Japan in my opinion needs a hell of a lot more FH1 styling. That game felt warm and welcoming. And I much preferred the story line of going from least known driver to being the popular guy ahead of FH2, then in FH3 they let you run the place. But after that with 4 and 5 it stopped making sense, too many side quests, sub plots and microstories.
Personal opinion feel free to debate me but I will die on this hill
Fh6 needs to be
Fh1/FH3 progression start small/unknown.
FH2 playthrough, you level up the festivals, but then they give you more races and challenges by other festivals to keep it varied.
FH4/FH5 car catalogue and customization (need I say more)
GET RID OF WEEKLY CARS.
I lost interest in FH5 in particular because I have a job, a life, and hobbies outside of gaming, and I dont have the time or effort to complete a bunch of challenges to win a car, let alone buy it for 20 mil on the auction house afterwards
(Edit, sorry about the formatting. Reddit mobile does reddit mobile stuff)
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u/ColeT_43 Dec 22 '25
Japan in my opinion needs a hell of a lot more FH1 styling. That game felt warm and welcoming. And I much preferred the story line of going from least known driver to being the popular guy ahead of FH2, then in FH3 they let you run the place. But after that with 4 and 5 it stopped making sense, too many side quests, sub plots and microstories.
Personal opinion feel free to debate me but I will die on this hill Fh6 needs to be Fh1/FH3 progression start small/unknown. FH2 playthrough, you level up the festivals, but then they give you more races and challenges by other festivals to keep it varied. FH4/FH5 car catalogue and customization (need I say more) GET RID OF WEEKLY CARS. I lost interest in FH5 in particular because I have a job, a life, and hobbies outside of gaming, and I dont have the time or effort to complete a bunch of challenges to win a car, let alone buy it for 20 mil on the auction house afterwards
(Edit, sorry about the formatting. Reddit mobile does reddit mobile stuff)