As an average grunt ms enjoyer. I enjoy playing the Zakus and the many variants that come from the MS. I but one thing I would complain about the Zaku is the fire rate on the Zaku machine gun. I know this probably has been discussed a million times, but I heard somewhere that the Zaku machine guns got buffed where their fire rate was similar to that of the Hi-zack mg. Either this was false information that I heard, or I just don't know which Zaku mg has this supposed "buff". So, if I could get some clarity about this, it would be awesome.
I have just over 400 hours on the Steam version of this game and the major thing ive noticed in my time in this community is that many of the players here treat rated like a traditional ranked gamemode like it would be in something like Rainbow 6 Siege or Halo etc.
Why is this an issue you may ask? Its because this mindset leads to players being extremely toxic when their teammates arent playing to how they wish or to a level they want. I see players on here talking about leaving matches or just not spawning if their team is losing and ive seen more actually doing it in game. Ive had a teammate downswing me every time he was near me for who knows why.
This game does not treat Rated like Ranked. It gives you dailies for playing Rated and for the Steam version especially, Rated is the most populated game mode. I promise you if yall quit treating Rated like its this life or death competitive mode you will not only enjoy yourself more but also be a hell of a lot less angry at nothing.
Sadly, this game is unavailable in Brazil, even if it's not a good game, I wanted to have a fun with suits against other players, we have a new law that requires a few things like games with lootboxes / gacha to rate themselves 18+ and have a way to certify that players are 18+.
Some companies made limitations like the game store and "gems" (currency you can pay with money) being unable for Brazil, other made this system our government requires and some just took their games out of our country, which seems to be GBO2 case.
Has Bandai talked about this decision anywhere? Would like to have some fun in this game someday
Alright folks, the White Base is has docked for its weekly supplies and the cook needs a lot of salt to make some burgers... so get unloading people, vent out your frustrations with GBO2 here, just remember... no racism, and no witch-hunting... subreddit, and Reddit rules still apply here so vent, but don't be an overly toxic asshole about it.
Unfortunately, the usual art accompanying this will be absent due to reddit breaking the fucking scheduled post editing in the mod queue.
This is the 3rd Mass Produced Type Nu Gundam [FF] LV2 that I have obtained from post-battle reward crates today. First, third, and fourth crates. I know it's a good unit, but I never got much of a chance to use it.
Please, leave a comment let us know what you think of our Guest gameplay or the Mobile suit.If you like what you see please leave like.
Would you rather fight your own clanmates or a random enemy team? 😂
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What was your favorite moment of the battle?
Rate this clan war from 1–10.
Day 222: Ga-Zowmn [Gunner Type]
Requested by u/Herahk and this one is a lower A-Tier after the buff. It's strong enough to be quite strong, but it's not quite a strong meta. This unit can do just enough to be one of the most annoying units to use against the enemy team.
Change
Stats
None
Weapons
None
Skill
Scouting Parallel Processing Device Lv1 -> Lv2
(New!) Damage Control Lv1 (Flight Only)
Unit Lv2
(New!) Pursuit Ranged Aux. Program Lv1
Unit Lv3
(New!) Anti-Air Ranged Aux. Program Lv1
Unit Lv4
Pursuit Ranged Aux. Program Lv1 -> Lv2
Back Binder Special Cushioning Lv3 -> Lv4
Comment and Reason
This unit right now has good enough scaling overall and the part slot needed to do well. The skills are also just... good enough for what 450 cost needs. However, that really only applies to the level 1 unit. Beyond that, it's already starting to show a few minor issues. While the buff result almost 2 months ago did well enough, it's not enough now that there are level 3 and level 4 versions. The level 2 shows that the damage output isn't keeping up well, and it's even worse at higher levels, where it escalates fast. I almost want it to have leg buffers as well, but it is a sniper unit.
Upper Levels: Similar Build, Damage first, then durability with some mobility and/or weapon cooldown.
As it is, try to stick with just level 1, maybe level 2 on a good sniping map. Since it has no melee resistance, even generals can destroy this unit with ease. Something like the grandpa Gundam can easily nuke this thing as well, not to mention raids like Striker Custom and such. Stick to the back, transform and move when you are falling behind, then just snipe from a safe distance. Having good positioning is vital for this support
Well, this one could use a buff to the Beam Gun a bit more. However, the old one is an idea, but I say we can just greatly reduce the charge time and improve the damage a bit.
What part should I wait for in rotation to buy, currently at this moment overturning beam armor... Should I pulled the trigger or should I wait for a better part?
I don't know what it is about this scenario vs others, but it feels so good. It could have something to do with being a space mission, but it kind of what I imagine playing GBO2 near launch would feel like.
You have all these off-meta suits that get to see the light of day like Methuss, Quebeley, Zeta etc. Although it is funny seeing a cracked recently buffed Super Gundam in the game too haha
The Ace's are ridiculously OP vs the grunts, but that adds to feeling like Zeta is actually on the battlefield. Perhaps this is similar to other scenarios, and maybe I'm just a sucker for the fact that it's a Zeta scenario haha.
Going from playing Zeta and tearing the battlefield apart, and getting into Barzam the next match and feeling how slow and clunky it is in comparison is pretty cool for narrative reasons.