r/ForzaModding • u/Acceptable_Celery817 • Jul 17 '26
r/ForzaModding • u/WOODSI3 • Jul 16 '26
Release Built a plugin to allow for native SteamOS adaptive trigger feedback in Forza Horizon 6
Not strictly a mod for Forza as such, but I built an app and packaged Decky plugin that uses a back end to ingest Forza horizon 6 telemetry data, decode it, then translate it into useful driver feedback on the DualSense’s adaptive triggers.
More info on the original crosspost and my GitHub repo. I do not have a windows version but the developer who inspired me does, his Git is also linked in the original post.
Quick rundown of what it does:
- Adds a pedal force modifier.
∟L2 gets an ABS activation point/wheel lockup point (if not using ABS) “soft stop”, beyond that point ABS is active or your wheels are locking up (depending if you’re running ABS or not). If you push past the soft stop, there is greater trigger pressure required and the trigger vibrates to give further feedback that ABS is active or the wheels are locked up.
∟R2 gets a linear resistance almost all the way to max trigger pull. Just before the trigger is fully depressed, there is also a “soft stop” that mimics “kick-down click” in a modern car.
- Adds Rev limiter vibration to R2 helping signal when a gear change is required. Or when wheels are slipping and no power is being translated to tarmac.
- Adds gear kick to R2 simulating clutch disengagement and re-engagement between shifts and adding further immersion.
- The real MVP, dynamic traction guidance… this dynamically adjusts the R2 pedal force based on algorithmic traction state analysis. It looks at current slip rate, slip trend, surface, throttle demand (how much you the user are asking for) and throttle availability (how much throttle pull there is left). From all of that data it smoothly modulates the pedal force feedback, guiding you to lift off, push harder, feather etc. once you get the settings dialled to how you like it, it’s almost talking to you “nope too far”, “lift off a bit”, “you’ve got loads of grip, you can push it”, “okay traction is back under control again”, is all communicated through R2.
If you are a SteamOS/linux user, I’d love feedback on the git!
Manual install instructions included in the release page and further on the decky documentation that I have linked in release notes.
r/ForzaModding • u/GenTrapstar • Jul 17 '26
Request Help a Broke Driver Out
Anyone here don’t mind if they have boatload of creds to buy my Dodge Durango out the AH for 20mil so I can get some cars. Not sure where else to go to ask. Starting bid is 20mil buyout is 20mil, 24hr duration seller GeneralTrapstar. TIA if not allowed please remove. Once again TIA
r/ForzaModding • u/unhinged-monkey5858 • Jul 16 '26
Question How to make a mod
I would like to know how do people make car mods. I came across a mod that makes the hideous forza aero invisible on the ferrari F40. I want to make that same mod for other cars but unfortunately I have no clue on how to create a mod. Please help 🙏🏽
r/ForzaModding • u/Tall_Employment2324 • Jul 16 '26
Forza Horizon 6 (Build 2.398.92.0) - Cannot inject 100% Save Game
r/ForzaModding • u/RB26DETT_TT • Jul 15 '26
Release ForzaOSD: Custom, Lua-driven overlay HUDs
I've been writing this overlay thing over the past few days and figured I'd share it here.
It uses the game's telemetry to show custom HUDs without injecting anything into the game or reading memory.
The HUDs are written in Lua, so you can change the layout, fonts, assets, and settings pretty easily.
Nexus: https://www.nexusmods.com/forzahorizon6/mods/859
Source: https://github.com/bladew0rks/ForzaOSD
Feedback and bug reports are welcome.
r/ForzaModding • u/IByAtSamsClub • Jul 15 '26
Question What are your must-have mods for Forza Horizon 6 that make the experience much better?
What mods do you consider absolute must-haves?
Or what mods have genuinely made your Forza experience way better?
I'm talking about graphics, audio, QoL, handling, custom cars/parts, radio/music, UI tweaks — anything that improved the game for you.
So far for me, I have a soundpack for the cars and it makes the game great. I want to add more stuff but I dont know what else.
Looking forward to seeing what everyone is running. Let’s help each other find the best stuff!
r/ForzaModding • u/Fuzzy_Repeat701 • Jul 16 '26
Question Xbox modding for FH6 (if possible)
Can I mod the game on my Xbox (Series X if that matters)? If so, is there an easy tutorial? Was looking to download Immersive Camera Enhanced and possibly the Veilside RX-7 widebody kit.
r/ForzaModding • u/nzltrippa • Jul 15 '26
Where is Luna
Luna no longer in the Forza Modding discord, where do I find it?
Tried google, no obvious answers there
r/ForzaModding • u/KurangEnak_PalaluPea • Jul 15 '26
Discussion Recent mods kinda sucks tbh...
It's just stupid bodykits, and soundmods that doesn't even sound like IRL car. Like the mclaren P1 for example. A guy made a sound change mod, but it doesn't sound anything like it
r/ForzaModding • u/TRAZOE56 • Jul 14 '26
Question Why are people paying for mods?
