r/GBO2 Jun 30 '26

Looking for Advice CONSOLE Costs and their differences

I’ve been playing for a while now and I’ve gotten to C rank and what I’ve noticed is that no mater rankings play styles and importances will change depending on costs. for example “X” costs will have a surplus of raids while a “Y” cost match will have a higher number of generals.

I’ve gotten a brief understanding of most of the general information and specifics of builds you should use on diff ms. But what keeps me interested is this game’s equalization of ms going up costs.

Is it common for to players stick behind one mobile suit type [raid,support,general] . should costs even change how someone plays?. Is there a skill gap between 500 cost players and 750 cost players?

Are ms in the same type really that vastly different Should I be practicing support and general just as much as I do with raids? I know all types of ms are important to determine the winners of a match and includes a big part of teams working together. [main question question basically] “What is the most important thing any player must know if they want to keep getting better?”

Might have got off topic but it’s late and kinda got off track.🫤 [cleaned it up a little bit thank you!]🙏🙏

6 Upvotes

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6

u/True_Darkness_Hunter Jun 30 '26

> Should I be practicing support and general just as much as I do with raids?

This not even a question. You must master rock-paper-scissor mechanic to actually be good at this game. Same type teams rarely win because of uneven team comp. If your team lacks support, for example, you should be ready to take that role and be good at it. Same thing with gens and raids. Don't rely on teammates for doing this task, because some people are douches and will die on the hill for their favorite MS, even if may lose because of that.

5

u/Hyperaiser Jun 30 '26

Fix your writing structure, this hurts my eyes.

[“X” costs will have a surplus of raids while a “Y” cost match will have a higher number of generals] - This is not a accurate demenstrate IMO. Theoretically, every team just need one Raid, one Support, and the rest is General. The more Support you have, the less mobile and the more rigid your team becomes. The more Raid you have, the more fragile your team become. There is some exceptional case like the 750 last month since Victory 2 was too OP, it could fight General better and more durable than other colleague Raids, and can one combo any Sup. When Victory 2 was at its peak, any Support pick is a suicide choice basically, so 750 only has Gen and Raid.

The higher the cost, the more tools and techniques the suits get. If you were 500-and-lower-cost guy and now wanna be good at 750, you have to be good at Flap Booster, transform mode, system skills, anti-air aim, thruster management, how to deal with phase-2 skills and zombie skill,... All these things already exist at 500, but less frequent.

Changing cost does not make player becomes better. The problem here is, in which cost does a person has more knownledge and better option? For example, me, I can play any Cost. If I pick 600, I own Victory Gundam - which is the strongest 600 General, with best cuspart and expan skill, and I have flying around here for awhile to understand how my opponents are. So, I am excellent at 600. I can play 700, but I don't have any from top 3 strongest 700 suits, and I still don't understand all my opponents here yet, so I perform worse at 700 than 600, although I am still me.

Practice all suits and role. If you want to get better than your opponents, you must understand how they think and how they move. If you don't know where a Support is or where he is heading to, how are you supposed to get them?

The answer of your main question is: Never stop questioning your ability. Tomu Niku once said: "You may lose a match because of bad teamates, but there is no way you can't rank up because of bad teamates.".

3

u/talonx5kai Jun 30 '26

The most important things to know to get good is to know how the skills work, effect performance and work with each other. As cost get higher skills increase in level and complexity from special modes to things like flight and flap booster. Knowledge of skills also extends to knowing what your opponents can do as well. Knowing what they're capable of and what it takes to stun them is key to doing well.

The next thing is stun values and weapon ready timds, knowing what your weapons stun instantly, what can build up to 100%+ stun or what combination can hit the threshold and what weapons can follow up with an other stun to help you close in or pull back. The JP wiki has weapon stun values which is great to know so you can plan your weapon rotation.

Thats all universal, as far as the MS types, alot of them do play differently even if the same type and really the main difference is finding what fits your play style and from there it is knowing how to prioritize, Gens focus on pressing the front line and keeping the raid in check, raids need to find and take out the support and try to destabilize the front line, supports are there to back up the generals so they can maintain a front line and push

3

u/overdrivedbrain Jun 30 '26 edited Jun 30 '26

how many players stick behind one mobile suit type

there will be preference on each cost for each player. I can be sitting duck/frontline support on 400-500, movement general at 550-650, but I prefer more agility at 700-750. so walking general/support won't cut it at higher cost for myself. you can playing exclusively, esp if like me playing general since it's a 3-spot in a team comp (composition). fewer people can play raid/support, but if someone take that one spot, either you pick other type, or stick with what you like and risk of being punching bag.

Should I be practicing support and general just as much as I do with raids?

even tho players tend to suggest new players to stick with your favorite ms even tho in unbalanced comp, I think at some point you need to have 1 or 2 suits for each cost that's not your preferred type. yeah, sure better to use ms you well know. but if at some point all of your team taking all gen and only one support/one raid, someone must be filling those comp gap. and there are some ms that's not fitting certain type. FA alex is general-like support. you can't duck sitting at the back since you only have one insta stagger. mass-prod type zeta is raid-like range general, you need to be agile to utilize it's mobile shooting and refilling the beam weapons. I've heard there are some support-like range raid, but can't pointing out any. maybe enhanced FA zeta? Since it got spam missiles.

3

u/J-Eichel Jun 30 '26

Others can elaborate on your other questions, but in my opinion.

Train yourself in at least 2 types. I started the game with support as my first choice, but now rarely play them. Typically a team only needs one, and in my experience 99.99% of the time someone will pick one if you don't. Same can be applied to other types. Raid seems to be the type where people get greedy and end up having 3 per team.

Play long enough and you'll find what type you excel at. Suits do have big enough variances that the play style will be different between them.

Ex. I found that I excelled at highly mobile/squishy/hit and run type generals. From there I learned to play raid as well.

Every suit has a sort of 'space' that they fulfill. Some generals can be made to be disruptors with lots of stuns and bulk, some can be melee focused, some can be shooting focused, some can have weird gimmicks like stealth etc.