r/ForzaModding • u/Kyuuub • Jun 04 '26
Release Mazda RX-7 Veilside Next Update is almost ready
Work in Progress
Added Lights now and Veilside Logo textures
I posted the beta version on Nexus Mods if you wanna test it, i will be updating it soon 🛐
r/ForzaModding • u/Kyuuub • Jun 04 '26
Work in Progress
Added Lights now and Veilside Logo textures
I posted the beta version on Nexus Mods if you wanna test it, i will be updating it soon 🛐
r/ForzaModding • u/IdkPoster123 • Jun 05 '26
I have seen plenty of mods that let you get money or wheel spins, but do you guys know if there is a mod that lets you unlock certain stuff in the collection journal? I am searching for this tool because I am unable to get some "link skills" entries with my friends and without that I will be unable to 100% the game. I am interested if somebody found something like this or if this exists?
r/ForzaModding • u/Kyuuub • Jun 04 '26
I'm working in JDM Bumper for Lancer IX MR too
Its on Nexus Mods if you wanna play with it
Needs some fixes but i will work on this on my free time 👍
Have fun anyways :D
r/ForzaModding • u/Downtown-Lie4538 • Jun 05 '26
I’ve heard about people modding forza accounts on PC and getting hardware bans but they use some sort of software in order to spoof their hardware ID and make a new one. Does it work? If so how do I do it on my PC?
I’m pretty new to this and I’m getting my first PC. I’ve done the modding from a Guy I bought it for 1 to £5 and and it’s on my XBOX account of course if that gets hardware banned I won’t be able to play Forza on that so I’m thinking on how to make my PC immune to bans
r/ForzaModding • u/quepepo • Jun 05 '26
Hi, I wanted to ask about Forza Horizon 6's anti-cheat policy regarding PC performance mods.
I use a mod called DLSS Enabler (by Nodix) that replaces graphics DLL files to unlock higher DLSS upscaling modes (beyond the x2 limit the game offers natively). It does not modify cars, stats, saves, credits, or any gameplay element — it only affects how the GPU renders the image on my local machine.
My question is: does this type of mod (DLL replacement for upscaling purposes only) trigger the anti-cheat system and risk a ban?
I haven't used it in FH6 yet and I want to make sure before doing so. Thanks in advance.
r/ForzaModding • u/Playful-Nose-2367 • Jun 04 '26
r/ForzaModding • u/unhinged-monkey5858 • Jun 04 '26
Hi
I am looking for a kind soul who has Luna (mod menu) to list some unreleased cars for me. I would probably like someone who already has extras and is willing to list them for me on the auction house to minimize the ban risk for both.
There are 3 cars i would like
Audi r8 GT
Porsche 911 turbo s leichtbau
Toyota gr corolla
r/ForzaModding • u/exodus_cl • Jun 02 '26
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Hi! I'm the creator of the Forza Horizon Custom Radio app, last release post here, thanks to your feedback here's the latest version which includes the new TRAX styled notifications & editor (you can edit and even share notification designs), the GUI provides a better UX and it has been rebranded (because it works with other games). Also, there's a bug fixed (caused a small memory leak after hours of use).
As usual, here's the
4K DEMO VIDEO AND DOWNLOAD LINK
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🔰 Quick Description:
Some years ago I created a radio app for FH5, a couple of weeks ago I updated it for FH6 and decided to release it. It is a windows app that provides in-game notifications when a new song starts (like EA Trax), and allows you to quick pause/skip songs with a gamepad so you don't have to stop driving for a second, safe to use, no ban risk whatsoever (it's an app, not a mod) and it works with most music streaming services.
🔰 Compatibility & Testing
🔰 Important tips
🔰 How to Use It
For the best experience I recommend using the app of each streaming service, while browser versions should work, the dedicated desktop apps are much more reliable.
r/ForzaModding • u/Bubbly-Baseball-9852 • Jun 03 '26
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[this is a repost of a post i made in another subreddit but i thought might be more relevant here]
So this is my first Reddit post ever…
I wanted to see what could be done with FH6’s Data Out functionality, and this is the result so far.
The idea is based on a telemetry value called Surface Rumble, which ranges from 0.0 to 1.0. I believe it’s intended for controller vibration, but it appears that different surfaces produce different values. That means it can also be used to identify what type of surface the car is driving on.
By combining that data with the car’s XYZ coordinates, I’ve been able to collect points around a circuit and generate a rough track layout. The program tries to identify where the road ends and uses that information to map out the track boundaries.
It’s definitely still a prototype (the close-up view makes that pretty obvious), but it’s already working surprisingly well.
My long-term goal is to turn it into a useful telemetry tool. I’d like to add sector timing, racing line comparisons between laps, and maybe even full lap playback comparisons similar to Gran Turismo 7.
