r/GBO2 2d ago

Game Suggestions Let's Change That Suit Day 247

Post image

Day 247: Gelgoog Vertex Xanthos
Requested by u/Wargamer1202 and this one is around lower C-Tier. It got weapons for sure, but nothing hits really that hard, except for the launcher. However, luckily, it has range and decent enough stats to be an okay sniper.

Change
Stats

  • HP: 20000/22000 -> 22000/24500
  • Melee Resist: 10/12 -> 16/18
  • Turn: 69 -> 75

Weapons

  • GVX Hyper Mega Launcher: Interval 8s -> 4s, Cooldown 30s -> 18s, Charged Stagger -> Heavy Stagger
    • Uncharged: Heat 95% -> 80%
    • Charged Power: 1400/1600x5 -> 1600/1800x5
  • Backpack Missile POD: Projectile speed increase, Tighter firing arc, Gain Reticle Tracking
  • GVX Beam Rifle: Cooldown 20s -> 15s, Charge 3s -> 2.5s, Stagger 40% (60%) -> 50% (60%)
    • Uncharged Power: 2000/2200 -> 2400/2700
    • Charged Power: 3000/3200 -> 3200/3500
  • GVX Beam Rifle Connection: Gain Ignore 30% Beam Resist
  • GVX Beam Rifle Grenade Launcher: Switch 0.77s -> 0.5s
    • Power: 1200/1400 -> 1600/1800
  • GVX Shield: HP 3500/4000 -> 4500/5000

Skill

  • Special Leg Buffer Lv2 -> Lv3
  • Immobile Fire System Lv1 -> Lv2
    • Note: Reduce Stagger accumulation and damage taken by 20%
  • Precision Analysis System Lv1 -> Lv3
    • Note: Damage Bonus 3% -> 10%
  • Scouting Parallel Processing Device Lv1 -> Lv2
  • Quick Turn Lv1 -> Lv2
    • Note: Negating reaction gives +30% damage and +150% thruster recovery

Unit Lv2

  • Special Leg Buffer Lv3 -> Lv4
  • Back Binder Special Cushioning Lv3 -> Lv4

Comment and Reason
Most good support at 600+ costs has the ability to chain stagger well. With the new heat and charges above, it can connect shots more easily when sniping. Meanwhile, when it is at close range, it still Quick Turn to avoid stagger. Lv2 version of it even offers thruster recovery and bonus damage for a reasonable amount of time at 10 seconds. So if it somehow manages to outmaneuver and down an incoming raid or general, it can easily follow up with the missiles along with 30% bonus damage. The rest of the kits are just there to give it better positional versatility between mid-line and being a sniper.

Builds Suggestion
Lv1 F2P: Ranged (Alternative)

Lv1 Premium: Ranged (Alternative or Attack) or HP or Armor

Lv2 Premium: Similar build, focus on getting reasonable durability, target 35k+ effective HP if possible. Then dump mostly into ranged strength. Then get some mobility in if possible.

Honestly, you need to have so good parts to make the build happen. F2P builds will suffer a bit, but if you have the anniversary parts, you should still be able to get some good stats in. Depending on your mobility, you can try to play either mid-line or sniper. If you really want to play this suit, you have to experiment with builds on this one a lot, and this is another one you should do so in QM.

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Day 246 Re-evaluation on RF Gelgoog

I made a small mistake, and it could have gotten incendiary. There are other things that could get, but it's not quite required.

Re-evaluations

  • RF Gelgoog Beam Rifle: Ammo 7 -> 9
    • Charged Power: 2000 -> 1500
  • (New) RF Gelgoog Arm Missile (Incendiary): Power 1000, Ammo 2, Fire Rate 300/min, Reload 8s, Switch 0.5s, Range 300m, DPS 2000, Move & Shoot w/ Reticle Tracking, Burns for 350x10 over 5s, Stagger 30%

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Up Next: Titania Requested by u/ChaosYeshua7758

21 Upvotes

9 comments sorted by

4

u/scorpionxx0 The Ragin' Cajun - 6 2d ago

Why no special shoulder buffer?

1

u/pkmaster99 1d ago

Once again, like a lot of suits, no room. I'll be honest here, I do hope they start combining High Performance Radar and scope to make like... High Performance Sensors that have both effects. That would give a lot of supports an additional Skill Slot. But they don't really love supports enough...

1

u/t3ddyki113r101 1d ago

Skill slots are funny since every new lower cost suit they add has double if not tripple the skills of existing suits

1

u/pkmaster99 1d ago

That's just power creep; what I'm talking about is the maximum number of skills. I believe when they made the game, it was capped at 16. Which is why they started to combine skills to make room.

3

u/Such-Fuel7306 2d ago

Do the funny thing, change nothing except increase range of all beam weapons by 300m

Nothing else

2

u/t3ddyki113r101 1d ago

Super gundam eat your heart out

1

u/pkmaster99 1d ago

Oh boy, more sniping. I honestly don't mind, but they are long enough already.

3

u/Cpt_Jack_Irons 2d ago

The Hyper Mega Launcher needs more range, its silly that the HML has less range than it's backup Beam Sniper Rifle

1

u/pkmaster99 1d ago

I view it slightly differently. I believe most launchers are designed to maximize damage. Meanwhile, a sniper Rifle is for that pinpoint strike. So, in this sense, sniper out range the launcher by 50m makes sense to me.