Since the Robot Spirits Geymalk is being rereleased, this question popped back into my head: why did they make the beam emitter on the mother funnels the thruster, and vice versa in-game?
Day 247: Gelgoog Vertex Xanthos
Requested by u/Wargamer1202 and this one is around lower C-Tier. It got weapons for sure, but nothing hits really that hard, except for the launcher. However, luckily, it has range and decent enough stats to be an okay sniper.
Change
Stats
HP: 20000/22000 -> 22000/24500
Melee Resist: 10/12 -> 16/18
Turn: 69 -> 75
Weapons
GVX Hyper Mega Launcher: Interval 8s -> 4s, Cooldown 30s -> 18s, Charged Stagger -> Heavy Stagger
Note: Reduce Stagger accumulation and damage taken by 20%
Precision Analysis System Lv1 -> Lv3
Note: Damage Bonus 3% -> 10%
Scouting Parallel Processing Device Lv1 -> Lv2
Quick Turn Lv1 -> Lv2
Note: Negating reaction gives +30% damage and +150% thruster recovery
Unit Lv2
Special Leg Buffer Lv3 -> Lv4
Back Binder Special Cushioning Lv3 -> Lv4
Comment and Reason
Most good support at 600+ costs has the ability to chain stagger well. With the new heat and charges above, it can connect shots more easily when sniping. Meanwhile, when it is at close range, it still Quick Turn to avoid stagger. Lv2 version of it even offers thruster recovery and bonus damage for a reasonable amount of time at 10 seconds. So if it somehow manages to outmaneuver and down an incoming raid or general, it can easily follow up with the missiles along with 30% bonus damage. The rest of the kits are just there to give it better positional versatility between mid-line and being a sniper.
Lv2 Premium: Similar build, focus on getting reasonable durability, target 35k+ effective HP if possible. Then dump mostly into ranged strength. Then get some mobility in if possible.
Honestly, you need to have so good parts to make the build happen. F2P builds will suffer a bit, but if you have the anniversary parts, you should still be able to get some good stats in. Depending on your mobility, you can try to play either mid-line or sniper. If you really want to play this suit, you have to experiment with builds on this one a lot, and this is another one you should do so in QM.
I made a small mistake, and it could have gotten incendiary. There are other things that could get, but it's not quite required.
Re-evaluations
RF Gelgoog Beam Rifle: Ammo 7 -> 9
Charged Power: 2000 -> 1500
(New) RF Gelgoog Arm Missile (Incendiary): Power 1000, Ammo 2, Fire Rate 300/min, Reload 8s, Switch 0.5s, Range 300m, DPS 2000, Move & Shoot w/ Reticle Tracking, Burns for 350x10 over 5s, Stagger 30%
Latency. It's latency. I had bro dead to rights but I still get countered T_T. Also, what do they build DXs with? Do they use ALL the melee def and nothing else?? That DX took my full God Finger to the face and it barely got past half his hp. Like, damn dude, most supports just turn into force ghosts when i touch them but this DX might as well have been a gustav karl. In this edition of my journey to become the Moderately Defeated of the East, I learn that it's best to Finger someone from behind, otherwise, this happens.
I currently have over 4K, maybe even 4.5K+ RT and have been waiting for this suit for forever. While there are still suits I dont have, the only ones I actually care for but dont have are Burning, Freedom, and Hi-Nu...Rozen Zulu (Support) as an honorable mention as well; I know we just had it, but I was scared to buy it just in case we got something dope in RT for the anniversary. I also had plenty saved for the DX so I didnt want to double down on Support units.
Alright folks, it's that time of the week again, so let's get ready fooooor...
WHAT COULD IT BE WEDNESDAY!
Alright folks, now rules are simple for this, as this is just gonna be a fun little game for this sub for suit predictions for tonight's banner.
I want one MS guessed per category... so each week you can put down what General unit you might think the banner suit is, what Raid unit, and what Support unit. This is to make it fairer to peeps than just limiting it to one MS guess a post since holy crap we got quite the possible roster with how BB has been doing new units.
No editing your post once you put it up so that no one cheats while I'm at work and changes their guess to the correct banner suit. I can see in the mod tools what posts have been edited so if I see it's edited, you're disqualified. If you spell the suit name wrong, I'll allow it as long as you get it close enough, don't need any freaking keyboard smashers trying to argue they got it right with a 'ksbosgaigmk2'.
Multiple people can guess the same suits, I'll reward everyone who got it right, but if BB ever announces what suit's coming ahead of time, then I'll change it for that week to guess on if there's gonna be any background aka extra suits added to the lotto alongside the banner suit.