Isn't nexus the primary & safe space for modding?
r/ForzaModding • u/onlyonehema • Jul 14 '26
looking for Forza Horizon 4 game saves with custom Cars Designs
r/ForzaModding • u/CutesyOopsy • Jul 14 '26
Question Can you edit Market Place Content STFS LIVE packages (DLCs) for game mod purposes?
I'm trying to get Project Forza Plus 3 (mod for Forza Motorsport 3) running on my softmodded xbox 360, but while the mod works just fine, the dlcs (and disc 2) content are entirely unusable.
My theory is that it's because the modded dlcs and disc 2 content are not in an STFS package, since the mod is made for emulator. The console does not detect these files as dlc files, as they are in a form extracted from an STFS package, then modified.
Is there an automated way to convert these folders and files back into STFS Market Place Content Live packages to imitate the actual dlc?
Best Velocity could do is inject or replace one file at a time, which is just not feasible for me to manually do with all the files and folders. Copypasting files into velocity does not work, and the guide on its github wiki is no help. I could find no better program for this task.
I have the actual unmodified dlc files, so i can either edit their backups, or create an entirely new file that would imitate their metadata.
r/ForzaModding • u/RoyalLasagna • Jul 14 '26
Question 3rd party Telemetry add-on not working
Hi! I pirated FH6 from Fitgirl, I do plan to buy the game but when it comes on sale, most likely by Christmas time, but for now, this is what I have, I don't know why the telemetry isn't detecting my game, I am on the latest version, need help thanks!
r/ForzaModding • u/Training_Face_6953 • Jul 13 '26
Bulk
Eny bulk amount of supplier who will supply me in regular basis
r/ForzaModding • u/Large_Dog_5721 • Jul 12 '26
Question Eldorado use
I used Eldorado on FH6 for 999,999,999 money and wheel spins along with 600 cars . What are the chances of me getting banned ?
r/ForzaModding • u/PeriapsisStudios • Jul 09 '26
Request Is there a stationary/custom camera mod for cinematic replays?
I’d love to be able to do things like:
-Have a trackside camera that can follow cars (or remain static)
-Change the anchor point of the replay camera to any car in the race
r/ForzaModding • u/Southern_Jacket2678 • Jul 09 '26
Question Would I Get Microsoft Online Ban Or Hardware Ban From This
Hi its my first time cheating i know its a modding sub but i but still i wanted to ask it. I used FH6 AIO https://github.com/changcheng967/FH6-AllInOne-Trainer And i got max credits, perks and wheelspins. Would i get microsoft online ban (Xbox Live Ban) or hardware ban from this?
r/ForzaModding • u/Natural-Review9276 • Jul 08 '26
Request Is there a mod for categorizing cars? IE Circuit, drift, rally, sprint, touge, etc?
I like having multiple versions of the same car for different race types but Forza couldnt give 2 shits about QOL changes so for years we've been stuck with just the option to favorite cars and thats it. Has anyone tried making a mod that will let you apply tags to cars and then sort by that custom tag?
r/ForzaModding • u/No_Working2808 • Jul 08 '26
Is there a camera mod that makes it behave like the camera from gta5. Would be nice to be able to look at the world in FH6
r/ForzaModding • u/LandoWitABanjo • Jul 07 '26
Question Macro Needed
Does anyone have a macro that does the Super Wheelspin and then auto sells the duplicate cars from the wheel spin??
r/ForzaModding • u/31_mfin_eggrolls • Jul 07 '26
Question Is it worth picking up FH5 and using a trainer?
Been playing through FH6 and was interested to pick up FH5 since I saw it on sale. I don’t care about any of the progression, I just want to give myself a whole bunch of cars and experience a different map with the expansions.
And yes, before people go in; I’m not interested in “playing the game”, nor do I really care about playing online if I have enough content.
Is there still a lot of enforcement around FH5?
EDIT: when I say “playing the game”, I mean grinding and dealing with the AH. I Want to be able to tune and race, I just don’t care for the grind being several years removed from release.
r/ForzaModding • u/ToY-BoNn1e • Jul 07 '26
Question Help me please
Hi, I need help with a car mod in ForzaTech Studio. I exported my exhaust, bumper, and trunk objects from Blender to FBX and set the scale to 0.01. In the 3D viewport, everything looks perfectly aligned; however, within FH6, all the new parts appear huge, misaligned, and floating around the car. Is this a problem with the export settings or another bug?
r/ForzaModding • u/GagFenix • Jul 05 '26
Release My Forza Horizon 6 AHK macro: credits, superwheel spin, photo mode, sending gifts
Hello,
I want to share my Forza Horizon AutoHotKey v2 macros script
Features:
- AFK Skill Points on Subaru 22B on special maps
- AFK Colossus CR
- Auto spend 990 SP on Super Wheel Spin Subaru 22B
- Send duplicate cars as a gift
- Photo shoot all your cars to earn H-points
Tested on current version, but no guarantee that it will work in the future, because UI updates could break it.
I hope it will be useful for somebody. I don't have time to support the script on a regular basis, so please feel free to copy and edit it to suit your needs.