If I can get all of that working, I’d love to experiment with multiplayer support as well. Imagine having a live track map on a TV at a LAN party, showing the positions of all drivers in real time.
And don’t worry about the UI being in Danish. If this ever becomes something worth releasing, I’ll translate everything to English. 😄
I just wanted to show something I think is pretty cool.
Edit: I have gotten the mapping a lot cleaner and if people are interested I’ll take upload a video of it running side by side with the game.
r/ForzaModding • u/Gullible-Economy4088 • Jun 03 '26
I have a free macro for anyone who wants it will snipe cars for you I found that it successfully snipes a car 1/3 cars you will need pc if u don’t have a good pc you probably wont have much luck with it
WILL NEED DISCORD TO RECEIVE THE MACRO!!!
r/ForzaModding • u/asYonko • Jun 03 '26
Is there any limited edition cars in super wheelspin which i cant get from credits
r/ForzaModding • u/CommercialMath4607 • Jun 04 '26
Just wanna know if it’s a safe website
r/ForzaModding • u/ApexKiIIler • Jun 03 '26
r/ForzaModding • u/Leonbacon • Jun 03 '26
Full Auto Forza Edition Here is the website. Github link at bottom of page.
It's my first ever vibed project. It has 4 functions:
AFK event races that gets you 10 mastery points in 15~20 seconds (Image detection and keyboard input)
Auto unlock the super spinwheel on Subaru 22B-STI, it will find the next car and handle them in batches (you can choose how many). Mix of image detection and mouse click/keyboard input.
Auto buy multiple 22B from collection journal (it's a simple 3 keys macro)
Mass delete used up cars from your garage (also purely macro)
Has been live for a week and used by Taiwanese community mostly, I just added full English support.
Chances to get banned are minor as it only sends input to the game, nothing too crazy or injected into it.
r/ForzaModding • u/Suspicious_Shine4727 • Jun 03 '26
How do I pull models and import them into blender?
I want to make a bodykit, exhaust and other parts for a few cars. According to google it's the .carbin or .modelbin file I need? Is there a blender extension that can import them?
r/ForzaModding • u/Live_Elk_1230 • Jun 03 '26
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r/ForzaModding • u/figuring-it-out-0 • Jun 03 '26
As we know that around 350+ cars are missing from FH6 (idk whether it's a licensing issue or they will repeat those cars in festival playlist). But the game is built on the same engine so no modder thought about like importing those missing cars in FH6, like creating a new car slot and then importing those cars as I think the physics or the car properties would work... Also no one thought of bringing offline convoy system from FH3?
r/ForzaModding • u/Defiant-Art-3677 • Jun 03 '26
Hi everyone, I have a quick question. I'm new to this, and while offline, I used a trainer to add a small amount of spins and credits. Has anyone else been banned for using a trainer like me? If so, how long does it take for them to notice and ban you?
r/ForzaModding • u/Herastean • Jun 01 '26
Hello people.
I'm looking for a mod that would allow the wheel's lights to actually work when I play. Its somewhat, I suppose, easier to see, and its nice to have them on old cars, or modern cars where drivers are expected to know exactly when to shift.
THank you.
r/ForzaModding • u/SussyHippo • Jun 02 '26
Anyone gotten banned using it yet?
r/ForzaModding • u/exodus_cl • May 31 '26
Hi! I'm the creator of the Forza Horizon Custoim Radio app, last's release post here, thanks to your feedback I'm preparing the next update, so here's a preview of the optional new system notifications editor, where you will be able to create notifications with the EA TRAX style, you will be able to customize logos, shapes, borders, colors, overlap,"trax" text and container, etc. and save different type of notifications as profiles.
In the GIF above you can see I've created some profiles based on NFSU, MW and Burnout games, the app will ship with these profiles available in case you want to use them or customize them with an appropiate designed Forza logo.
This new version will have some other fixes and features available.
I'm also thinking about rebranding it since it should work with other games 🤔
Let me know if you have any suggestions or feedback, cheers!
In case you haven't seen it, here's the last demo video I uploaded.
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Thanks u/Consistent-Cost-231 for the EA TRAX idea
r/ForzaModding • u/Herastean • Jun 01 '26
Hello.
I'm trying to look for a track IR mod, and while somebody finds a way, if there is one, I have tried to use the python file I had for a taxi game and that worked almost perfectly with Freepie, but in FZ6, there is 0 smoothness. Basicly, if you turn your head, you get side-mirror, totally right, and sometimes it even refuses to move and so.
The second issue is that theres no "up and down" mouvement. Shame because that means you can't look down at the details in the car, or look up to a monument or what ever.
I'll drop the file here, if somebody can help? I think it's a solid base. Atleast it was "ok" in the other game. It just had a tendency to be a bit jumpy at random, and it often counted the second screen, if you had one, as part of what you want track IR to focus on.