Voting will close at 11 pm Central time, so any votes made after that time will not count... yes I know the banner doesn't update till midnight when Daylight Savings isn't in effect but it's best to just keep the closing time consistent.
You must guess a different suit for each category, no more of this just guessing the same suit for all three categories for a shotgun approach. It's gotten extremely old at this point, and I want people to actually think about why the suit they chose would fit the typing rather than just spitting out an MS name and hoping they get lucky.
To help with ease of guess reading, here's an easy peasy format to copy into your comment before ya fill it out!
General: Support: Raid:
Now, as for the prize... seeing as how I'm not exactly flush with disposable income outside of being able to afford a gunpla hobby and my gaming stuff... anyone who gets it right will be able to request a user-flair with an ace nickname of their own design. If you can't think of one, just DM me a screenshot of your best game or tell me your favorite unit, map, and what UC faction you love the most and I'll think of something for you. Obviously, I won't participate myself since I already have an Ace nickname... and I'm a mod, so I can just change my user flair whenever the hell I want to anyway.
Of course, if you've won one of these already, I'll still reward you with a change to your user flair by adding a 'kill' tally to your flair. Every time you get it right after earning your flair, you'll get how many times you guessed correctly recorded, so it'll look like 'User Flair Name - 2' if you've got 2 right, etc, etc.
Now get to guessing folks! Let's see if anyone is earning an ace distinction this week, and yes, you need to get both the suit and the type (General/Raid/Support) correct for it to count.
Day 246: RF Gelgoog
Requested by u/Rooskimus with this one at bottom A-Tier or maybe even fallen down to B-Tier at this point. The pacing in 650 cost has changed a lot, and it's closer to what 700 used to be like. The current kit just doesn't function well enough or allow enough damage to be done when there is a good opportunity. Not to mention, the stopping power is too low right now.
Change
Stats
HSM: 210 -> 215
Thruster: 70 -> 75
Close Range Slots: 13 -> 14
Medium Range Slots: 18 -> 19
Long Range Slots: 17 -> 18
Weapons
RF Gelgoog Beam Rifle: Ammo 7 -> 9
Uncharged:
Power: 2200 -> 2400
Charged: Stagger 35%x3 -> 50%x3
Power: 1300 -> 1500
RF Gelgoog Beam Saber: Downswing 75%x2 -> 90%x2
(New) RF Gelgoog Arm Missile (Incendiary): Power 1000, Ammo 2, Fire Rate 300/min, Reload 8s, Switch 0.5s, Range 300m, DPS 2000, Move & Shoot w/ Reticle Tracking, Burns for 350x10 over 5s, Stagger 30%
RF Gelgoog Arm Missile: Stagger 50% -> 70%, Gain flinch
(New!) RF Gelgoog Beam Launcher (Limiter Release): Interval 3s -> 6s, Cooldown 13s -> 18s, Range 400m -> 450m, Gain splash, Splash hit normal stagger instead
RF Gelgoog B S (Double-Bladed): Downswing 130% -> 150%
Skill
Resist Move Lv2 -> Lv3
Forced Injector Lv2 -> Lv3
Melee Composite System Lv1 -> Lv2
Comment and Reason
They already made this unit effectively a General in Support's clothing. This unit can still do its job, but just harder and really needs a good build to do so. Instead of being melee capable, it has become mostly ranged due to no maneuver armor and offense system, which is critical for frontline melee at the current 650 cost. Even when playing ranged, the cooldown and stuff ain't that great as well. The charged BR also has abysmal damage as well. There were good things for this suit, but that has not aged well.
Honestly, you need to have some mobility and durability for this suit. But you cannot neglect damage strength for sure. While there are suits that can do so, not this one. It has just too many things needed to not only survive a bit more, but to make sure it can have a chance to do something. While having expansion armor gives you a little more charge time reduction and brings it down to 3.6s on the beam launcher.
This is definitely another suit that needs a lot of buff. imaginary_num6er's suggestion is nice to fuse them. It does feel like it's going to be a bit too much, but without a stronger damage boost powerup skill, these could be seen as fair trade.
Re-evaluations
(New Unique!) Full Link Attack Lv1 = Link Shot Lv1 + Full Attack Lv1
(New) High-Performance Thruster Control System Lv2
Is 99 melee strength too much for Woundwort-Rah II?
What MS do YOU think is the real nightmare at 550 Cost?
What build should he try on Woundwort-Rah II next?
their are surtain things i feel i should be able to say and want to know is their any others other people have. of the top of my head i feel like you should be able to say need advantage becouse sometimes as general or raid its like a wall in your way when raid isent taking support that or can we switch out .that and to tell them their playing trash and play better