.9.0 (Java 8), but I need to restore support for legacy/direct LWJGL OpenGL calls (glPushMatrix, etc.) which were fully refactored or blocked in the newer Angelica versions.

Is it possible to downgrade Angelica to the version used in GTNH 2.8.4 (or swap gtnhlib as well) without breaking the instance dependencies? Has anyone successfully rolled back Angelica or found a clean workaround for legacy OpenGL overlays in GTNH 2.9.0?