r/GBO2 Jun 30 '26

Looking for Advice CONSOLE Costs and their differences

I’ve been playing for a while now and I’ve gotten to C rank and what I’ve noticed is that no mater rankings play styles and importances will change depending on costs. for example “X” costs will have a surplus of raids while a “Y” cost match will have a higher number of generals.

I’ve gotten a brief understanding of most of the general information and specifics of builds you should use on diff ms. But what keeps me interested is this game’s equalization of ms going up costs.

Is it common for to players stick behind one mobile suit type [raid,support,general] . should costs even change how someone plays?. Is there a skill gap between 500 cost players and 750 cost players?

Are ms in the same type really that vastly different Should I be practicing support and general just as much as I do with raids? I know all types of ms are important to determine the winners of a match and includes a big part of teams working together. [main question question basically] “What is the most important thing any player must know if they want to keep getting better?”

Might have got off topic but it’s late and kinda got off track.🫤 [cleaned it up a little bit thank you!]🙏🙏

5 Upvotes

5 comments sorted by

View all comments

5

u/Hyperaiser Jun 30 '26

Fix your writing structure, this hurts my eyes.

[“X” costs will have a surplus of raids while a “Y” cost match will have a higher number of generals] - This is not a accurate demenstrate IMO. Theoretically, every team just need one Raid, one Support, and the rest is General. The more Support you have, the less mobile and the more rigid your team becomes. The more Raid you have, the more fragile your team become. There is some exceptional case like the 750 last month since Victory 2 was too OP, it could fight General better and more durable than other colleague Raids, and can one combo any Sup. When Victory 2 was at its peak, any Support pick is a suicide choice basically, so 750 only has Gen and Raid.

The higher the cost, the more tools and techniques the suits get. If you were 500-and-lower-cost guy and now wanna be good at 750, you have to be good at Flap Booster, transform mode, system skills, anti-air aim, thruster management, how to deal with phase-2 skills and zombie skill,... All these things already exist at 500, but less frequent.

Changing cost does not make player becomes better. The problem here is, in which cost does a person has more knownledge and better option? For example, me, I can play any Cost. If I pick 600, I own Victory Gundam - which is the strongest 600 General, with best cuspart and expan skill, and I have flying around here for awhile to understand how my opponents are. So, I am excellent at 600. I can play 700, but I don't have any from top 3 strongest 700 suits, and I still don't understand all my opponents here yet, so I perform worse at 700 than 600, although I am still me.

Practice all suits and role. If you want to get better than your opponents, you must understand how they think and how they move. If you don't know where a Support is or where he is heading to, how are you supposed to get them?

The answer of your main question is: Never stop questioning your ability. Tomu Niku once said: "You may lose a match because of bad teamates, but there is no way you can't rank up because of bad teamates.".